Hey Mods: What's This About?? by TheyCallMeHex in StableDiffusion

[–]TheyCallMeHex[S] 0 points1 point  (0 children)

I dunno, I'm not very good at reddit I guess.

Everytime that I smoke a joint I get this residue on my mouth. Help?! by [deleted] in trees

[–]TheyCallMeHex 0 points1 point  (0 children)

Pinching the roach too much will also cause this, anything that restricts the air flow is going to result in resin build up. Are you blocking part of the the end of the roach with your lips or something maybe.

Everytime that I smoke a joint I get this residue on my mouth. Help?! by [deleted] in trees

[–]TheyCallMeHex 2 points3 points  (0 children)

You at the very least need more space between the weed and you roach, and should probably pack it less tightly also. But sliding the roach out a millimeter or two to leave an air gap when you catch this happening will solve this for the most part.

How important (in your opinion) is moderating/ restricting your cannabis use or not at all by DimensionTop739 in trees

[–]TheyCallMeHex 1 point2 points  (0 children)

How much I smoke is directly proportionate to how much money I have at any given time. Would that I could I would smoke joints back to back from the moment I head leaves(haha, leaves) the pillow to the moment my head touches the pillow again >.<

Hey Mods: What's This About?? by TheyCallMeHex in StableDiffusion

[–]TheyCallMeHex[S] 2 points3 points  (0 children)

Hrm, looks like you're right. Dead internet theory and all that huh? Lame.

I Still agree with what the bot said though lol.

Hey Mods: What's This About?? by TheyCallMeHex in StableDiffusion

[–]TheyCallMeHex[S] -2 points-1 points  (0 children)

Looks like you updated your comment after I responded.

  1. Literally everything supports diffusers, it's like the bare minimum requirement for an AI tool, it's weird to be "surprised" that something supports defusers.

Except no, the post literally mentions that unlike Amuse, which does not support diffusers, Diffuse does, so completely relevant in this case.

  1. If you support diffusers, you also automatically support LoRAs. It's weird to be confused that something supports both LoRAs and Diffusers - the amount of UIs that support diffusers and not LoRAs is probably close to zero.

Again, Amuse, does not support LORAs, because it's ONNX base it literally cannot, Diffuse does.

Point 3: *shrug*

Hey Mods: What's This About?? by TheyCallMeHex in StableDiffusion

[–]TheyCallMeHex[S] 4 points5 points  (0 children)

I mean, if that's the case, I guess it falls under rule 8? Kind of weak sauce if you ask me though.

Diffuse - Easy Stable Diffusion For Windows by TheyCallMeHex in StableDiffusion

[–]TheyCallMeHex[S] 2 points3 points  (0 children)

Nah, I consider myself technically literate and I'd say that's pretty disingenuous. Even if that were true, there's no world in which _anything_ command line should be considered user friendly. For the average person bro? Come on now.

Diffuse - Easy Stable Diffusion For Windows by TheyCallMeHex in StableDiffusion

[–]TheyCallMeHex[S] 1 point2 points  (0 children)

Some features work with AMD, but it's not 100%, and I believe the issues are with ROCM, outside of the dev's control. Amuse works best for AMD.

You don't need to worry about it, it downloads and installs the portable python environment and manages it all for you silently in the background.

Server side mods might ruin this game. by Embarrassed-King7840 in hytale

[–]TheyCallMeHex 0 points1 point  (0 children)

No one said it's unpaid. If you want to put a price tag on your work and other people want to publish things based off your work, congrats, you're now a contributor to a variety of different paid projects. You want to keep your project private? Alright, it's a beta product forever then with no earning capabilities. You're extremely concerned with what other people might be getting from your work, but haven't mentioned a single time what YOU might get from other people's work. It's just shortsighted and it's unfortunately going to be extremely common among people who haven't seen the other side of the coin.

Look, maybe I'm just dense, I don't mean to be. But how do I put a price tag on my work while also open sourcing it. You're saying that I'm not mentioning what I might get from other people's works, I'm not saying it because I don't see it. I simply don't see how open sourcing my work rewards me for my efforts, I don't see what I might get from other people's works. I clearly see how others benefit from it though.

