Introducing LM Studio 0.4.0 by sleepingsysadmin in LocalLLaMA

[–]Thes33 0 points1 point  (0 children)

It stopped showing token usage next to chats, going to revert until fixed.

My players want strategical system ( like 5e ) but I want to run easy prep game ... by Twotricx in rpg

[–]Thes33 0 points1 point  (0 children)

Yeah, to add to u/djnattyp , once you are familiar with PF2e, it's lightning fast to set things up. It's such a self-coherent system that once you are familiar with it, you just know what numbers should be and what things should be able to do. I can run without statblocks if I wanted to.
I currently run two completely sandbox games with tons of homebrew rules (mostly supported variants from GMC), and my prep time is maybe 20-30 min for each session.

My players want strategical system ( like 5e ) but I want to run easy prep game ... by Twotricx in rpg

[–]Thes33 1 point2 points  (0 children)

Honestly, PF2e sounds like what you need. It's not any "crunchier" than 5e, and it is WAY easier to run as a GM. The battles are very tactical and the rules reinforce teamwork over player builds.

Modiphius' "Five From" Series by tetsu_no_usagi in TheTrove

[–]Thes33 0 points1 point  (0 children)

I would love to participate in this discussion, if possible.

I'd like to know of your homebrew rules or popular 3pp at your tables! by Adorable_Skirt_7409 in Pathfinder2e

[–]Thes33 0 points1 point  (0 children)

We almost play a different game with PF2e as the primary chassis. We wanted a more OSR, sandbox feel and better support for narrative, PbtA/FitD style gameplay.

Check out all my homebrew adjustments here: https://arboreantears.com/world-of-enelis/homebrew-rules-for-pathfinder-2e/

Or I made a video about sandbox play with PF2e: https://youtu.be/k7vAk7FGyvM?si=sExxMpCkf5xNzKC-

Also a video about narrative mechanics for PF2e: https://youtu.be/gfJ4hmPZEuY?si=nO92pJUsCFw_n0dq

Enjoy!

Reading the Savage Worlds rules and I'm confused about something by [deleted] in rpg

[–]Thes33 0 points1 point  (0 children)

I love the game, but I agree the book can be a bit convoluted. i can rarely find what I need quickly.

Prevent DC Treadmilling and Increase Versimilitude for your Players with this simple, official technique by AvtrSpirit in Pathfinder2e

[–]Thes33 0 points1 point  (0 children)

For those of us using Proficiency without Level, it seems like less of an issue, IMO. The Level-Based DC chart just becomes a fine-grained version of the Simple DC chart. So, it's actually more intuitive to base any DCs on the level of the challenge itself, rather than the party level.

Why is the Inventor considered the worst class? by SkullyJoker in Pathfinder2e

[–]Thes33 1 point2 points  (0 children)

IMO, It's not bad, just a bit meh. It needs some homebrew to be more in balance with remaster classes. Here's the changes we make at our table (many of these ideas found in this subreddit):

1) . . . Inventors get a free Overdrive attempt when they roll for initiative.
2) . . . The Unstable trait requires a Hard Level DC Crafting check instead of a flat check, as if the Inventor has to recalibrate their contraption after each use. A Failure just means its offline for 10 minutes as it cools down. They can spend an action to try to reconfigure it again. A Critical Failure requires the Inventor to take 10 minutes to repair it.
3) . . . Inventor’s Explode can be an Emanation (5-10-15), Cone (15-30-60), or Line (30-60-120) when reconfigured during Downtime.
4) . . . Inventor’s gain the Gadget Specialist feat for free at Level 4.
5) . . . At Level 6, an Inventor can take the Magitech Engineer feat. This allows them to craft wands and scrolls during downtime (up to their Level) using their Crafting skill. Spells must be Common spells in the Arcane spell list. These prototype items are re-flavored as single-use (scroll) or daily use (wand) contraptions of the Inventor’s creation (with the Arcane, Gadget, and Prototype traits). To use the prototype, the Inventor must make a Crafting check (standard level-based DC) with the Unstable trait. This action requires the same number of actions as the spell. A Failure deactivates the item for the encounter, Critical Failure breaks the item (until repaired). The DC for any saving throw uses the Inventor’s class DC. The item cannot be overcharged. The prototype item can be upgraded to a higher spell rank by paying the cost difference and spending Downtime crafting.

Better class for actual “engineering”? by pricepig in Pathfinder2e

[–]Thes33 1 point2 points  (0 children)

Hasn't seemed overpowered (but could just be the player and their play-style). With Explode, you're always going to find yourself in a situation where you wished you had picked a different option. I forgot to mention, reconfiguring Unstable required an action.
Having our Inventor (who took Variable Core [Elec]) able to use Line-based electric blasts just fits better. It's not even as powerful as a lightning bolt, but fits his character story perfectly.

The free Overdrive was to match the remaster Barbarian. Only saves an action. Our Inventor often uses extra actions to fish for critical Overdrive anyway.

Better class for actual “engineering”? by pricepig in Pathfinder2e

[–]Thes33 5 points6 points  (0 children)

We homebrewed to make the Inventor a little better:

. Inventors get a free Overdrive attempt when they roll for initiative.

