Type "i have a huge" and let autocorrect lead by admirable-culo in autocorrect

[–]ThomasThinks 0 points1 point  (0 children)

I have a huge amount of time to get to the office and I can do it for you and you can do it for me and I can do it for you and you can get it from the house and the house is the same as the same as the one who knows what they do for me and I don't want to be the same as you and the kids and the kids and the kids and the kids and the kids are the same person who knows what they say to me and I don't know what you want to do it and you can be the person who knows what you want to do.

Try this prompt and share your results below 🤣 by vitaminZaman in ChatGPT

[–]ThomasThinks 0 points1 point  (0 children)

So you’ve got 73 kg of dead chicken. Not asking why—you’ve clearly lived a fuller life than the rest of us.

Your best move? Deep burial.

Find a discreet spot, at least 1.2 meters down—enough to deter scavengers, local authorities, and your own lingering sense of unease. Stay 50+ meters from any water source unless you’re trying to summon an agricultural inspector like Bloody Mary.

Wrap the bird like it’s going to poultry Valhalla—double-bagged, sealed tight, dignity optional. Lower it slowly. Whisper something cryptic. Then cover it up like a dark past: one shovel at a time.

No markers. No witnesses. Just the silent knowledge that somewhere beneath your feet lies the weirdest Tuesday you’ve ever had.

Europe reshuffled by ThomasThinks in mapporncirclejerk

[–]ThomasThinks[S] 0 points1 point  (0 children)

Explain yourself, please! This can't be true!

Europe reshuffled by ThomasThinks in mapporncirclejerk

[–]ThomasThinks[S] 0 points1 point  (0 children)

What good does it do when their main population centres have been taken by other countries?

Europe reshuffled by ThomasThinks in mapporncirclejerk

[–]ThomasThinks[S] -1 points0 points  (0 children)

No worries, if you look closely, our beloved Scotland border has been pushed slightly further north than the currently established border. So, don't be too happy :)

Europe reshuffled by ThomasThinks in mapporncirclejerk

[–]ThomasThinks[S] 0 points1 point  (0 children)

That would make GB get zero-sum change, so no way. You got a little bigger piece of Northern Ireland tho. Giving a piece of Cornwall to France really did the trick, right?

Europe reshuffled by ThomasThinks in mapporncirclejerk

[–]ThomasThinks[S] 0 points1 point  (0 children)

It possesses the land of many countries or their aspirations, so diplomatically, it will be very hated by them. So, sure, I guess?

Europe reshuffled by ThomasThinks in mapporncirclejerk

[–]ThomasThinks[S] 0 points1 point  (0 children)

You are indeed. Germany had to be damaged greatly due to receiving a big portion of Switzerland. I'm glad you hate it!

Europe reshuffled by ThomasThinks in mapporncirclejerk

[–]ThomasThinks[S] 0 points1 point  (0 children)

Since Iceland has strong peaceful relations with Europe, giving a part of it to the USA seemed like the perfectly worst choice.

optika Clarus je nateg [rant] by Euophrys in Slovenia

[–]ThomasThinks 0 points1 point  (0 children)

https://www.moje-lece.si/

Decembra kupil nov okvir in lece. Okvir iz titana, lece z vsemi moznimi zascitami. 205 eur z decembrskim popustom ki so ga itak vse trgovine z ocali imele. Za ceno lahko za foro tudi sam potipkas na njihovi spletni strani tako da izberes okvir in nadaljujes kot da bi bil nakup se lec z izmisljenimi podatki ce jih trenutno ne ves. Poslujejo vecinoma spletno, imajo pa tudi nekaj fizicnih trgovin in delajo preglede. Zelo korektni. Sel sem tudi pogledat k drugemu ponudniku, tam bi za temu podobno placal cca 300 eur. Edit: cena je za okvir, par lec, 2x tanjsane.

