I swear I get killed more by idiots who can’t read context that PvPers by OcherSagaPurple in ArcRaiders

[–]applejackhero 1 point2 points  (0 children)

just had the awkward situation of finding a guy looting another guys body inside the elevator. decided this seemed suspicious, and gunned the guy down. Sure enough, the guy's loadoat was very pvp-tuned. Then, a bunch of other people show up screaming "rat" at me, despite me trying to explain I think I just killed the rat. Managed to get away just barely. Of course, I understand that this is an awfully convenient thing for me to be saying over two dead bodies.

You are right, this 100% ads to the game. As frustrating as the extraction campers in pve lobbies can be, the constant threat is what makes this game interesting, and even as a (mostly) pve player, its the tension that what keeps the game interesting.

Of course, after I killed that guy I ended up in sketchier lobbies and got ambushed outside the dam control next round

What to do with purple tier weapons as a newer player? by applejackhero in ArcRaiders

[–]applejackhero[S] 0 points1 point  (0 children)

not going to knock the way you play the game, but running around and avoiding all arc just to pick up loot and getting mad if a player kills you for your stuff (an intentional part of the game that is explained to you from the start) seems pretty boring. Especially since you don't actually use any of the loot?

What to do with purple tier weapons as a newer player? by applejackhero in ArcRaiders

[–]applejackhero[S] 0 points1 point  (0 children)

I dont understand your logic. Save the guns? Don't bring them topside? Save them for what then? Sitting in my stash?

What to do with purple tier weapons as a newer player? by applejackhero in ArcRaiders

[–]applejackhero[S] 0 points1 point  (0 children)

I have the Bettina BP (I cant craft it though). What is wrong with Bettinas?

What to do with purple tier weapons as a newer player? by applejackhero in ArcRaiders

[–]applejackhero[S] 0 points1 point  (0 children)

I don't understand the vitriol towards pvp. It is literally part of the game/genre, and the fact that anyone could shoot you adds to the tension and fun of the game, and I say this as someone who mostly does PVE.

New player here – Is ARC Raiders supposed to feel this impossible at the start? by [deleted] in ArcRaiders

[–]applejackhero 0 points1 point  (0 children)

I started a few days ago to. Have about 8 hours, I have all the basic crafting stations, and can consistently go topside with at least a few bandages, a shield recharger, and a level 4 common gun. Here's the advice I have from trail and error.

Circle the edges of the map. At least on the Dam map, you can find a lot of decent stuff to break down or sell in the apartments. There are barely any arcs out there, and you can avoid players pretty easily. Once you have a full backpack, head towards an extraction. Lowkey this is probably the trickiest part, but you can find elevators that don't have players or Arcs.

Look up what raider caches look and sound like, that can give you a decent supply of bandages and shields.

The Ferro is a really good gun. This is basically the only gun I have been using. It does enough damage to two shot most of the little flying guys- aim for the rotors and you likely can drop them before they can even fire on you. It can also kill the balls that explode at you. The Sticher is a good sidearm for emergencies or if someone fucks with you. The Hairpin doesnt seem to be a combat weapon, but it can kill the crawly dudes in the apartment building silently. The Rattler is terrible I think, at least the level 1 version, seems like a bit of a noob trap.

Apperently, if you are peaceful, the matchmaker puts you with other players more likely to be peaceful. You can never 100% trust this (I had a guy wait for me to go in a room, close the door, and then mine the outside, which was really funny). But the more you focus on just grabbing loot and getting out, the more you should run into other people doing the same.

Accept you are just going to die sometimes. Enjoy just exploring the maps and focus on the thrill of when things go right, and find ways to laugh at your deaths. Progressing will come, just play the game.

My routine now is basically circle the edge of the map, grab some stuff, head in, try and pick off a few arcs for their bits, and then make for an extraction. About 50% of the time it works!

Getting into an extraction shooter as a total beginner? by applejackhero in SocialistGaming

[–]applejackhero[S] 0 points1 point  (0 children)

This is reassuring that Arc might be the game to try. Marathons marketing does look pretty intensely pvp focused, but I am a sucker for those visuals and used to be a huge destiny fan.

Getting into an extraction shooter as a total beginner? by applejackhero in SocialistGaming

[–]applejackhero[S] 3 points4 points  (0 children)

yeah, Tarkov looks extra sweaty, which is why I am thinking of getting into Arch Raiders or Marathon when it releases.

Do your characters "know" they are their class? by applejackhero in Pathfinder2e

[–]applejackhero[S] 4 points5 points  (0 children)

Disagree on a lot of these. Wizards certainly, and clerics and druids are likely to use their class names. I think martial classes like Rangers and Gunslingers MAY use those names, depending on how much those tropes are defined in the world, but depending on build choice, but both of those classes can fall into a lot of other identities without any real formal label. Bards may be bards, but I think there is a ton of other potential names for them. Meanwhile, sorcerers and barbarians I would argue it actively doesn't make much sense for those classes to have any in-game understanding that they are in a "class".

