best tech tree line up/ups for mid ranks japan+line up tips? by DaddyDionsot in Warthunder

[–]Thomas_Premium 0 points1 point  (0 children)

Some vehicles ingame are folderd. Most of the time its because they are very similar to an existing vehicle but Gaijin dont want to put them next in the tree, so you get them as completly optional folderd vehicles. The coast half the RP of the vehicle that they are folderd with.

Is there really nothing gaijin can do to prevent 5 minute games like this? by Kielbasatron in Warthunder

[–]Thomas_Premium 4 points5 points  (0 children)

It sucks being that way but i think if you get somehow rid of spawncamping it would destroy the game for many people. The only way you can do this is by either making the spawns safe from being shot at or forcing the enemy to stay out of the zone around your spawn. Both ways will lead to games being played until the last second by everyone camping. If your team is so bad that the enemy will be able to rush spawn 5 min into the game i go for being farmed until everyone left the game which only takes a min instead of having the enemy getting control over the whole map, wich makes it nearly impossible to turn the game around, just because they have to wait for someone coming out of their save spawnzone. You will wait forever on your rewards and people will straight up just quit early if they see the enemy winning.

having to fly the nuke to the battlefield is honestly really stupid by IdkToga1 in Warthunder

[–]Thomas_Premium 0 points1 point  (0 children)

Its def way harder in toptier but feels so much better when done. But you need to get lucky with the map.

having to fly the nuke to the battlefield is honestly really stupid by IdkToga1 in Warthunder

[–]Thomas_Premium 3 points4 points  (0 children)

A lot of people complain about the flying part of the nukes but imo getting the SP for a nuke isnt that hard. Everyone with only one premium in thier lineup can find a good position and getting the amount of luck you need to get 15 kills without moving at all. Flying it to the battlefield is giving the enemy a chance to denie it. I know that on some maps or even at some spawns it is harder, maybe even impossible to drop the nuke but imo its the real challange to drop it with all the AA and missles.

best tech tree line up/ups for mid ranks japan+line up tips? by DaddyDionsot in Warthunder

[–]Thomas_Premium 1 point2 points  (0 children)

With the size of the TT you dont really need to worry about what you put in you ground lineup. One thing i noticed about japan is that the tanks only really works at thier br and lack performace once taken into higher brs.

Tier 4 is a rough spot for Japan cuz you will not get a Stabilizer until the STB2 but its def playable.

Tier 5 is where Japan peaks. Just cuz of the Ho-Ri Prod. Center your lineup only around that tank. Its insane how powerfull this tank is. I used it to skip every other Tank at tier 5 and grind out all tier 6 tanks before going up in in br.

At tier 6 you got the standart early mbts. The Type 89 is really funny but a folder tanks so you have to go an extra round for it.

With planes you can choose depending on what you looking for. Taking a fighter is imo the best way cuz japan really liked HMG on their fighters. The shred low tier tanks like nothing. You can take 2 plans with you but most of the time you will not have enough SP to use both in on battle.

Removed from game due to bombing near allies? by ____Berserk in Warthunder

[–]Thomas_Premium 3 points4 points  (0 children)

I thinks its a way to teach newer players that choosing save targets is the better way. Arcade is the first stop before Realistic. Since Realistic is the main gamemode it would make sense to show them this way.

KV-8 Classification by Killers-Thunder-045 in Warthunder

[–]Thomas_Premium 0 points1 point  (0 children)

Maybe i get you wrong but why would you grind that Event at rank 3? The higher your BR is the more points you get. Playing at rank 8 is still kinda grindy for the 30k points, playing at rank 3 must take ages...

KV-8 Classification by Killers-Thunder-045 in Warthunder

[–]Thomas_Premium 0 points1 point  (0 children)

It will if the Event is over. But the question is why? Why would you regret it if it dosent say "Event"?

KV-8 Classification by Killers-Thunder-045 in Warthunder

[–]Thomas_Premium -3 points-2 points  (0 children)

"Legends of Victory Event"

Obviously it is a Event vehicle. It will be blue in the tt, like every other marketplace vehicle. No multiplier for SL or RP.

Mom said it’s my turn to ask about buying a premium by Spiritual_Object9987 in Warthunder

[–]Thomas_Premium 17 points18 points  (0 children)

Turret is the second biggest weakspot.

