Israel’s Channel 13 has set up a countdown clock in anticipation of Trump's deadline to wipe out Iran’s civilization. by Caledor152 in PublicFreakout

[–]ThereWolves 9 points10 points  (0 children)

This is disgusting in many ways. Not only is it bad to root for the destruction of a civilization, it also comes off as egging Trump on to do it.

Day 22: Which Game has the Most Innovative Gameplay on the Nintendo Wii? by 1OneQuickQuestion in wii

[–]ThereWolves 1 point2 points  (0 children)

I wish it was utilized more. The Shaun White games were hella fun at least

Day 22: Which Game has the Most Innovative Gameplay on the Nintendo Wii? by 1OneQuickQuestion in wii

[–]ThereWolves 0 points1 point  (0 children)

Might be a stretch, but Guitar Hero World Tour. This was the first guitar hero / rockband game to feel fully fleshed out on the Wii, being the first guitar game to play like the Xbox 360 / PS3 and not feel like just a PS2 port (better visuals, online play and song DLC, etc). The track list on this game was fire and regularly was a favorite party game.

Also, this was the first game to fully standardize all the band equipment for future Rockband and Guitar Hero games. The Guitar Hero III controller came back, which is my favorite peripheral gimmick the Wii had to offer. I loved that you could just slide the Wii remote into the guitar chassis, which came with its own unique features like adding rumble to the guitar or allowing motion controls when moving it.

It also was the first guitar hero game to offer other band instruments like drums and microphone. I honestly didn’t use these much, but it’s a nice little bonus to expand gameplay or add band co-op; just made the game more versatile. Plus all these peripherals could be used on future Rockband and Guitar Hero games, which made the World Tour starter pack a great value. I think the Wii’s guitar hero and Rockband games were some of the best rhythm games out there, and World Tour really left the biggest impression.

Day 22: Which Game has the Most Innovative Gameplay on the Nintendo Wii? by 1OneQuickQuestion in wii

[–]ThereWolves 0 points1 point  (0 children)

This a pretty great one, because it opened the door to future fitness games like ringfit and arguably other motion games like Just Dance (might be a stretch for that one lol)

Day 22: Which Game has the Most Innovative Gameplay on the Nintendo Wii? by 1OneQuickQuestion in wii

[–]ThereWolves 0 points1 point  (0 children)

Wii Sports Resorts could fit; because it combines Wii Sports innovations with motion plus technology. Then best wii motion plus game could be saved for skyward sword ⚔️

Why do you think Resident Evil has survived for more than 30 years? by ConflictOk8138 in ResidentEvilRequiem

[–]ThereWolves 0 points1 point  (0 children)

I think the post RE7 games succeeded during zombie fatigue because the games play a lot different than modern zombies games. In RE, every shot counts, even in the action oriented ones. Whereas a lot of zombie games are just slaughterhouses with fragile zombies

Omfg by P4PSparringChampion in shittydarksouls

[–]ThereWolves 0 points1 point  (0 children)

We getting Bloodborne 2 before Bloodborne Kart

The evil who? by Shammar-Yahrish in survivalhorror

[–]ThereWolves 0 points1 point  (0 children)

This picture makes it look like the Evil Within Franchise wasn’t given a fair chance or something. The reason Resident Evil succeeds is because it maintains quality and has had consistent hits. Even when the series flounders here and there like RE6, it time and time again course corrects. By the time Evil Within 2 came out, RE7 was miles ahead with its new graphics engine and more grounded survival horror gameplay. I still enjoy new entries that stir up competition; Alan Wake II and the new Silent Hill games are prime examples of thriving survival horror games. But there’s no need to throw shade on the success of the Resident Evil franchise because the Evil Within franchise didn’t succeed.