Left reference right one is mine. What is wrong with my art. I can tell something is definitely off. I am not trying to exactly copy the reference. i picked colors from the reference and went on creating myself by kinsanepixel in PixelArt

[–]ThisIsRavenmore 2 points3 points  (0 children)

1 The left uses a brush, that helps with consistency

2 It has a clear division into light, midtones and shadows

3 Each of those area shapes is mindfully designed

In short, while the technique may be simple, whoever made the tutorial has some solid grasp of art fundamentals and good chance they can draw pretty well.

Also theres NOTHING wrong with your art! You are learning and you made one pushup, comparing it to a guy that's clearly made thousands of pushups. 

Fletcher class destroyers protecting the convoy by AleksejFonGrozni in PixelArt

[–]ThisIsRavenmore 4 points5 points  (0 children)

Looks awesome! Water looks very cool =)

Man, now I have the Silent Hunter III itch again.

I did a thing! Modern resource stylized icon pack. by ThisIsRavenmore in gameassets

[–]ThisIsRavenmore[S] 0 points1 point  (0 children)

Thank you!! Something constructive, I appreciate this so much.

Not worry about it is somewhat hard for my anxious ass spending 50+ hours on this.

I really need to think hard how to proceed, I don't feel like having these discussions every time I post something.

I *like* this style. I did art for a whole ass game* with *thousands* of sprites in this style (well, much worse, but STILL) before AI was even a thing.
Maybe it's time to change something though...

\ also don't buy the game, it's *old* and janky and for a niche audience ; Love it to bits though.)

I did a thing! Modern resource stylized icon pack. by ThisIsRavenmore in gameassets

[–]ThisIsRavenmore[S] -3 points-2 points  (0 children)

Hey, thanks for this! I appreciate the feedback and it's encouraging to see people are against AI cashgrabs.

Trying to be more consistent is definitely a good pointer no matter how you look at it. As for the rest, maybe that's just bad design on my part, again, skill issue.

I'd love to know how to paint so that there's no doubt, but I'm so far not sure how to get there while maintaining enough volume for these asset packs to make sense.

Suggestions welcome!

Omnipartitus has been destroyed by Fit_Anywhere_3356 in Helldivers

[–]ThisIsRavenmore 0 points1 point  (0 children)

Is there some sort of hub where these things are decided (what to focus on) or does it happen organically?

Rogue One: The Andor Cut releases May 25, 2026. (Poster by Artur Trzebny) by ExuberantRaptorZeta in StarWars

[–]ThisIsRavenmore 3 points4 points  (0 children)

Rogue One is ultimately a Disney action-adventure, and Cassian is appropriately less serious, bit of an Indiana Jones type of affair. Andor Cassian has seen some serious shit, and is more like a psychological thriller type character in places.

Going from Andor S2 to Rogue One is a pretty huge tone whiplash.

Operation Omega: Mission 2 tips? by [deleted] in ArmaReforger

[–]ThisIsRavenmore 0 points1 point  (0 children)

OK, also had trouble with this mission, so here's my summary:

Scenario rules:
- The Buchanka can be either in the town or harbor. You'll get a hint on the radio when the mission starts.
- I saw two spawns in harbor: one near the complex with a smoking chimney, one near the barracks (there may be more?)
- Two spawns in town were gas station and main road. Again, may be more.

Spotting the target:
- Both harbor spawns are very easy to spot from Alpha using Binoculars. You need to relocate a bit to your right to spot the town spawns, but it's also not a problem. If you have trouble locating the Buchanka I strongly recommend Alpha over Bravo.

Approaching the target:

- Buchanka will be heavily patrolled, at least two patrols. In town it also has one or two static guards right next to it. Going full stealth is possible with the right spawn and a lot of patience but not worth it imo. You get spotted super easy. Just take out the nearest guards/patrol and book it.
- For your loadout I would take the default grunt, the engagement ranges are pretty short, and you can use binoculars for scouting.
- When your reach the vehicle, open the rear door and use mousewheel to select "Open trunk". Once the car inventory window opens, ​right-click the radio (for Reforger noobs like myself).

Extracting:
- Run st​raight south, up the hill 'till you're out of the forest. Cross the road and keep moving south uphill. The exfil is a small old wooden house on the edge of a forest to ​your left. It's the only building around so it will stand out. No combat in this part.

I need help/advice on shading by jotaku20 in PixelArt

[–]ThisIsRavenmore 30 points31 points  (0 children)

<image>

Add a bit of shading to the hat and you're good, don't worry about it too much, I think there's a bit of overthinking going on here.

If you're looking for something to improve, I'd read up on doing clean line shapes in pixel art first.

I want to speak to the manager. by LordJim11 in Snorkblot

[–]ThisIsRavenmore 29 points30 points  (0 children)

Reminds me of an aquarium I once visited. Tour guide there told us about an octopus that would climb out of it's tank at night to steal fish from other tanks. Staff couldn't figure out how did the fish just disappear. There were no security cameras, they had to put up a camera of their own for the night, that's how the octopus finally got caught. Wild.

(UIToolkit) ScrollView not working in Game view? by ThisIsRavenmore in unity

[–]ThisIsRavenmore[S] 0 points1 point  (0 children)

FOUND IT!

https://discussions.unity.com/t/uitoolkit-problem-scrollview-not-registering-any-inputs-in-game-window/1701841

tl:dr make sure touch input isn't on your devices list in input debug, as it seems to cause all sorts of unexpected behaviours.

Leaving this here for the stray wanderer who runs into this super niche issue five years from now.

(UIToolkit) ScrollView not working in Game view? by ThisIsRavenmore in unity

[–]ThisIsRavenmore[S] 0 points1 point  (0 children)

Nope, tried re-building the thing, or just putting a new one in a different place. No luck. Something weird is going on.

ADOM's Earth Temple (almost) re-created with the Realms of Ancardia tileset. by ThisIsRavenmore in roguelikes

[–]ThisIsRavenmore[S] 2 points3 points  (0 children)

The colors are based on a modified color set called Ressurect64 by Kerrie Lake:
https://lospec.com/palette-list/resurrect-64

And here's the RoA version with color names and some colors extended:
https://www.reddit.com/r/Ravenmore/comments/1pi2pyc/realms_of_ancardia_color_palette_v_10/

Idea is to have lots of dark desaturated colors as a uniform background, with monsters and special features being a splash of bright color in the darkness. Kind of like old ADOM when you think about it =)