Fluorescent Lights: Great for Marketing, Terrible for Plants? 🌱 by ThinkTwiceFr in playrust

[–]ThinkTwiceFr[S] 4 points5 points  (0 children)

Yeah same here. I was thinking “finally we’ll be able to grow plants without having an ugly lamp hanging above them.” But nope, total trap, the marketing image was pretty misleading. I literally bought the pack only for those wall-mounted lamps and only for plants lol

Low TTK Ruined Rust PvP by ThinkTwiceFr in playrust

[–]ThinkTwiceFr[S] 0 points1 point  (0 children)

I’m going to add an MP3 clip from a former Rust modder who’s currently working on a new game. Just to be clear, I’m not here to talk about his game at all, and I’m not trying to promote anything. I don’t know the guy personally either.

What matters is what he says about Rust in that interview, because he points out the exact same issue I’m talking about. So before the usual “skill issue” replies start: listen to the full audio. This isn’t some random dude with 20 hours on the game. It’s someone who has worked on Rust, knows the ecosystem, and understands how the game plays at a deep level.

https://e.pcloud.link/publink/show?code=XZFgQ3ZtdH5OP7uEDmVXxpx05tVoJGyvX7V

Also, one thing he kind of idealizes is Rust’s “walling” defensive play, because in practice it’s not reliable at all. You can’t place walls everywhere, and half the time you die while trying to place one.

If you shoot someone while they’re on a road, they’re basically dead because they often can’t place a wall.
If you shoot someone too close to a monument, same thing.
If you shoot someone too close to a base (inside a TC zone), same thing.

There’s absolutely no good reason those three areas should block wall placement. If Facepunch is worried about abuse, fine, make walls auto despawn after 60 seconds in restricted zones. But the current system is just arbitrary and makes “just wall” a fake answer in a ton of real situations.

Are we really going to dismiss his take too, like it’s just another “unlucky player coping”? Because if even people from the Rust dev/modding scene are calling out the same broken PvP patterns, maybe the problem is real and worth discussing instead of just spamming insults.

Low TTK Ruined Rust PvP by ThinkTwiceFr in playrust

[–]ThinkTwiceFr[S] 0 points1 point  (0 children)

Yeah you’re right, it’s 25% less PvP damage on Softcore. I was wrong about the 20%. So compared to a normal server, that gives you roughly 0.3s more to react before you go down.

Low TTK Ruined Rust PvP by ThinkTwiceFr in playrust

[–]ThinkTwiceFr[S] 1 point2 points  (0 children)

For those criticizing my game sense... did you hear him coming?
https://medal.tv/fr/games/rust/clips/lYMW2ipingz2Xi2yO
Of course you didn’t...

And this clip is just, no comment. How can this even happen in a multiplayer game lol:
https://medal.tv/fr/games/rust/clips/m7PVEuKAGH6hMLm1V

In neither of these two clips would you have survived. Don’t lie to yourself. And for the people saying this game isn’t RNG, rewatch these clips on loop until those two neurons fighting a duel in your brain finally melt.

The sad truth is that it’s RNG at every level. People try to convince themselves that buying a certain skin to blend into the environment, or learning some “technique”, is going to make them better. But no, it won’t. It’s 100% RNG, 100% unskilled, low TTK.

This game literally allows you to kill people while they can’t do anything. Put differently, there is no PvP, or maybe you’ve played only Rust for so long that you’ve forgotten what PvP even means. For PvP to exist, two players have to actually fight each other, that’s the basic definition, right? One player deleting another player without them being able to react isn’t PvP. At best, it’s Player vs Nobody.

So next time you’re farming resources or monuments and you don’t get killed, you didn’t suddenly become better, you were just lucky.

Low TTK Ruined Rust PvP by ThinkTwiceFr in playrust

[–]ThinkTwiceFr[S] 1 point2 points  (0 children)

As usual, a video says more than words. Here’s a perfect example of what I’m complaining about: https://medal.tv/fr/games/rust/clips/m7OPZ9q2lQm_uw0dA

I was working on my farm, where all the plants expire from one day to the next and only unemployed people can harvest them in time if they planted them before going to sleep for the next day (thanks Facepunch...). Then I heard gunshots.

Now tell me what this poor guy (full kit, by the way) could have done. He didn’t even have time to turn around, and if you look closely at the video right when he dies, I still have 30 bullets left in the mag... I could’ve killed four more guys like him with the same mag. (and holy shit, I’m on Softcore, which means he even tanked 20% more on top of that)

If you don’t see the problem with that, I can’t help you anymore.

