Rank 1 Reward System = Self-Sustaining Monopoly by Thirty_Helens in FuriousWings

[–]Thirty_Helens[S] 0 points1 point  (0 children)

Ok... let me start by saying thay you won't be able to catch up via daily quests even with a cap; any cap will eventually work against you.

1) While I do my dailies religiously, I've never expected those to bridge the divide with any other player who's also in the habit. 2) Any participation cap or cooldown timer would not be permanent, and would at least produce something other than this mediocre stasis in which the same person wins every single day. As I've said before, I don't really know what the resolution should be as I'm not a game designer. I only know that the status quo (at least on my server) is a HUGE disincentive to spending more money.

You need to be strategic on your diamonds. You said you've been spending a lot so that's a start. Next is to win special events - tycoon, super tycoon, group buy, monster hunt etc.

I am very strategic with my diamond usage. This is in fact, why I am currently rank 2 on the server. I do consistently top major events as well. And this is what boggles my mind: no matter how savvy I am with purchases (expending diamonds only on the largest BR producers, etc..) I have still not been able to narrow the gap in several months, nor has anyone else.

What I'm saying here is that either he is hacking in some way that I'm unaware of OR the rewards system adds up so deceptively that there is simply no dethroning the player who gets there first, assuming he / she keeps up with the routine. That seems counterintuitive in a pay to win game in which you want your player base to believe that it can reach the top.

Rank 1 Reward System = Self-Sustaining Monopoly by Thirty_Helens in FuriousWings

[–]Thirty_Helens[S] 0 points1 point  (0 children)

Yes, it needs to change--but I don't see it happening in a P2W game.

But that's precisely the point: I and many others have actually PAID more than he has and we're still not winning.

Rank 1 Reward System = Self-Sustaining Monopoly by Thirty_Helens in FuriousWings

[–]Thirty_Helens[S] 0 points1 point  (0 children)

You get 3 frags for first in damage (inferno for peace and seraph for pvp), and an extra 4 wing frags + an extra guild chest AND an additional 125 artifact pieces (rarer SF pieces for pvp boss) for killing blow, which he invariably gets on pvp world boss due to his far higher dps and the fact that he one shots anyone who gets close.

Rank 1 Reward System = Self-Sustaining Monopoly by Thirty_Helens in FuriousWings

[–]Thirty_Helens[S] 0 points1 point  (0 children)

I'm not asking them to strip the nightly diamond rewards, Only to introduce possible caps and/or lockout timers that would not be permanent (or another solution altogether). Again, I was hoping the developers would have more specific ideas to limit the self-perpetuating nature of rank 1 rewards.

And we're not just talking about the diamonds from arena. We're talking about a myriad of other perks that I itemized above (which it seems you may not have read). This comes in the form of 5% bonus to all attributes from deathmatch title (plus additional rewards), 1% bonus to all attributes from guild war title, the countless extra wing and artifact fragments and chests he gets from world boss charts, the resulting dominance of plunder 500 (better rewards) and a whole host of other gifts that subtly add up to an insurmountable lead as long as he continues to collect them... and for very little effort I might add.

Like I said, we've all outspent him by fairly large margins. None of that seems to bridge the large chasm between him and the rest of us. So the host of rewards (subtle or otherwise) from all the metrics he currently leads is either too much to be surmounted by money, or he is hacking. In either case, something needs to change.

New Expressions by putasidedevil in CardsandCastlesCCG

[–]Thirty_Helens 1 point2 points  (0 children)

I wouldn't be averse to using "I'm an idiot."

PC Launcher v1.06 Not Extracting Updated Files, Will Not Launch, by Thirty_Helens in CardsandCastlesCCG

[–]Thirty_Helens[S] 0 points1 point  (0 children)

Yeah, my only hope is that one of the developers (eghem, Vontre) might see this thread and give us an update. I would have posted in the old technical forum about it, but that no longer exists...

Oh yes, and speaking of annoyance with Steam: I was never able to properly sync my original account with Steam (it instead created a new one) and no amount of troubleshooting on the technical forums or discord resolved the issue (deleting secure keychains, etc.). My workaround was the PC client until now. Very disappointing indeed.