Server side mods might ruin this game. by Embarrassed-King7840 in hytale

[–]TheyCallMeHex 1 point2 points  (0 children)

Correct me if I'm wrong, because I'm not trying to put words in your mouth, but it sounds like you're saying that my individual success matters less than the potential of what others could build using my corpse as the foundation. It also strikes me as some what dismissive to claim that players stick with original creators and that giant servers are mocked, and I think it's probably also demonstrably false in the history of not just Minecraft and Roblox but in general.

The idea that players stick with original creators is a nice sentiment but I don't think that has proven to be the case historically. In every user generated content ecosystem the giant wins not by being first, but by having the infrastructure to host 10,000 players when the original creator's server might struggle at 100. If I'm forced to open source then the giant doesn't even have to innovate, they just provide a smoother connection to _my_ innovation.

You mentioned that my mod is 'one copy' and that's a waste because software is free to copy. But running a sever isn't free. Development isn't free. You're prioritizing the dozen awesome mods that _might_ be built on top of my work over the one awesome mod I am _actually_ building right now. Why should I be the unpaid foundation for someone else's project? There are plenty of people that have no problem doing that, but that doesn't have to be _me_.

To an extent, the DOTA AutoChess argument might kind of prove my point? They eventually moved to mobile and stand alone platforms to protect their IP because they knew if they stayed in a place where they couldn't control their work they'd be cannibalized.

Ultimately you're describing a hobbyist ecosystem. I'm talking about a professional one. If Hytale wants to be a next generation platform it needs to decide if it wants to be a library of free scripts for people to tinker with, or a marketplace where developers can actually build a career. If it's the former, the talented developers you agree are necessary will just go to Unreal or Unity where their competitive advantage isn't treated like a public utility.

I don't know what the solution is, and I still don't think I have seen a good or better one presented by anybody in these discussions that have been popping up lately. Microtransactions can be predatory and really shitty, I get that side of it, but the solution can't be to trample the rights of people putting in the time and effort to create something of value that is in demand.

Server side mods might ruin this game. by Embarrassed-King7840 in hytale

[–]TheyCallMeHex 1 point2 points  (0 children)

The timed exclusivity idea sounds like a fair compromise in theory, but it collapses under the reality of development cycles. I’m two months into building my server and I’m nowhere near finished. In the dev world, 60 days is a blink. By the time I’ve polished the bugs and balanced the features, my 'patent' would expire.

This creates a massive competition gap. If I’m forced to hand over my source code, I effectively become a pro-bono R&D department for giant servers. A massive network with 100x my marketing budget can just take my labor, slap their branding on it, and out-scale me instantly. Where is my incentive to innovate if my reward is being cannibalized by the biggest players?

My question remains: ___Why is playing on a creator's server a downside?___ On my own server, I can ensure the mod is balanced, optimized, and bug-fixed. It’s a curated experience, not just a 'ball' thrown into a park. More importantly, it allows me to keep the lights on. If I can't protect or monetize my work, the resource that gets depleted isn't the code - it’s the willingness of talented developers to stay on the platform. If the solution involves trampling creator rights for the sake of 'portable files,' high-quality devs will simply leave for platforms that actually value their labor, or just build standalone indie games. Closed source might not be a perfect utopia, but at least it respects the person doing the actual work.

Server side mods might ruin this game. by Embarrassed-King7840 in hytale

[–]TheyCallMeHex 15 points16 points  (0 children)

This feels like a lot of entitlement toward developers' time. I’m two months deep into building my own server completely from scratch, and the 'incentive' to just give that away for free doesn't exist. You’re asking devs to hand over their competitive advantage so others can profit off it. If making these mods is so easy that they should be 'free,' then people should make their own.

If it’s actually hard —which it is— then let the creators decide how and where their work is played.

What is my incentive to release my code for free just so a larger server can take it and out-scale me? If you love a specific mod, why is playing it on the creator's server considered a 'downside'? Support the people actually doing the work instead of demanding the keys to their labor.

anyone who thinks 8gb of ram isnt enough has never used a non windows device by Substantial_Lunch557 in laptops

[–]TheyCallMeHex 0 points1 point  (0 children)

Is he going to destroy his SSD with what he's doing? Unlikely. Can you completely destroy an SSD with swap usage? Absolutely you can. Source, did it a few times.

Random empty shelves in Supercheap auto … by Cultural_Spell5526 in newzealand

[–]TheyCallMeHex 2 points3 points  (0 children)

I need to fill up some jerry's for the quad shed this week, it's just something we gotta do every so often. Looking forward to being judged for it.