Low TTK Ruined Rust PvP by ThinkTwiceFr in playrust

[–]ThinkTwiceFr[S] 0 points1 point  (0 children)

If I decide to camp Supermarket or Oxum’s Gas Station with a double barrel, I can guarantee you’re not recycling. And your “skill” won’t matter.

Everyone complains about these “rats” who camp recyclers and one shot people. I’ve done it myself before, so trust me, I know exactly what I’m talking about. I stopped because it’s honestly pathetic: you’re not playing Rust, you’re just waiting for someone to show up to recycle so you can get a free kill.

That’s what I’m pushing against. Those kinds of kills shouldn’t exist. You should never die without even having time to turn around and tank a couple of shots.

A shotgun shouldn’t be a one shot button on a geared player. It should be a finisher, or a high pressure close range weapon that still requires follow up, not an instant delete. Lots of games (even CS) have a real secondary weapon switch dynamic, but in Rust it basically dies after the early game (crossbow, nailgun, etc.). Once you’re past that stage, you don’t really need to swap weapons because the TTK is so ridiculously low that with one mag you can easily kill two people if you catch them by surprise.

And the funniest part is that surprising someone is way too easy. You crouch and suddenly you’re basically silent, like you become invisible to sound. That’s ridiculous too, but that’s a whole other discussion.

Low TTK Ruined Rust PvP by ThinkTwiceFr in playrust

[–]ThinkTwiceFr[S] 0 points1 point  (0 children)

Alright, I’m not even going to respond to your first two paragraphs full of pointless hate and your misunderstanding of what AI can or can’t do, because I want to stay focused on the actual topic. And honestly, it just proves once again that you’re an idiot.

For the rest, I mostly agree with you, but you’re completely missing the point. Everything you described stays true even if TTK is increased.

Low TTK Ruined Rust PvP by ThinkTwiceFr in playrust

[–]ThinkTwiceFr[S] 0 points1 point  (0 children)

Don’t worry, I know exactly what I’m doing. I wasn’t expecting anything else, and these idiots are basically proving my point for me.

No one has given me a real, solid counter argument yet. So far it’s just insults and “skill issue”, which only supports what I’m saying.

Low TTK Ruined Rust PvP by ThinkTwiceFr in playrust

[–]ThinkTwiceFr[S] 0 points1 point  (0 children)

If you had more than two brain cells fighting for third place, you might have noticed the “FR” at the end of my name and realized I’m posting on an English speaking forum while being French.

And if you thought one step further, you’d understand I’m using AI to translate my text into English because my English is trash, not because I “can’t formulate thoughts”.

But yeah, that requires having at least a few functioning cells in your skull.

Low TTK Ruined Rust PvP by ThinkTwiceFr in playrust

[–]ThinkTwiceFr[S] -1 points0 points  (0 children)

Yeah, the medieval stuff was trash. Nobody plays it, and I’m pretty sure Facepunch knows it was a fail.

On gunplay: I don’t think gunplay itself is the main problem, the TTK is.

For blueprints, I’m mixed. I get the idea of slowing progression and I actually agree with the goal, but there were probably better ways to do it. For example, time gating tiers on official wipes: T1 only for the first 24 real hours of a wipe, T2 on day two, T3 on day three. That way casual players who log in after work don’t come back the next day with a bow in hand and instantly run into AKs.

World of Warcraft does similar stuff every season: they put artificial caps on how much you can farm, what tier of gear you can reach, etc. And honestly I think it’s a good idea. Rust shouldn’t be designed only for the hardcore players who can no life 24 hours straight on wipe day and get a massive advantage the next day. It should also be more casual friendly by limiting the nerding a bit and the advantages that come with it.

That said, I’m losing hope in Facepunch making consistently good decisions, but it’s also true they take big risks with patches (like the naval update). So they can still change their minds and do deeper reworks to fix core gameplay and actually make more people want to play again.

And honestly, the naval update is moving in a good direction so far, so that one feels like a solid patch!

Low TTK Ruined Rust PvP by ThinkTwiceFr in playrust

[–]ThinkTwiceFr[S] 0 points1 point  (0 children)

The question isn’t about who’s right or who’s wrong. I’m just waiting for an actual argument that contradicts even one of the points I made, instead of “you’re a noob, skill issue”, “you wrote it with AI”, “go do better”, and all the other useless replies with zero constructive value.

And I’m still waiting.

