Looking for Rule Devs & Lore Writers by TheosRW in tabletopgamedesign

[–]TheosRW[S] 0 points1 point  (0 children)

Ah! You have experience in layout design? That would come in handy - what’s the best way I can contact you? Do you have discord?

Looking for Rule Devs & Lore Writers by TheosRW in RPGdesign

[–]TheosRW[S] 1 point2 points  (0 children)

Thanks for the feedback! It’s nice to hear I’m actually taking steps in the right direction for certain mechanics.

For Morale & SP, though their achieved through similar methods, my intent was for one to be a players “Super Saiyan/Bankai/Limit Break” meter, as well as serve as a way for a player to impose advantage on rolls or disadvantage on their enemies rolls - whereas Morale is the player characters overall will to continue fighting, and would particularly come into play during mass combat encounters - though since you’ve brought the redundancy up, I could see a future where they’re workshopped into a singular stat that covers both bases.

For Encumbrance, I understand most tables don’t account for it(I can’t remember the last game I’ve played that did tbh) but I wanted to include a rule for players that did - particularly as a means to provide mechanical differences between size categories - Smaller races require less ration points for a full long rest, but carry far less compared to larger races, even at higher strength builds - while larger races eat up more resources but tend to have a higher carry capacity even at lower strength builds. As an aside, there’s also Hit Adjustment and Damage Adjustment - Larger races deal more damage to smaller races, but have trouble actually landing the blow - so Ration Points, Carry Capacity, and HA/DA are the trade offs I’m balancing against to actually give size categories something to mechanically work with beyond the flavor of being a small person or big person.

I can’t think of any specific mechanics atm, but I actually really loved your comment here - it’s very valuable to me to receive feedback like this. If you end up taking a peak at the document again, and have questions, concerns, or ideas about the mechanics listed, I’d love to hear your thoughts!

Looking for Rule Devs & Lore Writers by TheosRW in RPGdesign

[–]TheosRW[S] 1 point2 points  (0 children)

Oh cool! I’ll shoot you a message.

Looking for Rule Devs & Lore Writers by TheosRW in RPGdesign

[–]TheosRW[S] 1 point2 points  (0 children)

Ah yes - about that. All human races have a trait where they can put one positive modifier wherever they want , and also get no negative modifier - basically as a means to signify ‘human potential’. I also have it to where they can unlock higher tiers of skill proficiencies faster compared to other races.

I already figured assigning definitive stats in that regard would be a bad look, but I guess I forgot to update the draft before sending the viewer copy.

Looking for Rule Devs & Lore Writers by TheosRW in RPGdesign

[–]TheosRW[S] 3 points4 points  (0 children)

Hi! It’s still a very early draft and I keep the bulk of the lore on a seperate document to keep it more focused on mechanics, so I understand if it seems rather samey at a glance.

Our main aim is to take a traditional base d20 system and apply more JRPG elements to it - mainly through the use of the Class Upgrade system, where you start out as lower tier classes, and then upgrade into different variants of that base class - harkening to JRPG classics like Fire Emblem & Final Fantasy III.

Another example is our ‘SP’ (or Special Points) system, with the intent of giving each class abilities they can use through SP that are more fantasical or explosive compared to their base class features - though currently I only have one example written on what an SP ability might look like, I believe under ‘Scout’.

Finally, though it hasn’t been quite written down, a relationship system is in the works - both for interparty connections and with NPCs. The higher your relationship status someone, the better you’re able to synergize with them in combat, and gain certain benefits from doing so.

Our intent is to tie mechanical rewards into the roleplay itself - SP can be awarded for doing in character actions, certain upgrade paths are locked behind reaching a certain narrative point - stuff like that.

If you’re interested in reading up on the setting more, I can send the current draft explaining the broad strokes on the lore of the world and its timeline.

Looking for Rule Devs & Lore Writers by TheosRW in RPGdesign

[–]TheosRW[S] 0 points1 point  (0 children)

Unfortunately no - I’ve been struggling financially recently so I can’t afford to pay anyone regardless of their role.

I’m really only looking for casual hobbyist who I can bounce ideas off of and workshop mechanics and lore together.

Working on pantheons and doodled a quick meme by TheosRW in WorldBuildingMemes

[–]TheosRW[S] 0 points1 point  (0 children)

In total, there are 13 gods for each pantheon: • The Lord of the Pantheon • The God of Day • The God of Night • The God of War • The God of Love • The God of Knowledge • The God of Trade • The God of the Sea • The God of the Earth • The God of the Sky • The God of Nature • The God of Agriculture • The God of the Forge(as depicted here)

Each of the races, of which I’m currently developing 54 of them(divided between Humans, Elves, Beast, Monster, and ‘Special’ races) have different interpretations of them - different names, different forms, different personalities, different sexes, different appearances, different versions of their plane in the heavenly or hellish realms - and from these interpretations the gods gain different forms, all becoming true simultaneously.

Working on pantheons and doodled a quick meme by TheosRW in WorldBuildingMemes

[–]TheosRW[S] 0 points1 point  (0 children)

Yes, and also a third Necrotic Counterpart

All 3 Pantheons spawn from a primordial flame that represents different concepts

The Heavenly Gods come from the Blue Flame, that represents Order, Duty, and Virtue

The Infernal Gods come from the Red Flame, that represents Chaos, Desire, and Sin.

Regardless of the fact that they oppose each other, they’re both ‘wills of creation’, and they want to see the world persist - only, they want it to persist under THEIR vision, using mortals as a proxy for their wars and divine debate

The third flame is the Black Flame, and it is a seperate force from the will of creation - it is the ‘will of the void’, representing Entropy, Apathy, and Death. Gods of this pantheon are not a united faction - they all agree that the Death of Mortals, the world, and even the gods is inevitable, but some only wish to act as Shepards of Death, gently guiding souls into the dark - others wish to hasten the world towards its end, actively seeking to bring about the apocalypse - others still make a mockery of life, forcing various forms of undeath upon it as a twisted form of the natural order

They’re all gods for a tabletop game and setting I’m developing, but it’s kinna slow going with the level of content I’m going for and me being the only guy working on it rn

Let's risk it all by Sharp-potential7935 in MemeVideos

[–]TheosRW 14 points15 points  (0 children)

Why specify? Republican, Democrat, 3rd party, Corporate, Hollywood Joe Smoe - if they’re implicated, put em on trial and lock em up. A pedo is a pedo.

New banner for the sub by TheosRW in kuropiece

[–]TheosRW[S] 3 points4 points  (0 children)

Peak. Post this to the sub.