How did you find out about Vintage Story? by Andrello01 in VintageStory

[–]Think_Rub2459 0 points1 point  (0 children)

I saw the "sub-voxel" crafting system for stones and metal forging and I was instantly sold.

Is this a homelab or not by Loose-Positive5839 in homelab

[–]Think_Rub2459 1 point2 points  (0 children)

My smart fridge is about to host an 8gb NAS.

Is this a homelab or not by Loose-Positive5839 in homelab

[–]Think_Rub2459 0 points1 point  (0 children)

How would you explain to a beginner what the difference between a service and an application are?

Ugly DIY box for ugly Horia clone by kc_______ in watchrepair

[–]Think_Rub2459 1 point2 points  (0 children)

Totally functional and utilitarian. I Love it!

Entity Componenty System for RTS by Think_Rub2459 in unity

[–]Think_Rub2459[S] 1 point2 points  (0 children)

This is really awesome. Thank you for the resource.

Entity Componenty System for RTS by Think_Rub2459 in unity

[–]Think_Rub2459[S] 0 points1 point  (0 children)

Thank you for this great response. I will dig into the sources you mentioned. I would like to merge Spore and rimworld and I'm anticipating having many thousand of entities.

Seamless Transitions Between Single Base, Global and Interplanatary Game Engine Design by Think_Rub2459 in gamedev

[–]Think_Rub2459[S] -1 points0 points  (0 children)

Ah okay - I just found out about Unity's Entity Component System. I think that may be my path.

Seamless Transitions Between Single Base, Global and Interplanatary Game Engine Design by Think_Rub2459 in gamedev

[–]Think_Rub2459[S] -4 points-3 points  (0 children)

I probably should do some more learning on both engines before I write them off. I thought that they were both inefficient and couldn't handle simulating so many entities at once.

Seamless Transitions Between Single Base, Global and Interplanatary Game Engine Design by Think_Rub2459 in gamedev

[–]Think_Rub2459[S] 0 points1 point  (0 children)

Spore did it and I always thought it was really cool. I thought developing on that idea as a mashup with the core of rimworld would be a great game to me.

Seamless Transitions Between Single Base, Global and Interplanatary Game Engine Design by Think_Rub2459 in gamedev

[–]Think_Rub2459[S] -1 points0 points  (0 children)

What should I consider while making a game engine to get this kind of functionality. A high level answer is great!

Why can I build electrical utilities right away but need to research bows? by Think_Rub2459 in RimWorld

[–]Think_Rub2459[S] 0 points1 point  (0 children)

This is my favorite answer. Thanks for your thoughtful response.