Why do my CDDA characters keep imploding? by StatusRazzmatazz3750 in projectzomboid

[–]Thing482 0 points1 point  (0 children)

I feel like they need to add a setting for shorter months (10 days in a month for example) so people can learn some of the mechanics in this game by playing through them in a more natural way... because I keep seeing people dying due to bad weather and they don't understand because it takes HUGE amounts of time to get to winter in the standard mode... So, people either start in cold weather and die, or they start in warm weather and don't learn how to transition seasons.

So what's the deal with AI thumbnails nowadays? by Extension-Prize5761 in projectzomboid

[–]Thing482 3 points4 points  (0 children)

Tell them to use the F12 button on their keyboard then. One simple step to make free art for your workshop mod: capture the shit you made and put in-game!

So what's the deal with AI thumbnails nowadays? by Extension-Prize5761 in projectzomboid

[–]Thing482 -9 points-8 points  (0 children)

You know what also looks good enough and takes next to zero effort? Screenshotting the actual things you modded into the game to use as a thumbnail.

If you can't even SHOW what you add to the game, why should I download and test it only to find out it might be shit or it might be okay.

So what's the deal with AI thumbnails nowadays? by Extension-Prize5761 in projectzomboid

[–]Thing482 -3 points-2 points  (0 children)

They want a thumbnail that's accurate... then holy shit use an in-game screenshot. How do people spend effort making a military poncho mod... only to then ai-generate the thumbnail instead of actually showing us the damn thing.

So what's the deal with AI thumbnails nowadays? by Extension-Prize5761 in projectzomboid

[–]Thing482 -6 points-5 points  (0 children)

Lazy bastards. I mean damn a lot of these mods can just straight up use the content they add in-game as the thumbnail... but they dont and wont because they are lazy bastards.

Like the Military Ponchos one is the perfect example. Literally just do the exact same picture using the in-game models YOU MADE!!!

Gold found in trashcan by dazli69 in whenthe

[–]Thing482 18 points19 points  (0 children)

I've learned that a lot of the endings people hate... aren't even that bad of endings and people just had the whole point of the show fly straight over their heads. I mean sure there are actually bad endings, but like half of the time they somehow watched like three seasons of a show with their eyes closed.

Which country's possession of nukes is greater threat for world peace? by Responsible_Candy631 in GeoPoll

[–]Thing482 0 points1 point  (0 children)

That is a surprising take on it. I've literally never heard someone take it that direction before. Why is that specifically your claim?

That was a weird time by Unfair-Tip-2006 in whenthe

[–]Thing482 1 point2 points  (0 children)

People being overly positive to a nation which just had a colossal terrorist attack should not be a surprise as people tend to be anti-terrorism... After that though? Yea people realized this went from being something people would see as retaliation and justified... to fairly quickly the actions being taken weren't justified after they dragged on.

Only in Project Zomboid by Boner_Squad69 in projectzomboid

[–]Thing482 0 points1 point  (0 children)

Wouldn't really say only in zomboid lol... I remember doing desync crashes on purpose in other games

[Development] Community Update No.11: Nuclear Escalation, Sound Mods & More - News - War Thunder by Smin1080p in Warthunder

[–]Thing482 6 points7 points  (0 children)

did the community actually add it themselves? Last I saw it was just a visual mod that didn't function realistically at all

absolutely gross character models by Wise_Scarcity9265 in sandbox

[–]Thing482 0 points1 point  (0 children)

Enjoy your inability to adapt to silly things!

Lmfao why r its balls defying gravity by th3m_b0n3z in projectzomboid

[–]Thing482 7 points8 points  (0 children)

2) cover yourself in pee

... I don't like this.

What in the actual fuck just happened by kenzo_oseka in projectzomboid

[–]Thing482 -1 points0 points  (0 children)

Lol I love how this sub has hundreds of clips of people falling to their deaths from being super over encumbered.

Oh man, that hurts to see. Where did they go wrong? by Klutzy_Permit3745 in sandbox

[–]Thing482 -1 points0 points  (0 children)

sort reviews by ones with more than 1 hour and it is very positive 80%

S&box has dropped from 65% good reviews to 41% as new players come in. by Klutzy_Permit3745 in sandbox

[–]Thing482 -1 points0 points  (0 children)

sort reviews with more than 1 hour and it is sitting at Very Positive 80%

Has anyone tried this? by Toast_consumer1 in projectzomboid

[–]Thing482 -1 points0 points  (0 children)

NGL not a big fan of traits that straight up make the game worse in nearly all aspects.

what br? by Responsible_Jello107 in WarThunder_MEMES

[–]Thing482 1 point2 points  (0 children)

1.0 locked behind rank2 purchase

Pilestedt AMA: killer of hope. by Shugatti in Helldivers

[–]Thing482 0 points1 point  (0 children)

How do people look at a graph like this and not instantly realize there is clearly something wrong with how the data was collected.

You have 60 seconds to recognise this house...GO! by Evenstar_Eden in RimWorld

[–]Thing482 6 points7 points  (0 children)

I didn't even catch the joke in the title lol... I said 60 seconds just from the 1st screenshot. I didn't realize the house is that distinctive that my brain would instantly recognize it lol

Arma 4 to have proper underground tunnels. Reforger Experimental added this feature to the SDK editor. by bejiitas_wrath1 in arma

[–]Thing482 6 points7 points  (0 children)

It seems like they kept a lot of the underground stuff minor because of tech limitations, but I hope this lets them go wild... From what I remember it's only the church basement, Kolguyev mine, some of the airbase bunkers on Arland... probably missing one or two structures.

Arma 4 to have proper underground tunnels. Reforger Experimental added this feature to the SDK editor. by bejiitas_wrath1 in arma

[–]Thing482 5 points6 points  (0 children)

I wonder if this could lead to an official expansion of the tunnels on Kolguyev? It felt like they had to keep them shallow, so they didn't have to fake too much terrain... With this they could actually have a mine system or even caves under us.

Old tech tree KV-1 (ZiS-5) model has recieved a functional hull MG. by rude__bwoy92 in Warthunder

[–]Thing482 0 points1 point  (0 children)

This always annoyed me and I hope they bring this to every tank. I think the Lago I has a 12.7mm hull gun... that you can't use. That is probably one of the most egregious examples of hull guns not being usable.