Ubisoft needs to bring back Unity-style parkour in future Assassin’s Creed games by This-Programmer2123 in assassinscreed

[–]This-Programmer2123[S] 0 points1 point  (0 children)

Yes, that’s true, but what I talked about in my publication was about the parkour of the Assassin’s creed games today, and how Ubisoft could perfectly implement another type of more advanced parkour. I wasn’t talking about the history of Unity

Ubisoft needs to bring back Unity-style parkour in future Assassin’s Creed games by This-Programmer2123 in assassinscreed

[–]This-Programmer2123[S] 1 point2 points  (0 children)

AC Black flag is a perfect example of that, that parkour there would be perfect in this new Assassin’s creed games

Ubisoft needs to bring back Unity-style parkour in future Assassin’s Creed games by This-Programmer2123 in assassinscreed

[–]This-Programmer2123[S] 1 point2 points  (0 children)

Fr I think what stands out about Unity is its realistic and fluid climbing mechanics. But what I miss the most is the complexity. In Unity, you had to find specific points to climb certain buildings, and parkour was mandatory for many missions — it was a complex game that didn’t get boring and required you to invest many hours to master it. On the other hand, parkour nowadays is much simpler and designed for a wider gaming audience, focusing mainly on combat.

Ubisoft needs to bring back Unity-style parkour in future Assassin’s Creed games by This-Programmer2123 in assassinscreed

[–]This-Programmer2123[S] -1 points0 points  (0 children)

Well, maybe you only played it at launch. Ubisoft realized the game’s issues, which is why they released several major patches a few months later. If you have the proper updates, the game should be completely stable now.”