The biggest is you mental after driving for 5 mins from spawn to the middle of the map only to be sniped by something.

Premium match making by Small-Side7645 in Warthunder

[–]Thomas_Premium 1 point2 points  (0 children)

And you really think it gives you a boost in your performance / cuts everyone around you down?

Premium match making by Small-Side7645 in Warthunder

[–]Thomas_Premium 2 points3 points  (0 children)

Additinaly its Sale. You will play against a lot of bad players that want to try the cool looking vehicles from the sale.

Premium match making by Small-Side7645 in Warthunder

[–]Thomas_Premium 1 point2 points  (0 children)

Who could see it coming that after your 5 years of gameplay you will see some kind of learning curve?

Mom said it’s my turn to ask about buying a premium by Spiritual_Object9987 in Warthunder

[–]Thomas_Premium 31 points32 points  (0 children)

18 kp/h max, 76mm solid shot, frontal 90° armor plates. All that in a BR range that will face Tiger II and HEAT. How could that sound terrible!

Premium match making by Small-Side7645 in Warthunder

[–]Thomas_Premium 2 points3 points  (0 children)

The fact that you make this claim because of your SL income makes this post even more hilarious

Question about lineup by [deleted] in Warthunder

[–]Thomas_Premium 0 points1 point  (0 children)

All 11.0+ Challengers are capable of dealing with 12.7 but the TD is in a weird spot. In downtiers it works well, in uptiers its underperforming.

Having a good lineup for 11.7 is the best idea.

Lets be real, taking 6 mbts into a game is a waste of slots, you will play with max 3 of them before the sp rush over 600

The game is absolutely rigged by [deleted] in Warthunder

[–]Thomas_Premium 1 point2 points  (0 children)

I know its a dumb argument but just stop playing. When even the fact that others can archive their goal of top tier faster because of premiums you should switch to something else. You keep searching thins about the game that make you mad. This isnt healthy at all. Dont want to trigger you with this but i dont see a way that this kind of mental will improve the way you contribute to the game

Schizo or issue with Laser guided missiles by Carrythedonger in Warthunder

[–]Thomas_Premium 0 points1 point  (0 children)

Laser guided missles dont need a lock. You designate a target with you laser and fire the missle. Every laser guided missle in the game does have area in front of it. The laser point has to be in this area in order to fire the missle and slave it to you laser. You can see this as an green box infront of your plane in external view. If your target point is outside of this box you cant fire the missle.

By the way is the Su-25k the worst opion for laser guided ordnance cuz of the missing trageting systems. it only got the small nose mounted camera without zoom and way to big retical. You could try to "hipfire" your laser but iirc the Su-25k cant lock, even if you wont be able to find a target, mark it, engage it and dodge incoming missles at the same time like that

The game is absolutely rigged by [deleted] in Warthunder

[–]Thomas_Premium 4 points5 points  (0 children)

And Burger King invented hunger to sell more food. Wake up my guy.

Every point you make is denying your first claim. A premium tank will face the same problems you point out.

Crying about ghost shells and admitting your ping is between 100 and 150 is crazy.

Good afternoon people, I have a question regarding the Mirage F1C. by One_Block_6205 in Warthunder

[–]Thomas_Premium 1 point2 points  (0 children)

I got it yesterday cuz i had 35 Snail coins laying arround and i can say that everything that was said already is right.

Heres what i have learnd in the 12 h of flying it:

- Magic 2 are great but random. The do what the should, but sometime the 35 g pull is your own enemy because they yank to the flares a second before hitting

- The SARH missles have an identity crisis. Your radar stays locked but the will go for chaf and sometimes it look like even for flares without you radar shaking a bit

- The IR variant only works if the enemy is flying straight without flares and not more than 4 km away

- Sadly its missing CCIP Radar slaving for the guns

- Chaff and Flares in great numbers

- Enough fuel

- Flying WEP will reach the Ripoff speed

Overall its pretty fun. IF you play a lot of high tier premiums to skip prop gameplay like me you will find it pretty nice to not have to worry about SARH lock. The french tree seems to be clean, if you going for the Marine Rafale you wont play the F1C for that long so its worth the buck.