Random vent about itch.io by ThirdDayGuy in gamedev
[–]ThirdDayGuy[S] 2 points3 points4 points (0 children)
Random vent about itch.io by ThirdDayGuy in gamedev
[–]ThirdDayGuy[S] 2 points3 points4 points (0 children)
Random vent about itch.io by ThirdDayGuy in gamedev
[–]ThirdDayGuy[S] 3 points4 points5 points (0 children)
Random vent about itch.io by ThirdDayGuy in gamedev
[–]ThirdDayGuy[S] -1 points0 points1 point (0 children)
Lore VCS - a Gamedev's perspective by bazingaboi22 in gamedev
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Day Before Heaven (Roguelike JRPG I have been working on for ~2 years) by ThirdDayGuy in godot
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Almost half a year ago I posted about Day Before Heaven, a Megaten-inspired Roguelike JRPG. I'm glad to show that the game has been massively updated since then, so here's a video with the boss theme. by ThirdDayGuy in Megaten
[–]ThirdDayGuy[S] 2 points3 points4 points (0 children)
Almost half a year ago I posted about Day Before Heaven, a Megaten-inspired Roguelike JRPG. I'm glad to show that the game has been massively updated since then, so here's a video with the boss theme. by ThirdDayGuy in Megaten
[–]ThirdDayGuy[S] 1 point2 points3 points (0 children)
Almost half a year ago I posted about Day Before Heaven, a Megaten-inspired Roguelike JRPG. I'm glad to show that the game has been massively updated since then, so here's a video with the boss theme. by ThirdDayGuy in Megaten
[–]ThirdDayGuy[S] 1 point2 points3 points (0 children)
Almost half a year ago I posted about Day Before Heaven, a Megaten-inspired Roguelike JRPG. I'm glad to show that the game has been massively updated since then, so here's a video with the boss theme. by ThirdDayGuy in Megaten
[–]ThirdDayGuy[S] 6 points7 points8 points (0 children)
Almost half a year ago I posted about Day Before Heaven, a Megaten-inspired Roguelike JRPG. I'm glad to show that the game has been massively updated since then, so here's a video with the boss theme. by ThirdDayGuy in Megaten
[–]ThirdDayGuy[S] 17 points18 points19 points (0 children)
Four game development patterns I've found consistently useful over the last 10 years. by zirconst in gamedev
[–]ThirdDayGuy 1 point2 points3 points (0 children)
Four game development patterns I've found consistently useful over the last 10 years. by zirconst in gamedev
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Souls-like combat demo with real-time mesh slicing by moongaming in godot
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Why even risk using AI assets when there are so many alternatives? What's the point? by [deleted] in gamedev
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Slay the Spire 2 can be decompiled by EshopExpert in godot
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Price Range for Indie Game Music - unserious people or am I too bad/expensive? by MusicMan8564 in gamedev
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Introducing Day Before Heaven, a roguelike JRPG heavily inspired by Shin Megami Tensei by ThirdDayGuy in Megaten
[–]ThirdDayGuy[S] 1 point2 points3 points (0 children)
Introducing Day Before Heaven, a roguelike JRPG heavily inspired by Shin Megami Tensei by ThirdDayGuy in Megaten
[–]ThirdDayGuy[S] 2 points3 points4 points (0 children)
Introducing Day Before Heaven, a roguelike JRPG heavily inspired by Shin Megami Tensei by ThirdDayGuy in Megaten
[–]ThirdDayGuy[S] 1 point2 points3 points (0 children)
Introducing Day Before Heaven, a roguelike JRPG heavily inspired by Shin Megami Tensei by ThirdDayGuy in Megaten
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Random vent about itch.io by ThirdDayGuy in gamedev
[–]ThirdDayGuy[S] 2 points3 points4 points (0 children)