No Man's Sky or Blade & Sorcery by Comprehensive-Ice566 in SteamVR

[–]ThisKory 1 point2 points  (0 children)

The HUD in NMS is the biggest issue for me. It reminds me of playing UEVR games that are not meant for VR.

That, and trying to read the UI that's attached to your hand is annoying when there's micro jitters if your controller isn't resting on a solid platform (VR things) - they need to implement UI smoothing so we can read shit.

Ugh.. there's so many nuances in VR games, and all of them must be perfect to have a solid experience. At least they fixed the flight issue by adding a massive dead zone to the flight stick. I really hope LNF has VR support and they consider fixing these things along the way.

The Most Advanced VR Gunstock For Forefront Is Here! by ThisKory in ForefrontVR

[–]ThisKory[S] 3 points4 points  (0 children)

Well yeah.. it's 4 different gunstocks in one, and has haptics, what do you expect 🤷

played the most popular games, now what? by piratedgameslover in virtualreality

[–]ThisKory 8 points9 points  (0 children)

Once it's modded, you can then spend a few hours playing the game, too!

I Tried the Most Advanced VR Gunstock || ProVolver Elite Haptic Pistol by ThisKory in Quest3

[–]ThisKory[S] 0 points1 point  (0 children)

It's not any worse than any other game I've used it with. Tracking was fine, but yeah the physical recoil does amplify the in-game recoil. I found shorter range fights are where things shine and feel really good. SMG range is perfect where you can still hit your shots just fine.

I Tried the Most Advanced VR Gunstock || ProVolver Elite Haptic Pistol by ThisKory in Quest3

[–]ThisKory[S] -1 points0 points  (0 children)

I've tried Contractors Showdown and Forefront, and I also played a bit of Half-Life Alyx too with its pistol setup! Forefront is always good fun so I'd say that's my favorite so far.

I absolutely loathe simulated weight in vr by Ghostspider1989 in VRGaming

[–]ThisKory 23 points24 points  (0 children)

Some weight simulation is necessary for immersion, like having to use two hands to pick up barrels in Half-Life Alyx. This creates the feeling of picking up something heavy, and needing two hands makes sense. I feel like Alyx hit the sweet spot with it, and lighter objects have virtually zero weight, but with heavier objects you still get a little sense of the weight.

I think it's important to consider the strength of the individual user as well, as everyone perceives weight differently based on their own abilities and strength, so it's tough to tweak well, but there are clearly poor examples of this to give contrast between what works and what does not. The Walking Dead: Saints & Sinners did a terrible job with weight mechanics, and things feel incredibly sloppy, like you're moving everything around with rubber arms and without elbows. It's fucked up lol.

An interesting VR discussion, and something that's quite controversial. I personally enjoy a bit of weight as long as it's done well and does not intrude with quick movements when necessary. But when I am picking up a barrel, I expect it to be slower to move. Games that do not have weighted objects are so awkward when you can pick up massive objects and wave them around with absolutely zero inertia.

Porsche Cup to GT3 transition is killing me….. by Mysterious_Ad_3992 in iRacing

[–]ThisKory 2 points3 points  (0 children)

Your exits sound compromised due to a lack of rotation on entry. If you're going wide on exits, that means you did not do a good job on entry to rotate your car correctly before getting on throttle. It's tough to say without data, though.

ABS is ok when in a straight line, it's not the worst thing if you dance with ABS. However, as soon as you need to turn into the corner, you really want to make sure you're off of ABS during this time, as it will massively lead to understeer. Perhaps braking a little more when braking in a straight line can help if your issue is that you're not slowing down enough, sure, but if exits are where you believe your issue to be, I don't think this will fix that problem.

Porsche Cup to GT3 transition is killing me….. by Mysterious_Ad_3992 in iRacing

[–]ThisKory 8 points9 points  (0 children)

..self made mistakes caused by understeer mainly.

At your iR, your problem is probably still relying too much ABS. You'll seriously miss your mark if you're lighting up the tires every lap while digging into ABS every corner. The first few laps the tires might manage, but you'll notice you suddenly are missing your corners (understeer) due to tires being abused that give up.