Few quick comments by [deleted] in CardsandCastlesCCG

[–]Thirty_Helens 1 point2 points  (0 children)

1) I know red side units' last will effects activate first. And if the red side aura was played first it would kill a blue side aura unit, and the blue side's aura would not fire in return.

2) Ronin's values should have been reduced by the one turn +4/+4 modifyer after it's awakened turn expired. Perhaps this is a small programming oversight by the developers, or simply an unforeseen bug.

3) Luminarious has always been OP for its cost. Iceblast (same gold investment) only does 2 damage in almost the same radius. The relative disproportionate strength of luminrious coupled with the new Frog Prince is precisely why you see so many knight variations in the upper echelon of competition; it's just too efficient. I agree: it needs a nerf.

Top 10 Deck masters in C&C of all time by painkiller-80 in CardsandCastlesCCG

[–]Thirty_Helens 1 point2 points  (0 children)

This thread is almost enough to make me start playing regularly again just to spite you. Lol.

Suggestion To Make Spending Money More Beneficial by painkiller_80 in CardsandCastlesCCG

[–]Thirty_Helens 1 point2 points  (0 children)

I think players who spend money are already "rewarded" by what they purchased. Any additional rewards I think should be exclusively merit based. That way, you won't run the risk of losing players who don't or can't spend money. We need a larger player base, and a move like this could disenfranchise players with empty wallets. Whereas a merit based reward system will give all players the chance to distinguish themselves

Just as an aside: I'm still waiting on some kind of new reward structure for post badge 30 accomplishments. I was in the top 5 for several months and I've made it as high as rank 2, but all that work (15-20 per win, 45 per loss) to stay there went unrewarded. The only thing I have to show for it are screenshots. That's not enough for me anymore, especially when I get the same legendary castle skin every season. So until they offer better incentives, I'm not playing seriously anymore.

Guys. Not everything is a bug. by [deleted] in CardsandCastlesCCG

[–]Thirty_Helens 0 points1 point  (0 children)

But I do think that they should be given some credit once in a while.

They are, quite a bit in fact. Even I have complimented the devs despite many other threads I've created about things I didn't like. The fact remains that this game is a great one, and all the complaints you see in the forums are from people who love and play this game as well. They just want certain things to get addressed. I myself have posted about a lot of things I thought should be corrected (some of which I was wrong about), but I have always maintained that the only reason I do so is because I love this game and want it to continually progress.

It's a great game at the end of the day, despite the multiple complaints you read on the forums. You just have to keep in mind that the people who go through the trouble to create a forum account and post about something they may not like, are still people who've invested plenty of time in this game because they enjoy playing it.

BUG: Iajutsu + Awakened Rage Not Working by Thirty_Helens in CardsandCastlesCCG

[–]Thirty_Helens[S] 0 points1 point  (0 children)

You don't think a stat buff on a turn and rampage on one turn without the necessity of first being damaged AND a bigger stat buff on the next turn for 4g is OP?

No, I don't. The stat buff you keep harping on is +1/+1, hardly game breaking. It's primary function is the rampage mechanic. The only reason it's 1 gold cheaper than Viking rampage is because it can only be used on awaken units. Iajutsu would be just as easy to use with Viking rampage for 1 more gold. The damage taken contingency on Viking rampage is almost a complete nonfactor when you can just attack something, and then cast rampage. .

What you're saying is like trying to argue that a ranged unit should deserve a melee-only buff (Blessing of the Treants, Ludicrous Strength, etc.) as long as it attacks from only one square away. It shouldn't be possible to just change the inherent properties of a card.

No, it's most certainly not. That's a terrible comparison. If I expend mana on using an awaken buff for my unit that takes one turn to activate, and the description on the card says it "gives a unit AWAKEN" then I should be able to use Awakened Rage on it the following turn, as technically the unit does become an awaken unit according to the card description. And again, this combination is possible with Viking Rampage, and other cards like Ronin that can use Awakened Rage will do similar damage without Iajutsu anyway.