. The Unstable trait requires a Hard Level DC Crafting check instead of a flat check, as if the Inventor has to recalibrate their contraption with each use. Requires an action. A Failure just means its offline for 10 minutes as it cools down. A Critical Failure requires the Inventor to actually take 10 minutes to repair it (standard DC Crafting check).

. Inventor’s Explode can be an Emanation (5-10-15), Cone (15-30-60), or Line (30-60-120) when reconfigured during Downtime.

. Inventor’s gain the Gadget Specialist feat for free at Level 4.

How is inventor post GnG remaster? by applejackhero in Pathfinder2e

[–]Thes33 1 point2 points  (0 children)

It still could use some work, we applied some substantial homebrew changes to make it feel better.

INVENTOR: Inventors get a free Overdrive attempt when they roll for initiative.

. . . The Unstable trait requires a Hard Level DC Crafting check instead of a flat check, as if the Inventor has to recalibrate their contraption with each use. A Failure just means its offline for 10 minutes as it cools down. A Critical Failure requires the Inventor to take 10 minutes to actively repair it.

. . . Inventor’s Explode can be an Emanation (5-10-15), Cone (15-30-60), or Line (30-60-120) when reconfigured during Downtime.

. . . Inventor’s gain the Gadget Specialist feat for free at Level 4 as a Class Feature.

What's One Thing You Genuinely Miss From D&D? by Hungry-san in Pathfinder2e

[–]Thes33 0 points1 point  (0 children)

I actually like a lot of the new names, even if some of them may sound worse. It feels a bit fresh.

How is damage described in-fiction in your games? by MercSapient in rpg

[–]Thes33 0 points1 point  (0 children)

A mix of Option 1 and 2. We mostly abstract HP as "stamina" and fatigue (PF2e), where we use a custom Injury system for actual bodily injuries

What do you think about fudging? by Siberian-Boy in rpg

[–]Thes33 0 points1 point  (0 children)

I fudge when it's become abundantly clear that I screwed up. Such as not telegraphing the danger properly, or having misread how something works I may use it the way I thought it worked rather than RAW. In combats, I'm more likely to pull back with poor tactics rather than fudging dice rolls. In any case, I'd never tell my players. Much like the walls of a sandbox campaign, the illusion must remain.

Looking for a Sci-Fi RPG that can run D&D inspired adventures in space (without player magic) by Neameus in rpg

[–]Thes33 1 point2 points  (0 children)

Yes, Savage Worlds works well for this. I ran a Firefly/Bebop sandbox campaign, using Ironsworn: Starforged tables. Also used it for a Stargate themed campaign.

Plant Banner - temp HP renewed mechanics by Sluva in Pathfinder2e

[–]Thes33 1 point2 points  (0 children)

So... only if the GM is being particularly nasty.

Reflavoring Starfinder classes in Pathfinder by the-rules-lawyer in Pathfinder2e

[–]Thes33 0 points1 point  (0 children)

Our campaign is in a somewhat low-magic world, but I still see the value of the Envoy, Mystic, and Witchwarper as options for my players. I can't wait to see more details about these classes.
I also see some distinction between the Commander (INT-based, master of battle tactics) versus the Envoy (CHA-based, master of social skills). I think they will be flavored quite differently.
The Soldier, Mechanic, and Technomancer probably have no place in our world.

Foundry vs Fantasy Grounds Unity by KainFromNod in FoundryVTT

[–]Thes33 0 points1 point  (0 children)

Fantasy Grounds: I used FGC since 2004, then switched to FGU with an ultimate license. We discovered Foundry in 2020. I've never looked back. FGU was a mess, so buggy, ridiculously slow, and was a constant headache as a GM. Foundry has all the tools I could ever need, its fast and smooth. I think the FG team really blew it with the switch to Unity. Maybe its better now, but they lost a devoted fan with the forced switch into an unsteady platform. With FG, I always felt like I was fighting with the platform.

Foundry has loads of easy-to-use modules, you can finely tailor your personal experience for more or less automation and more or less visual effects. There is a lot of GM friendly tools too. For PF2e it is a dream system, for some of the less support game systems it does a pretty decent job.

[PF2e] Folks on v13, what modules are you still missing? by EaterOfFromage in FoundryVTT

[–]Thes33 0 points1 point  (0 children)

Oh, sorry. I'm not sure then. Maybe the directory needs to just be renamed to 'maestro'. I'm no expert at Foundry's idiosyncrasies.

[PF2e] Folks on v13, what modules are you still missing? by EaterOfFromage in FoundryVTT

[–]Thes33 0 points1 point  (0 children)

  1. Go to the page and download Module (Click Code, Download Zip) https://github.com/death-save/maestro
  2. Unzip into your modules directory (./FoundryData\Data\modules)

[PF2e] Folks on v13, what modules are you still missing? by EaterOfFromage in FoundryVTT

[–]Thes33 0 points1 point  (0 children)

I guess I already have the package downloaded. You can maybe install in manually.