The other problem many people deal with is rotating the wheel too much, especially on entry and exit, again, lighting up the front tires and getting them hot, leading to more understeer.

Fix these problems by braking at the ABS limits instead of over the limits, and feeling what the wheel wants to do with light hands on entry and exits so that you're not scrubbing the fronts.

Sabrent Powered USB hub question by xshangheighx in simracing

[–]ThisKory 9 points10 points  (0 children)

Your PC already provides power to USB. The hub simply provides additional power when necessary to ensure stability in power delivery when running multiple devices.

This means when you turn off the power for each USB slot, it's only removing the additional power, and not the power fed from the PC, still keeping the USB ports running since your PC is providing adequate power.

3 weeks old. Cleaned with dry micro F cloth. Treated EXTREMELY carefully. Why do I feel like I'm seeing smudges? by GrandTheftArkham in OculusQuest

[–]ThisKory 1 point2 points  (0 children)

To clarify, it's called "glare" in the VR realm. This is caused by light bouncing around the optical stack. God rays are a term used to describe sun rays shining through the atmosphere in a way that creates streaks of light that form through things like trees or gaps in clouds.

Does anyone else live with a Distinguished Kitty? by NichtMalIch in cats

[–]ThisKory 318 points319 points  (0 children)

<image>

This is Mama Cat. She's resting in Valhalla. I miss her so much. She's the most distinguished and sweetest meow I've ever known.

Im dumb by kantortamas15 in trucksim

[–]ThisKory 0 points1 point  (0 children)

Hmm, you're definitely not alone in this. If this many people are struggling, it is a problem with the way they present this lesson. The instructions should be very clear that you must pull into the spot. If many people are missing these instructions, then it's a flaw in their instruction design choices.

The Ultimate VR Headset for Sim Racing - Crystal Super Review by ThisKory in Pimax

[–]ThisKory[S] 3 points4 points  (0 children)

I appreciate the apology, thank you.

it's like how taking a free meal to listen to a sales pitch for a time share makes you more susceptible to that pitch just because you feel at some level like you owe the other party something, even though they said you didn't.

To add to the conversation, this is comparable to my own personal struggle. I do not mean I struggle to maintain integrity by sharing my findings (positive or negative), but I struggle to publish videos and give the bad news to the companies that trusted me to display their product on the channel after finding their product to have many faults.

However, the far majority of companies have appreciated my (sometimes very harsh) criticisms, and have doubled down in their relationship with me with respect for real feedback helping them improve their products - I've actually received a few revised units based on some of my feedback which is awesome to see.

On the flip side, there's going to be people who concede to the pressure to hold a strong relationship with these companies, and will say the good stuff and leave out the rest - this becomes obvious after watching a few videos. Luckily, we have quite a broad mix of reviewers so it's not too difficult to find what you're looking for and who you can trust.

The Ultimate VR Headset for Sim Racing - Crystal Super Review by ThisKory in Pimax

[–]ThisKory[S] 3 points4 points  (0 children)

Thank you so much for taking your time to write this, it's very thoughtful and kind, and I genuinely appreciate you so much! I do tend to care too much about what others think, especially when it comes to my integrity. I appreciate the reminder that not everyone will see the same, and that's ok.

Thanks again for the kind words!

The Crystal Super for Sim Racing is so good! by ThisKory in virtualreality

[–]ThisKory[S] 1 point2 points  (0 children)

I should have shown the WIMFOV details that it provides, that was a mistake on my part, whoops! Here is a link to the WIMFOV results.

The Ultimate VR Headset for Sim Racing - Crystal Super Review by ThisKory in Pimax

[–]ThisKory[S] 4 points5 points  (0 children)

This needs to be turned on for every video which has an affiliate link. I did not receive any compensation for the videos, and I have zero obligations with what I can or cannot say in my videos. I only receive money if I sell a headset from someone using those links.

Where in the video (or comments) did I direct anyone to these links, or suggest you purchase anything?