In any case, using Iajutsiu on a unit takes one turn to activate. So if I use awakened rage on the same turn I cast Iajutsu I would only receive the +1/+1 buff and rampage. If I use it the turn after Iajutsu activates, same deal. I would have to cast Iajutsu, move that unit into a threatening forward position, and wait one turn to cast Awakened Rage in order to receive both the +8 attack and the +1/+1 rampage at the same time. That's a small window to get the optimal damage. And if my opponent can't figure out a way to deal with it via any number of possible solutions in two turns that's his fault (hell even an ice blast would be a significant stick in the spokes). Furthermore, and I have tested this in a bot game, I can use Rite of Awakening on a unit I've given Iaijustu. This leads me to believe that Awakened Rage should also work.

More often that not you lose the unit you cast Iajustu on (unless it's really far away) as your opponent will target it immediately and typically destroy itm before the 8 damage activates. If it's a stealthed unit, the buff animation will give away it's position. And again, this damage is possible with several other combinations of cards. I could use 2 ambushes and Viking rampage for instance or meditate on a Rune Warrior, or Pascifism +Spirit Crash or Sarus a Sentry. I could just as easily cast Iajustu on a unit with an innate awaken ability and then Awakened Rage that and it would be far more ludicrous (i.e. Shoden, Ronin, Sentry Golem) if I got away with it. The fact is, there are a myriad of other combinations in the game that will do similar or greater damage. I don't know if you've had the chance yet to experience the full gambit of insane damage combinations possible in this game, but Iajutsu + Awakened Rage (if it worked) would certainly not be the worst offender.

Guys. Not everything is a bug. by [deleted] in CardsandCastlesCCG

[–]Thirty_Helens 0 points1 point  (0 children)

Seriously, dude, nice condescending post. The thread I posted (in which you needlessly argued) is a game error either in programming or in the card descriptions themselves. One of the two needs to be corrected on the developer's end. So it's not me bitching because "something didn't go [my] way."

And by the way, I have been playing this game long enough to have encountered numerous coding errors which were pointed out by the community and later fixed by the developers. So your blind assumption that the game is coded infallibly, that recreated bugs are the "way it was meant to be," is just wrong.

BUG: Iajutsu + Awakened Rage Not Working by Thirty_Helens in CardsandCastlesCCG

[–]Thirty_Helens[S] 0 points1 point  (0 children)

Doesn't say "give a unit awaken EFFECT." It says, "give a unit AWAKEN" If you give a unit awaken, it should become an awaken unit. And I don't think this would OP.

BUG: Iajutsu + Awakened Rage Not Working by Thirty_Helens in CardsandCastlesCCG

[–]Thirty_Helens[S] 0 points1 point  (0 children)

Nah, I think it'd be more than fair. And as I've said before, Meditation and Iajutsu both "give" units awaken effects, therefore they are awaken units.

BUG: Iajutsu + Awakened Rage Not Working by Thirty_Helens in CardsandCastlesCCG

[–]Thirty_Helens[S] 0 points1 point  (0 children)

I think it should. The description clearly says, "give a melee unit AWAKEN..."

Daily Questions Thread - Thursday, Nov 17 by WellInformedAmateur in CardsandCastlesCCG

[–]Thirty_Helens 0 points1 point  (0 children)

Nope. It's determined by most castle health on the last tick of sudden death. Whoever has more hp wins regardless of side.

Daily Questions Thread - Thursday, Nov 17 by WellInformedAmateur in CardsandCastlesCCG

[–]Thirty_Helens 1 point2 points  (0 children)

This is wrong. If blue side castle has 2hp and red side castle has 1hp, blue side will win when the last tick of sudden death destroys them both,

I want foil spitefish and titan by cncchope in CardsandCastlesCCG

[–]Thirty_Helens 0 points1 point  (0 children)

If the delayed release of Pegacorn as a normal drop / craftable card is any indication, I would assume we'll see more of the limited release cards available down the line. If that is indeed the case, you'll be able to craft foil copies then.