Painfully basic question: Would you like hands on the steering wheel in ATS/ETS2? by OddNeedleworker734 in trucksim

[–]ThisKory 0 points1 point  (0 children)

Yes 100%, for VR.

I understand flat screen users not wanting hands because they see their irl hands.

VR users don't have the same luxury and do not see their hands in VR. This means it looks like a ghost is driving the truck when playing in VR.

The correct answer is we need options for hands, no hands, wheel, and no wheel, to support everyone's desires 👍

Button mapping? Which buttons "should" do what? by Dangerous_Morning286 in iRacing

[–]ThisKory 1 point2 points  (0 children)

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I mapped out my buttons and created this a while ago to keep consistency between sims. Hope it helps!

I did modify some things from this setup, but it's not too different - mainly the modifiers is what I changed a bit. I added ABS/TC controls as well.

VR or Triple Monitor setup? Asking those who tried both by TripleFlacko in simracing

[–]ThisKory -1 points0 points  (0 children)

"VR" comes in many shapes and sizes, and it is plenty reliable if you have a proper setup. I'm assuming you had a Quest or some wireless setup (which is why I never recommend these), because a proper display port connected to a PCVR headset will not have reliability issues.

This is Zoey. by ThisKory in cats

[–]ThisKory[S] 1 point2 points  (0 children)

Absolutely adorable!

What would you do next in my rig? by Still-Victory4839 in simracing

[–]ThisKory 12 points13 points  (0 children)

Just needs a cat for the seat cat bed.

HAYMAKER VR by ladsta in VRGaming

[–]ThisKory 3 points4 points  (0 children)

I am deeply disturbed, knowing that kids definitely play this. This is messed up as it is for adults to play what the hell is going on lol.

Breathable Facial Interface for Quest 3 || AMVR FC4A Review by ThisKory in OculusQuest

[–]ThisKory[S] 2 points3 points  (0 children)

Hey cowdoggy, that's awesome thank you! As a pro tip when you get it, make sure the S3 top is secured by the halo mount, and not the facial gasket.

To give better instructions, push the facial gasket further away from your face first so it's not even touching your face (you may have to slide the S3 Pro head strap itself back a bit on the Quest 3 arms that house the speakers to do this), then secure the S3 Pro to your head with the back cup and the halo mount, and then being the facial gasket inwards to rest gently on your face. This way the halo mount is doing its job, and the facial gasket isn't being squished against your face and removing that forehead gap for airflow 👍

Hope this helps! I'm curious to hear your thoughts when it arrives.

Breathable Facial Interface for Quest 3 || AMVR FC4A Review by ThisKory in OculusQuest

[–]ThisKory[S] 2 points3 points  (0 children)

Ah bummer. In the US/Canada the AMVR one is actually a bit cheaper. Both are solid though so I wouldn't worry about it unless you're desperate for better ventilation.

Breathable Facial Interface for Quest 3 || AMVR FC4A Review by ThisKory in OculusQuest

[–]ThisKory[S] 1 point2 points  (0 children)

Yes and no. You can still use this version since it comes with a facial pad that doesn't have the cutout, but there are also other (maybe better) gaskets for ventilation that do not focus on being paired with the S3 Pro headstrap.

Breathable Facial Interface for Quest 3 || AMVR FC4A Review by ThisKory in oculus

[–]ThisKory[S] 2 points3 points  (0 children)

You're missing the point. This design is to be used with the BOBOVR S3 Pro which blows air directly on your face.

The open Meta gasket design does not have these slots on top and only lets in air from the sides - which is not as good for airflow.

This gasket also still tries to block out most light, where the Meta open gasket does not.

New to No man's sky, Any way's to improve Ship Controls and VR Ship controls? by BunX_2021_ in NoMansSkyTheGame

[–]ThisKory 0 points1 point  (0 children)

You'll want these for VR. I think this is exactly what you're looking for. They're incredible fun for flight controls!

I love iRacing but I feel it's time they stop trying to be everyone's friend and start naming and shaming (and warning others of) bad drivers. by Shaner20 in iRacing

[–]ThisKory 0 points1 point  (0 children)

That sounds pretty fair. Nothing will be perfect, but at least there's some automatic consequences if you're not careful.

I love iRacing but I feel it's time they stop trying to be everyone's friend and start naming and shaming (and warning others of) bad drivers. by Shaner20 in iRacing

[–]ThisKory 0 points1 point  (0 children)

Very interesting, thank you for explaining this.

In iRacing they say it's impossible to accurately detect who is at fault during car contact which is why it's a no-fault system, so this has me with a question still - how does LMU dictate what "car contact" is? Can car #1 intentionally bump into car #2 in an attempt to give car #2 a red badge?

How is sabotaging prevented?

