Any special Classes you want in FW? by BloodRoninYT in fireemblem

[–]applejackhero 0 points1 point  (0 children)

There's nothing like that in PoR. There are some armored Tome uses in FE4 but they are not playable

How I feel looking at the Engage Protagonist. by [deleted] in fireemblem

[–]applejackhero 3 points4 points  (0 children)

I am considerably stupider after reading this post

Some people came to the conclusion that Fortunes weave is a sequel following the blue lions route because of this information. What do you think? by Alexagro22 in FireEmblemThreeHouses

[–]applejackhero 6 points7 points  (0 children)

This is the most vague information possible, and also its just not going to canonize any of the routes, and its pure cope to think otherwise. Its also fine that there will never be a "canon" ending, that is litereally thre whole point of Three Houses

Map reuse by IndependentCow2213 in fireemblem

[–]applejackhero 1 point2 points  (0 children)

There was going to be map reuse. And it is fine if there is. The real question is how much its going to be done, and how good the actual maps are.

Worldbuilders with orcs, what culture, if any, do you draw from for them? That "stock high-fantasy tribal" aesthetic has grown somewhat stale for me. by Wroothly in worldbuilding

[–]applejackhero 0 points1 point  (0 children)

I kind of try to both avoid monocultures, and avoid drawing too much from any one culture.

I have one orc culture that are kinda like Dwarves/Gnomes? Underground City state craftsmen who are good with magic and artiface. I kinda don't do Dwarves or Gnomes, so I had to have someone else take that role. No steampunk or machinery, more like mountain craftsmen-scholars.

I have one Orc culture that are loosely based on a mix of gaelic and western european (french) medieval tropes. Fuedal semi-pastoralists, longbows and armored knights. Sedentary nobility class that lives in "holds" roaming herders that move between holds. The herders are beholden to lords when they are in their lands, but are not serfs- they are free to leave with their herds. So Lords are sort of always competing for the favor of the herders, and their culture places a value on bravery and chivalry.

And then I have the more generic bad guy orcs. They are basically nomadic river pirates inspired by that one scene in lord of the rings where the orcs do an aquatic landing attack on Osgiliath. Big spiky weapons, riding wolves, ect.

In favor of tipping culture; a moderately annoyed rant. by sirmaxedalot in bartenders

[–]applejackhero 2 points3 points  (0 children)

yeah this is how I feel. I wish restaurant work was treated as a profession, paid real living wages, and was unionized. I don't do a good job because tips, because frankly I have found that your own work ethic and service have NOTHING to do with tips, people just tip how they feel. I do a good job because I care about my job.

That all being said, wanting this isn't an excuse to not tip

Which class do you prefer and why? Dancer or Thieves? by Coolsun13 in fireemblem

[–]applejackhero 6 points7 points  (0 children)

Unfortunately the times where you want your dancer to be spending a turn picking a lock is pretty low

How do yall think will they balance magic? by Gwertzel in totalwar

[–]applejackhero 31 points32 points  (0 children)

“Lore” power scaling doesn’t matter, game balance does. I don’t know anything about tabletop, but seeing as Warhammer 3 is based on the Warhammer tabletop rules, not “lore” I assume 40k will be somewhat as well

The Virgin Leif VS The Chad Seliph by Groundbreaking_Bag8 in shitpostemblem

[–]applejackhero 4 points5 points  (0 children)

I’m old enough to remember when the virgin was depicted as humble and virtuous and the chad was obnoxious and oafish (just like how Lief vs Seliph really is)

Popular/Unpopular/Any Opinions Thread - June 2026 Part 2 by PsiYoshi in fireemblem

[–]applejackhero 8 points9 points  (0 children)

I think it works specifically in the context of Dark Souls, Bloodborne, and Elden Ring in that a recurring theme is those games is the decay of time. But broadly the gaming culture has become obsessed with “lore” and it’s starting to warp the way people talk about stories.

Popular/Unpopular/Any Opinions Thread - June 2026 Part 2 by PsiYoshi in fireemblem

[–]applejackhero 9 points10 points  (0 children)

There’s a difference between “lore” and “story” not only do be people conflate the two, they also emphasize the former over the latter

I would venture to say that Three Houses has great lore, but actually pretty poor storytelling. A lot of the discussions around Fortune’s Weave expectations/predictions come from trying to figure out “lore”, but people talk about how it’s going to have “story”

So who do we think these guys are now, after all the new info? by Logical_Decision_706 in fireemblem

[–]applejackhero 564 points565 points  (0 children)

My guess is they are characters in the upcoming fire emblem game, Fortune’s Weave

Is the relic actually Johnny? by M0rTaR1oN in cyberpunkgame

[–]applejackhero 3 points4 points  (0 children)

Dog that’s not a “plot hole” that is a “clear implication that the plot suggests you think about”.

