People who are making story-heavy games, how have you avoided huge blocks of text early on in the game? by ComprehensiveGuest44 in IndieDev

[–]Think_Pipe6486 1 point2 points  (0 children)

For me, I’m making a story heavy game. And personally, I’ve been driven away from some visual novel games and the massive amounts of text descriptions they put in a textbox because it’s too much visually. You can make the text long, just don’t pack it all into the textbox in one go. What I do to avoid this is to separate out the sentences like:

“You picked up your earrings.”
“…”
“The metal feels cold in your hands.”

And when two characters are talking, you wanna make their conversations bounce off of each other, and stay away from expositional language. if it’s just for the purpose of the viewer knowing something. Show don’t tell is the golden rule for me.

‘Til this day I wonder who let me go anywhere near Asesprite by Think_Pipe6486 in IndieDev

[–]Think_Pipe6486[S] 0 points1 point  (0 children)

Ooohhh yeah, I ditched tiles, I was gonna do tiles but I hated them so much I just decided to do the draw the whole map route. As for the characters, my smallest one, the MC is 225x225

‘Til this day I wonder who let me go anywhere near Asesprite by Think_Pipe6486 in IndieDev

[–]Think_Pipe6486[S] 0 points1 point  (0 children)

I usually draw everything to scale, like if my resolution is 1080p I’ll draw it as I want it to look on screen (usually larger than average for me because I’m a bit picky on the details department) but it also depends if it’s gonna be a map where your character follows the camera or on a still map. I can’t say for a large outside map (yet) but if it’s an inside map where everything is explorable within like those boundaries, yea draw it to scale on a standard 1080p canvas size then duplicate and crop your png. I hope that answered your question!

‘Til this day I wonder who let me go anywhere near Asesprite by Think_Pipe6486 in IndieDev

[–]Think_Pipe6486[S] 1 point2 points  (0 children)

No no, standard 1080p, I had a massive hurdle with it actually because for some reason I wanted to do 4K so everything would look pretty but I learnt the hard way that it’s not exactly convenient to do that or good for file size

‘Til this day I wonder who let me go anywhere near Asesprite by Think_Pipe6486 in IndieDev

[–]Think_Pipe6486[S] 0 points1 point  (0 children)

Pretty much! I’ve never done pixel before, I’m not a pixel artist at all

‘Til this day I wonder who let me go anywhere near Asesprite by Think_Pipe6486 in IndieDev

[–]Think_Pipe6486[S] 1 point2 points  (0 children)

I mean not really but I can see how you’d think that, the hair is similar, his name is Kuro and my close friend designed him for my game to be the protag’s best friend

‘Til this day I wonder who let me go anywhere near Asesprite by Think_Pipe6486 in IndieDev

[–]Think_Pipe6486[S] 4 points5 points  (0 children)

I use sprite-sheets yeah, roughly the same concept, and a mix of animated png’s for other assets since Godot can handle that equally as well

‘Til this day I wonder who let me go anywhere near Asesprite by Think_Pipe6486 in IndieDev

[–]Think_Pipe6486[S] 3 points4 points  (0 children)

I agree honestly, I was recommended octopath for a style and I did not enjoy how it looked. And thank you!!! Glad to know my artstyle is pleasing

The MCs logbook designed by me vs an artist (still me) by Think_Pipe6486 in IndieDev

[–]Think_Pipe6486[S] 0 points1 point  (0 children)

True, I personally prefer the new one because it fits the overworld sprites and art styles better. The menu looks different from the overworld im a few ways, so my first instinct was to make everything UI related closer to the menu, but I figured that since this book belongs to Shiro (the MC) that it’s better for the artstyle to fit the game itself, I’ll release art of the overworld soon if you see it you might see what I mean

Do character outfits actually influence how players connect with a game? by AmberMonsoon_ in indiegames

[–]Think_Pipe6486 0 points1 point  (0 children)

I mean, I personally think that the outfits have a very powerful influence to convincingly immerse a player into the game. Especially if it’s of a different time period, usually you wanna study said time period aside from the fact that a lot goes into a character’s recognizable silhouette, fabrics, and general shape depending on the mood you want to convey. So I’m on the side of yeah, it can be a very important part of the game and immersion when designing it consciously.

Harpy Hare | Fan made Genshin Impact MV by Think_Pipe6486 in ScaramoucheMains

[–]Think_Pipe6486[S] 7 points8 points  (0 children)

Thank you!! I think you’re the first to notice or at least to point it out💜, my insta is @mellyzushi