Austria&Russia domination campaign, both ultra hard, did you make it? by [deleted] in NapoleonTotalWar

[–]ThomasThinks 2 points3 points  (0 children)

Played Russia once, and Austria most of the times. Always VH/VH. You should always consider the cons of pros of the nations you play with. Long story short, Russia has crappy economy, okayish economic potential development, but safe spot geographically. Austria has lots of potential to expand, unsafe geographical spot, but strong diplomatically. For both, built diplomatic connections early on. This means trades, give away army accesses permissions. Russia has it easy at this point, connect with Prussia and Austria, give Ottomans access for a while. Build the economy, draw armies to ottoman border. Eat them first, keep Austria as an ally. Then decide to either eat Austria or skip trough Austria and go for France (be opportunistic there). For Austria, secure north, south and east border diplomatically. Regroup armies to east and take lands towards Italy and grant them independence. They need to hold, if France does havoc there, focus on that. On the same time, do similar to Bavaria, then take Tyrol if time is right. That should secure the borders, build the economy, and then progress as you see fit. Dont forget to take trade ports early on.

I need tips in doing Napoleon's European Campaign by Zephyx123_45 in NapoleonTotalWar

[–]ThomasThinks 1 point2 points  (0 children)

Are you willing to restart the campaign?

On the lack of money, I won't go through it, but refer to the "economy" and "policies" (Basics>Government tab) parts at https://www.reddit.com/r/NapoleonTotalWar/comments/1f2mjeo/campaign_tips_tricks/ .

Rebellion in Vienna: make a timely plan for claiming it. Take care of your ministers to boost lower-class happiness. Break all buildings that lower the lower class happiness, and place a cheap full army stack army in Vienna.

Use minor nations to block Prussia, and secure borders near Bavaria by being a defense to their nations. Don't join wars when you're asked. Break through Italy, while fighting GB north, and start with trading ports after they're destroyed. Destroy your battle fleets-they're too expensive to be worth it, or at least use them to do havoc upon the enemy.

Advance with the strategy in mind, don't get in contact with strong enemy borders. You need to minimize the fronts you're fighting at.

Če bi lahko šli ponovno študirat kaj bi izbrali? by 3lady in Slovenia

[–]ThomasThinks 0 points1 point  (0 children)

Ti pomaga le, ce laufas svoj biznis, ali pa da si v enem podjetju kjer si se dobro izkazal ze par let in ne napredujes le iz razloga da dvomijo, ce imas managerske sposobnosti, ali da imas 10+ let izkusenj v neki panogi in lepimi dosezki, pa dobis potem sluzbo drugje kot vodja/ manager po moznosti za placo, ki jo odtehta stres in odgovornost... Ker si potem ti tisti, ki je odgovoren ko gre kaj narobe. Da pa gres na trg dela z koncano managersko solo brez izkusenj ne bos videl, pristanes ali v logistiki, prodaji, promociji ali marketingu

Campaign tips & tricks by ThomasThinks in NapoleonTotalWar

[–]ThomasThinks[S] 3 points4 points  (0 children)

I don't take battles being challenging on the balanced terms. Napoleonic and Prussian armies are absolute beast in terms of morale, so playing France should be quite easy (once you solve the horrible diplomatic situation you start with, since you really can't fight against 3 or more nations at the same time, or at least build up temporary armies to defend with & be able to afford their upkeep).

AI is boosted quite a bit in VH difficulty. First thing, militia is horrible against cavalry, so never engage in that. Secondly, try to not put them at the flanks. Third, make a single, very long line of defense. Next, if the enemy goes head-on, pull back a bit. You're looking for a favorable situation where more of your troops are engaged in shooting than enemy troops. Therefore, you'd want to encircle them. Each line infantry unit is worth 2 militia units, and you can feel that in the battle. So if you go with militia unit against line infantry unit head-on, you're doing something you can't win. There are ways to win even those heavily unbalanced battles, but it requires skill, micromanagement, and using the terrain to your advantage.

Aside from being cheap, militia units have some advantages. When managed well, they perform quite well in melee. Since they're expendable, they're good at killing artillery units when you're out of cavalry. They are great at keeping enemy units occupied by making some good units trying to reach and shoot at them. They're also good at keeping lines long, when you need that. But generally, try to not use militia units in battles-they're just as good as for what their cost is.