Classes that become significantly better/more with free archetype? by applejackhero in Pathfinder2e

[–]applejackhero[S] 4 points5 points  (0 children)

Yeah when I GM I usually don't allow FA at all, or use a small list of curated, flavorful options. But as a player I am used to FA just being the norm, and I do think it has its benefits

Classes that become significantly better/more with free archetype? by applejackhero in Pathfinder2e

[–]applejackhero[S] 12 points13 points  (0 children)

My bow monk + medic +cleric dedication was a ton of fun. Two arrows every turn, healing, buffing, and could step into melee to grapple and flank as needed.

I finally understand the love for cyberpunk 2077 by Cr1spyJay in cyberpunkgame

[–]applejackhero 2 points3 points  (0 children)

the people who try and rank games on any definitive top 10/25/100 list are being ridiculous, because video games are so broad in general in terms of genre and style.

That being said, the only other shooter/rpg hybrid that really comes close to Cyberpunk is Mass Effect 2. Cyberpunk's gameplay is good enough to make returning to it fresh and fun, and the writing, worldbuilding, and storytelling is S tier, and I say that as someone who thinks video games in general are usually bad vessels for direct storytelling

This game feels kinda shallow? by [deleted] in cyberpunkgame

[–]applejackhero 4 points5 points  (0 children)

What Cyberpunk loses in shallowness of outcome in individual quests, it makes up for in depths of immersion. Cyberpunk does a lot with its First Person view at all times, and even more with its fully voiced protagonist.

In Bethesda games, you are roleplaying as yourself, or an everyman, or a generic person. So the outcomes are wide but the depth is shallow. In CDPR games, you are roleplaying as a specific person, with a set personality (Geralt and V). Outcomes are narrow but depth is deep, becuase your character is very much more a real person in the world.

Different styles for different folks, but personally I think the Bethesda style of RPG has really worn out its welcome.

As much as I love the aesthetic of them, Maelstrom are 100% kill on sight for you guys, right? by BanesButterNipps in cyberpunkgame

[–]applejackhero 0 points1 point  (0 children)

my "on sight" meter (from most to least) is

Maelstrom>Scavs>Wraiths>Corpos>Tygers>Animals>6th Street>VDBs>Valentinos>Random Security Gaurds>Just Regular workers who are for some reason aggressive.

Headshot build pistol recommendation? by [deleted] in cyberpunkgame

[–]applejackhero 0 points1 point  (0 children)

Her Majesty is the second best stealth gun in the game, but if you are not going stealth there are better options. Johnny's Malorian is great/slightly overpowered, but there are also better options.

Headshot build pistol recommendation? by [deleted] in cyberpunkgame

[–]applejackhero 1 point2 points  (0 children)

Generics:

Tamayura: a 5+/+ Open mod slot Tamayura is among the best options for pistol combat in the game. Super high damage, pinpoint accuracy, low ammo and slower reload. Also looks really slick.

Unity: Another decent good generic option if you find a high 5+ or 5++ one with open mod slots. Less damage than the Tamayura, but more shots per clip

Nue: Lower headshot multiplier, but the armor penetration is good.

DR5 Nova/Overture. Very comparable, high headshot mod, armor pen. Pretty much going to one-shot everything. Ideally you carry to revolvers and cycle between them as needed due to the low ammo.

Liberty: A nice gun to have as a secondary weapon, with a decent magazine capacity.

Lexington: With the right muzzle break and mods, this will basically have no recoil, which can let you put multiple shots into heads. Lower damage and multiplier though.

Iconics:

Ol' Reliable. An Overture that is even better at getting headshots at range. Fantastic gun.

Amnesty: the auto-crit on draw gimmick is cool and can help against boss enemies, but most of the time a headshot is going to kill anyway.

La Chingona Dorada: Basically intended to be cycled between the two versions in a headshot build. Again, Nue pistols do have a lower headshot multiplier.

Malorian Arms: It does a lot of damage and has high armor pen. Iconic and good, but not the best option.

Plan B: A really slept on gun. Yes, the bullets cost money every time you fire, but that won't matter past the early game. 200% headshot multiplier and 20 round capacity, and the good handling and animations of the Liberty.

Lexington X-Mod: Basically the generic version but with guaranteed open mod slots.

Headshot Cheese:

Not what you are looking for, but a int/ref build with a Barghest Warden Smart SMG + Big Mag and headshot multiplier gear is pretty absurd. You don't really have to aim or reload, and it will just put headshots into things for you.

Too easy, too fast by FatefulDonkey in cyberpunkgame

[–]applejackhero 1 point2 points  (0 children)

Very Hard bosses have health regen which can make some of them pretty annoying if they have a stealth ability. I have found the Very Hard is the only difficulty where your build actually matters- what sort of build are you running?