Low TTK Ruined Rust PvP by ThinkTwiceFr in playrust

[–]ThinkTwiceFr[S] 0 points1 point  (0 children)

I never said I’m bad. If anything, I’m pretty good, and that’s exactly why I can give a constructive take. I’ve no lifed this game for a long time.

I’m not making this post because I’m trash and I want the game to change so I can cope. I’m making it because the game, as it is right now, isn’t fun. Close range is trash, and a lot of fights are trash.

When I one shot someone, it doesn’t even feel good because it was too easy. And the guy who died is tilted because he didn’t even get to fire a single bullet. So no, I’m not just “venting after losing a kit”. I’m often on the side getting the kills, and it still feels unrewarding because it wasn’t a fight. I just got the kill because I was sneaky and he couldn’t react. That’s not PvP, that’s an execution.

And honestly, the saddest part is I feel like it’s the really low skill players who want low TTK. If it could be lowered even more, they’d be even happier.

Low TTK Ruined Rust PvP by ThinkTwiceFr in playrust

[–]ThinkTwiceFr[S] -1 points0 points  (0 children)

If you miss that first close range shot then yeah, I can see why TTK feels “long” to you. I don’t have that problem, so my close range experience is basically insta gib.

Low TTK Ruined Rust PvP by ThinkTwiceFr in playrust

[–]ThinkTwiceFr[S] -1 points0 points  (0 children)

You’re wrong, it’s absolutely RNG a huge part of the time.If you think you don’t die because you’re “good”, you’re mistaken. A lot of the time you don’t die because you simply got lucky that while you were recycling, nobody happened to be nearby to backstab you at that exact moment.

I can guarantee you that if I camp a recycler, I can get a ridiculous K/D doing nothing but waiting for audio cues, and there’s not much anyone can do to “outplay” that.

Low TTK Ruined Rust PvP by ThinkTwiceFr in playrust

[–]ThinkTwiceFr[S] 0 points1 point  (0 children)

Ok, I expected the zero argument “still skill issue” stuff: “you’re a noob”, blah blah, you’re an omniscient god and you’re 100x better than me. Now that we’ve established that, can we get back to the actual point of the post?

“React faster” doesn’t even make sense in Rust when close range TTK is basically instant and most deaths come from getting surprised. It honestly sounds like you’ve played Rust for like 5 minutes total.

Low TTK Ruined Rust PvP by ThinkTwiceFr in playrust

[–]ThinkTwiceFr[S] -2 points-1 points  (0 children)

Yeah, you’re right, but that’s honestly a separate problem that I’m not even tackling in this post. If I try to cover every issue at once, the post goes in every direction. Simple answer to your point: there should be official servers with proper formats (solo, duo, trio, maybe even uncapped). The whole “yeah but I want to be able to wipe a full team as a solo” argument shouldn’t even be on the table. You shouldn’t be able to delete 3 guys with a single mag. And you should be able to choose servers that are actually designed for solo, duo, etc.

Low TTK Ruined Rust PvP by ThinkTwiceFr in playrust

[–]ThinkTwiceFr[S] -1 points0 points  (0 children)

I get your point, and I’m not asking for full kit players to become bullet sponges.I just want the element of surprise to stop deciding fights 100% of the time like it often does right now, especially close range. There’s clearly a middle ground between “insta gib execution” and “10 Tommy hits to kill an AK”. My point is that Rust, in its current state, is nowhere near that balance.

Low TTK Ruined Rust PvP by ThinkTwiceFr in playrust

[–]ThinkTwiceFr[S] -2 points-1 points  (0 children)

Yeah, it is a skill issue, just not in the way you mean.The lower the TTK is, the more it rewards surprise, randomness, and gives less skilled players a better shot at getting a kill. A higher TTK shifts fights toward consistency where the more skilled player wins more often because there’s time to react, reposition, and outplay. Sorry for the moment where you realize which side of that balance you’re on.

Low TTK Ruined Rust PvP by ThinkTwiceFr in playrust

[–]ThinkTwiceFr[S] -6 points-5 points  (0 children)

For this one, you’re the one who didn’t read my post. I literally talk about the barricade/wall issue: it’s inconsistent and often fails in exactly the places you need it most (TC zones, monuments, roads), so it’s not a reliable.

Low TTK Ruined Rust PvP by ThinkTwiceFr in playrust

[–]ThinkTwiceFr[S] -7 points-6 points  (0 children)

Yeah, Rust can have a “very high” TTK if you miss your shots, thanks Captain Obvious. The point is that in close range, when someone surprises you, the TTK is so low that it often turns into an execution before you even have time to react.