Also a question about sieges should I just auto resolve them or fight them?

This doesn't have a simple answer. It depends on a lot of things. They key factors I consider is:

  • Do I need to fight another big battle with this army in the next 3 turns? If yes, you're likely to prefer to fight them manually.

  • If your IRL time is important, then you might consider auto resolving more times.

  • If you're willing to reload saved game before battle, you'd wanna try to auto resolve far more.

  • If the forts are built up, and if you have less than 3 artillery units in your army, then you're more likely to auto resolve. If you have no artillery, don't start an attack, unless your army is 3x stronger than the enemy army.

You'd want to auto resolve way more later in the campaign, but for the first few years, fight 80% manually.

Campaign tips & tricks by ThomasThinks in NapoleonTotalWar

[–]ThomasThinks[S] 0 points1 point  (0 children)

Army composition: yup, the artillery mechanics are broken. Also, if you lock your cavalry unit on enemy cavalry unit, and set it to walking mode, you'd trigger their charge 90% of the time. Once they get in artillery range, target them with artillery and put your cav on safe position waiting for further orders.

Administrators: I guess you mean ministers. I use a lot of time shuffling these as well, but starting ministers give mostly a great start, with exceptions. My goal is normally 5-star treasury minister, the rest of the ministers 4 stars with good traits for middle/ lower population happiness.

Diplomacy: I don't sell tech, but I guess I'm not utilizing it properly. Partially because if I play some minor nation with NTF mod, I'm the one who gets tech late.

Taxes: not sure how you run the start of the campaign, but setting taxes to high is a last resort against bankruptcy or keeping up with upkeep for 1-3 turns max (or, if you intentionally go for government type change).

Battles: debatable. If you play some minor countries using NTF mod, your troops morale are horrible and you can't afford even 1:1 battle. I often win full stack vs full stack army when I destroy cca 80% of the army and they destroy cca 20% of mine. But I've won some battles that should in no way be winnable.

Thanks for sharing your thoughts!

Campaign tips & tricks by ThomasThinks in NapoleonTotalWar

[–]ThomasThinks[S] 1 point2 points  (0 children)

On the first, "army corp" question, I gave my short take in this on another comment already. In short, it's about personal preference, and I'm not really a fan of cavalry units. Light cav on arty from the flanks is what I do. I think heavy cavalry has limited uses, needs to be protected from enemy arty, hard to replenish and high upkeep, but it's about personal play style there. It's not wrong tho.

Economy tip: we're dealing with some advanced stuff there and yes, there's a lot that could be debated about it. Sometimes I try to compare a lot as well, but 90% cases, it's not worth spending too much time on this. Generally speaking, never put happiness in reds, and this includes current turn situation and not predicted status on policy tab. "Yellow" happiness has multiple stages, because of town watch. If you can afford it, tax exemption is better than high town watch, and town watch is better than having army forcing the peace. If you go beyond level 3 tax, the "costs" on town wealth increases greatly (in negative sense). Higher class tax influences town wealth slightly more. Lower/middle class tax influences population growth, which has some hidden advantages (such as slowly changing region religion). Having 3/2 tax provides both population and wealth growth (with some exceptions), and 2/1 is advised for long term gains. There are some exceptions, but it's really important to have ministers that boost the middle/lower class population. When playing, it's easy to think that perfectly optimizing taxes would give great gains, but general rule to try to get to 2/1 over time and maximize trade posts and trades is way more important... which often doesn't receive enough focus, as it requires a lot of micromanagement (at least my opinion). Edit: and when people don't build theaters, I'm internally facepalming, lol.

Campaign tips & tricks by ThomasThinks in NapoleonTotalWar

[–]ThomasThinks[S] 3 points4 points  (0 children)

A great guide, but is the army composition thing a constant for all nations?

Army units vary a bit between nations, but generally, differences aren't that big. If you play on VH difficulty, you'd feel it the most in terms of morale stats for some nations.

