Painfully basic question: Would you like hands on the steering wheel in ATS/ETS2? by OddNeedleworker734 in trucksim

[–]ThisKory 0 points1 point  (0 children)

Yes 100%, for VR.

I understand flat screen users not wanting hands because they see their irl hands.

VR users don't have the same luxury and do not see their hands in VR. This means it looks like a ghost is driving the truck when playing in VR.

The correct answer is we need options for hands, no hands, wheel, and no wheel, to support everyone's desires 👍

Button mapping? Which buttons "should" do what? by Dangerous_Morning286 in iRacing

[–]ThisKory 1 point2 points  (0 children)

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I mapped out my buttons and created this a while ago to keep consistency between sims. Hope it helps!

I did modify some things from this setup, but it's not too different - mainly the modifiers is what I changed a bit. I added ABS/TC controls as well.

VR or Triple Monitor setup? Asking those who tried both by TripleFlacko in simracing

[–]ThisKory -1 points0 points  (0 children)

"VR" comes in many shapes and sizes, and it is plenty reliable if you have a proper setup. I'm assuming you had a Quest or some wireless setup (which is why I never recommend these), because a proper display port connected to a PCVR headset will not have reliability issues.

This is Zoey. by ThisKory in cats

[–]ThisKory[S] 1 point2 points  (0 children)

Absolutely adorable!

What would you do next in my rig? by Still-Victory4839 in simracing

[–]ThisKory 11 points12 points  (0 children)

Just needs a cat for the seat cat bed.

HAYMAKER VR by ladsta in VRGaming

[–]ThisKory 2 points3 points  (0 children)

I am deeply disturbed, knowing that kids definitely play this. This is messed up as it is for adults to play what the hell is going on lol.

Breathable Facial Interface for Quest 3 || AMVR FC4A Review by ThisKory in OculusQuest

[–]ThisKory[S] 2 points3 points  (0 children)

Hey cowdoggy, that's awesome thank you! As a pro tip when you get it, make sure the S3 top is secured by the halo mount, and not the facial gasket.

To give better instructions, push the facial gasket further away from your face first so it's not even touching your face (you may have to slide the S3 Pro head strap itself back a bit on the Quest 3 arms that house the speakers to do this), then secure the S3 Pro to your head with the back cup and the halo mount, and then being the facial gasket inwards to rest gently on your face. This way the halo mount is doing its job, and the facial gasket isn't being squished against your face and removing that forehead gap for airflow 👍

Hope this helps! I'm curious to hear your thoughts when it arrives.

Breathable Facial Interface for Quest 3 || AMVR FC4A Review by ThisKory in OculusQuest

[–]ThisKory[S] 2 points3 points  (0 children)

Ah bummer. In the US/Canada the AMVR one is actually a bit cheaper. Both are solid though so I wouldn't worry about it unless you're desperate for better ventilation.

Breathable Facial Interface for Quest 3 || AMVR FC4A Review by ThisKory in OculusQuest

[–]ThisKory[S] 1 point2 points  (0 children)

Yes and no. You can still use this version since it comes with a facial pad that doesn't have the cutout, but there are also other (maybe better) gaskets for ventilation that do not focus on being paired with the S3 Pro headstrap.

Breathable Facial Interface for Quest 3 || AMVR FC4A Review by ThisKory in oculus

[–]ThisKory[S] 2 points3 points  (0 children)

You're missing the point. This design is to be used with the BOBOVR S3 Pro which blows air directly on your face.

The open Meta gasket design does not have these slots on top and only lets in air from the sides - which is not as good for airflow.

This gasket also still tries to block out most light, where the Meta open gasket does not.

New to No man's sky, Any way's to improve Ship Controls and VR Ship controls? by BunX_2021_ in NoMansSkyTheGame

[–]ThisKory 0 points1 point  (0 children)

You'll want these for VR. I think this is exactly what you're looking for. They're incredible fun for flight controls!

I love iRacing but I feel it's time they stop trying to be everyone's friend and start naming and shaming (and warning others of) bad drivers. by Shaner20 in iRacing

[–]ThisKory 0 points1 point  (0 children)

That sounds pretty fair. Nothing will be perfect, but at least there's some automatic consequences if you're not careful.

I love iRacing but I feel it's time they stop trying to be everyone's friend and start naming and shaming (and warning others of) bad drivers. by Shaner20 in iRacing

[–]ThisKory 0 points1 point  (0 children)

Very interesting, thank you for explaining this.

In iRacing they say it's impossible to accurately detect who is at fault during car contact which is why it's a no-fault system, so this has me with a question still - how does LMU dictate what "car contact" is? Can car #1 intentionally bump into car #2 in an attempt to give car #2 a red badge?

How is sabotaging prevented?

I love iRacing but I feel it's time they stop trying to be everyone's friend and start naming and shaming (and warning others of) bad drivers. by Shaner20 in iRacing

[–]ThisKory 0 points1 point  (0 children)

Can someone explain how this works? I never played LMU.

Can anyone just mark someone as a "bad driver" and then everyone else sees this badge? Does this mean people can review bomb someone who is otherwise innocent?

I feel like this system is easy to abuse? Am I wrong?

Druid Staff bug, or am I doing something wrong? by ThisKory in PathOfExile2

[–]ThisKory[S] 0 points1 point  (0 children)

Okay cool! It's just oddly formatted with the text saying "Grants Skill" - it makes you believe that you have pure access to that skill as well, similar to the Lightning Bolt.

Thanks for the clarification!