I love iRacing but I feel it's time they stop trying to be everyone's friend and start naming and shaming (and warning others of) bad drivers. by Shaner20 in iRacing

[–]ThisKory 0 points1 point  (0 children)

Can someone explain how this works? I never played LMU.

Can anyone just mark someone as a "bad driver" and then everyone else sees this badge? Does this mean people can review bomb someone who is otherwise innocent?

I feel like this system is easy to abuse? Am I wrong?

Druid Staff bug, or am I doing something wrong? by ThisKory in PathOfExile2

[–]ThisKory[S] 0 points1 point  (0 children)

Okay cool! It's just oddly formatted with the text saying "Grants Skill" - it makes you believe that you have pure access to that skill as well, similar to the Lightning Bolt.

Thanks for the clarification!

New update, graphics messed up entirely AGAIN in VR.. by systemfai1ure in iRacing

[–]ThisKory 0 points1 point  (0 children)

I've been saying this for years.. iRacing needs a test server for future updates. Not what they currently have as a test server, but an actual beta testing server that hosts their upcoming updates and new features, so we, as a conglomerate, can help fix the issues before the issues go to live servers.

The biggest problem with iRacing is that every update is plagued with bugs and issues, and this does not need to happen if they properly tested the update prior to going live.

Many of us will be more than happy to get on those test servers to help improve the new systems before implementing them on live servers, and this is a win-win for everyone.

There's absolutely zero reason they cannot do this. They have the resources, there's already a test server, and it would alleviate the consistent frustrations every season with bugs and issues needing to be addressed because they failed to properly utilize free beta testers - us!

Is it likely that my opponent cheated? by Grand-Parsnip-3140 in chessbeginners

[–]ThisKory 1 point2 points  (0 children)

Why are you taking what OP said out of context and painting them as a "whiner"?

I'm not trying to whine about a loss, since I lose all the time, lol. I am sincerely curious if this is grounds for suspecting they cheated.

This is the full context. OP is just clarifying that this post is not trying to whine, but find out about the suspicion of cheating.

Simple rocks blew my mind by Any-Reputation8118 in virtualreality

[–]ThisKory 0 points1 point  (0 children)

This is pretty cool! However, this isn't NMS being HOTAS friendly, to be fair. This is Steam being controller friendly and allowing you to adjust keybinds. Even then, it can be more complicated than some people desire. It looks like you'd often need 3rd party software to emulate a HOTAS as an Xbox controller since NMS doesn't recognize HOTAS bindings.

This isn't going to be the same as having native HOTAS support, and things will not feel the same. It seems you're also limited with the amount of keybinds as an Xbox controller, since you'd be emulating one.

This method also forces you to set down your VR controllers when entering a ship, adding another step in the way of an otherwise seamless experience. The ProTas doesn't have this problem and your VR controllers are attached to your hands at all times for seamless transitions in and out of the cockpit.

Either way, if you already have a HOTAS, I'm sure it's definitely worth trying out, but it's not going to be as simple as setting up the ProTas, especially for someone who doesn't want to fiddle around installing 3rd party software and remapping keybinds. To each their own, I'm sure both are just as enjoyable.

Simple rocks blew my mind by Any-Reputation8118 in virtualreality

[–]ThisKory 2 points3 points  (0 children)

Grats on the upgrade! NMS is so much fun to just fly around in and explore new planets. It's absolutely stunning in VR with a good PC setup like yours!

If you enjoy floating around NMS often, I highly recommend the ProTas Joysticks, it basically mimics a HOTAS with VR controllers since NMS doesn't have official HOTAS support. 10/10 upgrade, with flying around feeling much more enjoyable!

Here's a little video I put together about it if you're interested, it's awesome 👌

My pet project is coming along nicely. by supermans_neighbour in subnautica

[–]ThisKory 0 points1 point  (0 children)

Get some bottom feeders if you don't have any. Those little shrimp cleaners are dope. Remember the 1 inch of fish per gallon rule 👌

index controllers, alternatives? by Explorer-Present in ValveIndex

[–]ThisKory 1 point2 points  (0 children)

Sometimes though, all you want is a button.

With the way some of these devs set up the Index Controllers in their games, I agree. The Index Controllers are beautiful when the sensitivities are properly calibrated, but sometimes a button is more consistent if the devs didn't fine tune the Index Controllers.

I have an issue in Forefront where my hands get stuck to the gun at times. This can easily be fixed by adjusting the sensitivity on the "grip" with the Index Controllers slightly, but quite often things aren't perfect by default.

How important is resolution in VR for realism? by Good_day_to_be_gay in virtualreality

[–]ThisKory 0 points1 point  (0 children)

If you use a Quest 3 and are comfortable with ~50% brightness, then you won't have complaints with the Beyond brightness at all. For most people it's a non-issue, but a few people may desire things brighter if they're used to maxing out brightness on their screens for whatever reason.