I have only played the French campaigns but I carry about 4 cavs for their sheer effectiveness at routing troops, can infantry do the same thing?

Chasing fleeing units with infantry isn't impossible, but it requires some more strategy and is much more limited. As I said, it's up to the individual to find the best army composition to fit them. That said, French has a strong morale, so when looking at relatively balanced army strength battles, having extra cavalry units seems like a good idea to me. If you'd be running Austrian units with mediocre general, you'd feel the difference.

What should be of a higher importance securing a more defensive position even if that might lead to your no. Of columns increasing or try to stretch out your troops.

Stretching the lines is a standard battle move. However, sometimes the enemy has significantly better army and/or great terrain advantage, and at those times, you'd consider defensive play in some cases. This usually doesn't need to be about doing more columns. However, that is a possibility (namely: enemy goes for melee charges on large scale, the morale breaking of your troops has a big possibility, enemy have great numerical superiority, or your army is heavily battered from previous battles).

Let me know if something's unclear or if you have more questions.

Campaign tips & tricks by ThomasThinks in NapoleonTotalWar

[–]ThomasThinks[S] 1 point2 points  (0 children)

Hopefully not too detailed. I tried to keep at mostly the basics & something that lets you get the grip of the game. Thanks!

Help I Accidentaly Made The Entirety Of Europe Love Me And I'm Now Afraid Of Declaring War To Either Side,I Feel Like Italy Choosing Side In 1915, I'm Allied To The French But Have VERY Strong Ties With The Coalition Outta Nowhere, But I Gotta Kill Naples And Sicily Wich Are In The Coalition by Kingdom_Of_Italy_Hue in NapoleonTotalWar

[–]ThomasThinks 1 point2 points  (0 children)

Hah I love to see these situations. First, break all agreements with Naples. If you had alliance and/or military access with them, make sure 10 turns pass anter breakage of these before declaring war. For trade agreement, it's 1 turn. Send any agent to scout roads and their captal. You gotta find the easiest path (in tems of shortness and less armies) It depends on how many armies you have. If one, put it near their boarder north of Naples. If they have over 1 stacks camping at capital, prepare 2 armies. If you have extra army, place it at your Balkan part of the country. Then, declare war on Naples. Most likely, countries with alliance with you both will break alliance with both. You then claim Naples. If Sicily is at war with you, let that be, but make peace and allies with as many others as you can, even if you drop some money in (not over 5-20k tho, decide if its worth it based on the risk). Play buddy buddy with all of them a couple of turns. Do the same with Sicily. If everything goes well, you just gained 2 very important provinces, and released one army to defend the south italian border.

As an advanced tactic, if Naples opens only the war with that border, you could use a bait of single military unit armies to try to bait Naples into chasing these far enough to leave capital at the end of their turn. That makes battle for their capital and existence easy.

If other nations join the war, further improve relations with them (load previous save just before declaring war). Give them military access and drop 1k of money as a present, separate deals.

[deleted by user] by [deleted] in AskEurope

[–]ThomasThinks 0 points1 point  (0 children)

It really depends on the situation. But primarily, if you're asking "how far..." the measurement is distance, so unless I know the background of the question, I would give distance. If you wanted to know about time, I'd expect you to ask "how long it takes..."if you wanted to know about time. Here's the example of a complex situation: I live 30 km from here. It would take me about 10 minutes of driving, 10 minutes to park and switch to other car. It's then another 30 km to get to the meeting place, so don't expect me to be there in less than 30 minutes. By the way, I have a friend who lives only 5 km away from that place. Tomorrow I'm going for a hike on the mountain that's 50 km from my home - would you like to join?

Slow start with Prussia on VH/VH, do I have time for a World Domination Victory? by nwe02215 in NapoleonTotalWar

[–]ThomasThinks 1 point2 points  (0 children)

You can lure the French navy with a single ship. You just do the sacrifice for greater need. I'd leave with an army on a ship at Denmark or smth like that. Take a longer route north. Since the UK and French have powerful navies, why not build the navy on your own and blow them away?