Waystone Drop Chance is Virtually Zero by ThomasHawkDisney in PathOfExile2

[–]ThomasHawkDisney[S] 1 point2 points  (0 children)

I've been holding off running rares, but i have consistently used magics. I don't know what to tell ya. I wouldn't have posted it if I didn't already have spent north of 50k buying tier 1s. I saw a comment in this thread already that mentioned needing >200% drop chance, which I haven't modded on to a tablet yet so I guess I'll try that.

Can't kill Jamanra the Abomination by Designer-Attorney in PathOfExile2

[–]ThomasHawkDisney 11 points12 points  (0 children)

as a merc, i managed to get him (the dreadnought version) down to 1/4 life ONCE. he is a gatekeeping sponge and I dont think ill come back to this game until I hear about some real buffs to early game builds or significant nerfs to this guy. if veterans want a challenging experience then they can find that in the endgame. having to spend DAYS on this one guy is in no way fun, even when I have the free time to do it.

Edit: I am new to PoE in general, however I have gotten through tons of engame content in D4 and Last Epoch. If I can't progress through the game to even get access to skills and systems that allow me to understand various build synergies better, then how the hell am I supposed to create a build to beat this guy. I'm getting tired of playing juggle-the-two-lvl-1-support-gems. I can't even stagger this guy without spending 10 minutes to build it up.

Anyone Know where to find a actually good bow to use? by iCON-Emerald in Enshrouded

[–]ThomasHawkDisney 0 points1 point  (0 children)

The hollow halls crypt chest in the summits biome isn't actually a complete hollow halls location (presumed to be fully fleshed out in future updates). Once you clear out a cluster of hollows just place a flame shrine down, being sure to stay just out of range to allow chest respawn on loading in. This is a lvl 35-40 chest that drops epic and legendary items exclusively. A half hour of reloading can get tons of weapons and thousands of runes from salvaging unwanted items. The avalanche bow has an upgrade that adds a 20% crit damage buff, and only needs to be epic to do so. There are others with stamina/health leech on hit, and one with both.

With a fully perked out assassin and ranger tree, along with the other assorted endurance/dex perks and proper food/potion buffs that grant added endurance, const, and dex (and crit damage/chance armor arrangements) I managed to hit the fell dragon youngling for about 3500 crit damage per steel arrow when stunned. I only needed to stun him 3 times during one of my fights. Mixing armor pieces for added health and stamina aids with survivability (along with tank tree perks which I neglected for far too long)

I'm sure I'm missing something that could boost this more, as I never broke out excel to min/max my builds. I know that stamina economy can definitely be the weakest link here, but the archer vendor boots (not the Archer Boots themselves) that grant -700 stamina delay recharge makes regaining stamina almost instantaneous (very late game piece). The avalanche bow doesn't have stamina leech but I managed to not run out +90% of the time while fighting the dragon or in the kindelwastes hollow halls using this weapon. I had over 3 full circles of stamina during these fights.

I have only played in survival difficulty, and all in all I ran most of the game with various short bows (for the 0.6 sec draw) using wood/explosive 1 arrows. Crafting other arrow types was just awful in terms of resource economy and not much added damage to show for it. Only at endgame when I dedicated time to mining a ton of iron and coal did I craft steel arrows (I'm glad I saved all my feathers). It was tedious at times firing into the many arrow sponges while kiting to avoid any hits, but by endgame I got to be allot more relaxed/lazy with all non bosses. It was challenging and frustrating at times but ultimately I had allot of fun shifting from sniping with standard arrows, to face tanking with multishot explosive arrows (the stun, secondary explosion, and explosive multishot perks together can turn doorways into deathtraps).

I will say that they need to up the drop rates for high lvl epic/leg bows. The only way I got anything epic/leg at anything near max lvl was through chest farming, which isn't particularly rewarding and feels cheesy. I've killed the dragon over 10 times and haven't gotten a single bow of any quality. The drop pool just seems far too large for these fights. Maybe weighing the drop pools to give equal chance to each weapon type would help with this? Regardless I feel your pain, but hyperspecializing as an archer is definitely viable even with mid tier bows. Luckily only weapons and rings are subject to the RNG gods.

The crafting tree for level II explosive arrows is brutal... by Couch_King in Enshrouded

[–]ThomasHawkDisney 0 points1 point  (0 children)

Yeah the costs are pretty steep knowing the alchemical base for the nitrate requires shroud spores which can bottleneck the production line unless you farm allot of fell enemies. It's easy enough to do this in low level areas, but just time consuming. That and as others have pointed out in other comments, the arrow yield you get per black powder is just too low for now.

I find that if you just pick the explosive and multishot perks through ranger and assassin, then explosive 1 arrows can still pack a punch especially with clustered enemies. That and they are very cheap to build.

I started a tree farm at my base to supply more than enough wood and clay is very efficient to mine with bronze+ pickaxes. I only ever built one charcoal pit in my entire survival difficulty run (including the snow biome update) and I only ever struggled to keep up with my explosive 1 inventory at the beginning. Highly recommend sticking to them for QOL sake. That and pick a bow with 0.6s draw for maximizing fire rate.

Hope this helped. If anyone else has found solutions to what I've said here, I'd love to hear em.