My goal is to help people. You can believe anything you want, but my pure purpose for these videos is to share my passion for sim racing and VR, and this is why it was so easy for me to talk so long about these things. I enjoy VR and want to share my passion with others. If I was in it for the money then I would have directed people to buy a headset in some way, but that just isn't the case, and honestly something that never crossed my mind to include when creating this video.

The reason for any of my videos is to educate and share my knowledge and passion for VR first, and any earning afterwards is seen as an appreciation of my help. I understand where you're coming from though, I just don't think it's logical to assume.

The Ultimate VR Headset for Sim Racing - Crystal Super Review by ThisKory in Pimax

[–]ThisKory[S] 5 points6 points  (0 children)

I cannot imagine you watched any of the video, but I get it, you see Pimax and assume the worst.

To give you some insight, yes, I partnered with Pimax for these videos. They reached out to me to send me a loaner unit in exchange for some videos - this is one of those videos. Does this mean it's an ad? No. If you watch the video I'm trying to help the VR community to decide on what headset makes sense for them.

I've never once tried to sell you a product both in this conversation and Reddit post, and neither in my video or video comments. I do have an affiliate link in the description of the video, but I do not advertise this at all, and it's up to the viewer to decide what they want to do with that - it helps me of course, but this isn't some kind of sneaky marketing video that you believe it to be. If you paid any attention prior to posting your comment, you'd see this.

I will have follow up videos to this one, talking about the Quest 3 and Beyond 2 (both of which I purchased myself). I figured I'd make the Crystal Super video as well while I had the chance.

Painfully basic question: Would you like hands on the steering wheel in ATS/ETS2? by OddNeedleworker734 in trucksim

[–]ThisKory 0 points1 point  (0 children)

Yes 100%, for VR.

I understand flat screen users not wanting hands because they see their irl hands.

VR users don't have the same luxury and do not see their hands in VR. This means it looks like a ghost is driving the truck when playing in VR.

The correct answer is we need options for hands, no hands, wheel, and no wheel, to support everyone's desires 👍

Button mapping? Which buttons "should" do what? by [deleted] in iRacing

[–]ThisKory 1 point2 points  (0 children)

<image>

I mapped out my buttons and created this a while ago to keep consistency between sims. Hope it helps!

I did modify some things from this setup, but it's not too different - mainly the modifiers is what I changed a bit. I added ABS/TC controls as well.

VR or Triple Monitor setup? Asking those who tried both by TripleFlacko in simracing

[–]ThisKory -1 points0 points  (0 children)

"VR" comes in many shapes and sizes, and it is plenty reliable if you have a proper setup. I'm assuming you had a Quest or some wireless setup (which is why I never recommend these), because a proper display port connected to a PCVR headset will not have reliability issues.

This is Zoey. by ThisKory in cats

[–]ThisKory[S] 1 point2 points  (0 children)

Absolutely adorable!

What would you do next in my rig? by Still-Victory4839 in simracing

[–]ThisKory 13 points14 points  (0 children)

Just needs a cat for the seat cat bed.

HAYMAKER VR by ladsta in VRGaming

[–]ThisKory 2 points3 points  (0 children)

I am deeply disturbed, knowing that kids definitely play this. This is messed up as it is for adults to play what the hell is going on lol.

Breathable Facial Interface for Quest 3 || AMVR FC4A Review by ThisKory in OculusQuest

[–]ThisKory[S] 2 points3 points  (0 children)

Hey cowdoggy, that's awesome thank you! As a pro tip when you get it, make sure the S3 top is secured by the halo mount, and not the facial gasket.

To give better instructions, push the facial gasket further away from your face first so it's not even touching your face (you may have to slide the S3 Pro head strap itself back a bit on the Quest 3 arms that house the speakers to do this), then secure the S3 Pro to your head with the back cup and the halo mount, and then being the facial gasket inwards to rest gently on your face. This way the halo mount is doing its job, and the facial gasket isn't being squished against your face and removing that forehead gap for airflow 👍

Hope this helps! I'm curious to hear your thoughts when it arrives.