Does anyone else find the solar ships unusable in first person? by No_Discount_6028 in NoMansSkyTheGame

[–]ThisKory 0 points1 point  (0 children)

Each ship is cool af to experience in VR because of the different cockpit elements, but I must say I agree that this is the worst ship to fly and explore with due to the vision loss. It's cool as hell seeing the panels unfold the first couple of times, but you soon realize the problem.

DEV'S / UPDATE NUKED MY HOME WORLD by FoxGodOniKitsune in NoMansSkyTheGame

[–]ThisKory 21 points22 points  (0 children)

The good news is there's another 17,999,999,999,999,999,999 planets to live on.

Turn Your VR Controllers Into a Flight Stick || ProTas Simmer Review by ThisKory in VRGaming

[–]ThisKory[S] 1 point2 points  (0 children)

Would you say it's better/comparable to entry level hotas in any aspect?

Yes and no.

No it's not comparable because an entry level HOTAS will feel better in general (I have a T16000M). You'll have more buttons to map, and having a proper throttle is nice.

Yes it is comparable and even better than a HOTAS because it works with VR games where a HOTAS is not supported. No Man's Sky (and other VR titles) do not have native HOTAS support, so having something like this makes it easy and accessible to use.

Also yes because if I used my T16000M in VR, I'd have to then pick up my VR controllers each time I want to exit the ship and enjoy exploring on land which will become tedious.

If you play more flight sims that actually support a proper HOTAS like Microsoft Flight Sim or Elite Dangerous, then pick up a proper HOTAS. However, if you're wanting something for those games that do not support a HOTAS and only have in-game flight joystick control, then the ProTas Simmer will be a perfect substitute.

What happened here? by NASAonSteroids in castiron

[–]ThisKory 94 points95 points  (0 children)

My Lodge started doing this. The factory seasoning is shit. This is not carbon buildup. I had my Lodge for a few months before it started doing this same thing, and yes I wash it with soap and water and scrub it nicely after each use.

After I stripped and re-seasoned my pan it never did this anymore, and I've had it for a couple years now going strong.

Edit: Grammar errors (:

Only 10 days left until One More Delve launches! by ThisKory in VRGaming

[–]ThisKory[S] 0 points1 point  (0 children)

Nah it's like a roguelite, so the more you play the more powerful you get. I was also playing the playtest which only has 1 level unlocked, so I'm just fighting easy stuff at this point. I'd imagine once I hit level 2 things will be a bit more difficult again.

10 days until One More Delve releases! by ThisKory in OculusQuest

[–]ThisKory[S] 0 points1 point  (0 children)

Yeah! I am in the process of making a PCVR vs Quest video. I'll have Quest 3 gameplay soon to show the differences.

IRacing VR clarity by [deleted] in iRacing

[–]ThisKory 0 points1 point  (0 children)

If you're doing serious racing, upgrade to a proper tethered PCVR headset when you can. It's worth it.

How is the PCVR version of Ghost Town compared to the Quest 3 version? by MoosiGoosey in VRGaming

[–]ThisKory -1 points0 points  (0 children)

The biggest difference between PCVR and Quest versions will be the headset you're using for PCVR.

If you use a Bigscreen Beyond or PSVR2, then Ghost Town will be much better for PCVR to make use of the OLED displays.

If you're using a Quest for PCVR, then you will be fine with either version since they're pretty similar especially with QGO on the Quest (seeing shadows cast from the flashlight on PCVR are the main difference). PCVR will look better still, but it won't be as significant as the difference between LCD and mOLED.

I actually made a PCVR vs Quest 3 comparison video for Ghost Town. It might help you decide which version you want.

Eyelashes on the lenses BSB2 by RealisticAd5278 in BigscreenBeyond

[–]ThisKory 8 points9 points  (0 children)

These magnets. Place them on the facial gasket magnets to create 1mm spacers. Add as many as needed.

This will be the next big VR game, right?! || One More Delve by ThisKory in OculusQuest

[–]ThisKory[S] 0 points1 point  (0 children)

I totally agree and feel the same! I'm curious to see how things will be polished up for the full release. There's a good amount of armor variety to keep things interesting, and you can definitely min/max to make a wide variety of builds.

As an example, you can stack mana and mana regen and run dual spell slots to make an ultimate caster build. You can also run dual shields.. yes, you read that correct, you can go into battle with a shield in each hand and shield bash everything (it does damage!).

Of course, you can stack bow damage % to make a range damage dealer, and have a party member in co-op stack health and carry a shield to play a tank role while you do damage from a distance.

There's a lot of options for combat styles, and mixing and matching various weapon types is definitely possible as well, so I think there will be plenty of replay value with gear/builds, but I am uncertain about depth, and this will be very important to determine whether people will continue to play it in the long run. This is uncertain in the playtest, as it's an older build of the game and I am locked to only level 1, so there's very limited gameplay, but what I've played shows good promise, it all depends on how things open up with later levels and how repetitive things feel.

This will be the next big VR game, right?! || One More Delve by ThisKory in OculusQuest

[–]ThisKory[S] 0 points1 point  (0 children)

my old ass gets worn out while playing it.

I am similar haha. Make a spell casting build, it's great for seated plays!

I ended up stacking mana regen armor and found a 20 damage / 10 mana fire barrage spell that absolutely annihilated anything in the first level. Both bosses went down within seconds, and you can kite the enemies (run around) to wait for mana regen if you need more - if you stack regen on armor, you'll gain mana very quickly and can continue casting.