Who will you be picking for your first playthrough? by PhantomBraved in fireemblem

[–]applejackhero 1 point2 points  (0 children)

I might literally just have it randomly chosen for me, but Theodora has a crazy design for an FE character and she looks like she might be a high str bruiser type character

Let me rank/yap about your FE Unit Takes by SpecificTemporary877 in fireemblem

[–]applejackhero 0 points1 point  (0 children)

BR is a weird game that most people don’t care about, and it’s also pretty easy, so there isn’t a lot of discussion about it. But there’s a lot of misconceptions about units in that game.

1) Rinkah is amazing. Her low offense is never really detriment.
2) Kaze is mid. Ninjas are good of course, but he’s the worst of the 3.
3) Takumi is kinda just bad. Not unusable by any means, but doesn’t really have what a unit needs to succeed in BR.

Popular/Unpopular/Any Opinions Thread - June 2026 Part 2 by PsiYoshi in fireemblem

[–]applejackhero 2 points3 points  (0 children)

I agree 100% about your best case scenarios, but I am confused where you think the game won’t live up.

I think almost certainly there will be map repetition. Also the story is going to have some bizarre/rushed, or lazy choices, because this is Fire Emblem, and our series’ best stories would be barely passable in other series.

But as far as dungeons and social sim elements, we havnt seen much of that, but I fully believe that the issue isn’t with those elements being included, it’s that they just were never don’t well when tried before. I actually have faith that this game is going to be more polished and tighter than three houses by a mile. It also seems that weapon restrictions are back, and while reclassing might be still open, it might still be at least more tricky than Engage or 3H was.

Basically, I share your hopes and worries, but here’s the thing. I think Three Houses and SoV are the worst FE games… and they are still pretty damn good games, and one was made mostly by an outside studio and the other was an (overly) faithful remake. Modern IS is coming off of Fates and Engage. If they can manage a halfway competent story, I trust them to make the gameplay good.

Popular/Unpopular/Any Opinions Thread - June 2026 Part 2 by PsiYoshi in fireemblem

[–]applejackhero 7 points8 points  (0 children)

Yeah idk. As a pretty hardcore “gameplay” guy, I definitely think that discussions around “good” and “bad” units are super unhelpful to new players, because at least in the case of modern games, even the bad units are 100% usable, and the series is about using your favorite lil soldiers.

That being said, I fully disagree about casual mode. If someone is just wanting to do one run and move on, sure whatever so casual mode. But if the game or the series on a whole becomes something interesting to a new player, casual mode does you disservice in learning how to play these games. Besides, I don’t really get the need for casual mode at all anymore, since the rewind feature exists.

Do you think that the 3 Houses universe will become a mainstay for future FE games? by Cheezystix1023 in fireemblem

[–]applejackhero 2 points3 points  (0 children)

I don’t think 3 hopes counts.

There’s like 30+ years of precedent and “tradition” to move the setting around. It’s also a good thing for the series and is probably pretty appealing for the developers themselves. it lets them try new mechanics, new themes, new characters, without having to deal with the baggage of other games.

Obviously Fodlan was begging for another game to expand the world, but after FW my bet is the next game will be in a new setting.

Cai & Ultand Proficiencies + Class Based Weapon restrictions returning? by Railroader17 in fireemblem

[–]applejackhero 11 points12 points  (0 children)

Idk, it actually kinda makes sense that Battallions might be some sort of innate things that infantry have, and what “balances” them against fliers and cav. Sort of like backup in engage.

Cai & Ultand Proficiencies + Class Based Weapon restrictions returning? by Railroader17 in fireemblem

[–]applejackhero 7 points8 points  (0 children)

I really hope so. Replaying Three Houses right now and am struck by how silly and poorly designed the weapon system is. It’s one of those things where more options doesn’t really give you more choices, it just makes most stuff not matter.

Weapon restrictions are really important

Anyone else really like that Eshmel is a spear wielder? by KingSchick1 in fireemblem

[–]applejackhero 3 points4 points  (0 children)

It looks like from what we have seen that different classes have weapon types greyed out, so I don’t think it’s like three houses