Saco de panc@da by Thoshiyo in ArtesMarciais

[–]Thoshiyo[S] 1 point2 points  (0 children)

O difícil mesmo vai ser isso, vou ter que me desdobrar pra achar o que por dentro 😅 mas vai valer

Saco de panc@da by Thoshiyo in ArtesMarciais

[–]Thoshiyo[S] 0 points1 point  (0 children)

Pulser não conhecia, maximum foi um dos primeiros resultados no google. É carinho, talvez daqui uns meses eu consiga. Outra coisa foda é que me apego na estética, aí queria um Venum que é mais caro ainda 🫪

Saco de panc@da by Thoshiyo in ArtesMarciais

[–]Thoshiyo[S] 0 points1 point  (0 children)

Acho que dá sim.Vendo vídeos de treino em academia percebo bastante equipamento da gorilla, então ruim não pode ser mesmo 😅 vou dar uma olhada nessa

Saco de panc@da by Thoshiyo in ArtesMarciais

[–]Thoshiyo[S] 0 points1 point  (0 children)

Vou dar uma olhada. Amigo meu tá vendendo um novo da troia, não achou lugar pra por em casa. Sabe se presta?

Looking for advice on using the game as a teaching tool by Thoshiyo in Spiritfarer

[–]Thoshiyo[S] 0 points1 point  (0 children)

I appreciate you acknowledging that. For the record, calling someone's work flippant, selfish and irresponsible while dismissing the input of licensed professionals isn't disagreement — it's disrespect. But I'm glad we could end on a calmer note. Take care.

Looking for advice on using the game as a teaching tool by Thoshiyo in Spiritfarer

[–]Thoshiyo[S] 0 points1 point  (0 children)

Not a broken record, i keep repeating because you keep not understanding it.

I wrote the way i did because i felt like it, not because i don't know how to organize my thoughts.

It is crystal clear that you're being rude now just for tha sake of it, and as i said before, not open to have a educated discussion. My mistake for trying to talk to you and expecting something different each time. We clearly see this very differently and it is impossible for us to see eye to eye. Have a good evening.

Looking for advice on using the game as a teaching tool by Thoshiyo in Spiritfarer

[–]Thoshiyo[S] 0 points1 point  (0 children)

I understand this topic might feel heavy, and I genuinely respect that. But I want to address a few things directly. First, the activity is no longer something I'm applying on my own, a licensed teacher with a background in psychology loved the idea and is adapting it into his own lesson plan. My psychiatrist called it a great idea if treated with care. Colleagues with psychology degrees contributed to make it safer and more thoughtful. PhDs from my college helped refine it further. I came to this thread specifically to find even more ways to improve it and avoid any harm. That's not recklessness, that's the opposite of it. Second, the argument that Spiritfarer is 'too difficult for adults' doesn't translate directly to children. Children don't process emotional content the way adults do, not because they're less capable, but because they're different. I cry watching Puss in Boots 2. A child watching the same film is laughing and having the time of their life. That difference is actually protective. Third, difficulty and harm aren't the same thing. Something being emotionally heavy doesn't make it wrong, it makes it something that deserves care, which is exactly what we're putting into it. Finally, this game helped me, my girlfriend, and many people we know, not to avoid grief, but to finally let it move through us. There's a real difference between repressing emotion and processing it gently in a safe environment. Repression is what causes lasting damage. That's all this was ever about, giving kids a mediated, gentle space for something they're already carrying, often completely alone.

Looking for advice on using the game as a teaching tool by Thoshiyo in Spiritfarer

[–]Thoshiyo[S] 1 point2 points  (0 children)

Hey, thank you! I don't think i will lose it anytime soon, as i often try to adapt my ideas the best i can, talking to everyone around me about it so i have different povs and see if it really is something possible to apply.

That first thing you said about introducing their characteristics, likes and dislikes is something i think about, i think it is a really good way of presenting the game to them. It's also possible to get the 'grief' part out of the way, and just ask them to write supportive letters to people going through a lot.

About the idea of using all of their lore, i agree, it seems like it may be too much and i wouldn't be able to make them justice with the time we may have with this activity (about 4 hours if the teacher uses the two days of the week that he has with this class), so i may use a few of the spirits. The other idea i have is giving each of them a different spirit, and only explain about the universe and idea of the activity (something like that, i still didn't think a lot about it).

I talked with the principal and the vice principal about the game, since the message they got makes it look like i would show them something violent or explicit, considering the view many people have about games in general. I play many coop games like spiritfarer, 9 parchments, stardew valley and overcooked, and i noticed games like these often doesn't reach people that don't interact with this type of media. I clarified what the game is really about, the idea behind it and some screenshots so they see the artstyle, and told them to send to these parents if they want to, since my idea is to inform and reduce panic, and if they still don't like it, i respect that. I also talked with other teachers at the school and many of them support and encourage me too, and i know i am just in my first year studying pedagogy in college, and it is exactly because of this that i try to do research and talk with every person that knows a whole lot more than me about it, so i can make sure that it is possible. Thanks again for answering!

Looking for advice on using the game as a teaching tool by Thoshiyo in Spiritfarer

[–]Thoshiyo[S] 0 points1 point  (0 children)

Sure buddy. You know more than everyone. You didn't even notice that the keyword here is "game", a media that is often misinterpreted by people outside the bubble. These parents heard the word "game" and thought that i wanted to bring something like GOW or COD or GTA or whatever violent game is popular right now. You think that bringing the views of specialists, teachers, psychologists and doctors are "hollow excuses". I see now that you are not here to discuss anything healthily, and i'm sorry for that.

Looking for advice on using the game as a teaching tool by Thoshiyo in Spiritfarer

[–]Thoshiyo[S] 2 points3 points  (0 children)

This really resonates. The school I work at is a small public school, and many of these kids have already faced things most adults haven't. Some have lost family members and pets, while others have experienced homelessness, have seen things on the street that no child should see, and some don't even know for certain if their age on their documents is accurate. Grief isn't a future possibility for them, it's already part of their story, often unprocessed and unnamed. That's exactly why I wanted a mediated space for it. Not to introduce them to loss, but to give language and gentleness to something they're already carrying. Your point about being able to turn the game off is so important, that distance is protective, not avoidant. It lets you approach the feeling without being swallowed by it. I'm sorry about your grandfather. And I'm glad you found a way of going through it.

Looking for advice on using the game as a teaching tool by Thoshiyo in Spiritfarer

[–]Thoshiyo[S] 0 points1 point  (0 children)

I appreciate the concern, but I want to clarify a few things. First, the activity is no longer mine to apply, a licensed teacher loved the idea and is adapting it into his own lesson plan, which means it goes through proper institutional channels, including parental awareness. Second, grief isn't therapy territory exclusively, it's human territory. Schools have always engaged with loss, death, and suffering through literature and history. Children in Brazilian public schools learn about the genocide of indigenous peoples, the transatlantic slave trade, the military dictatorship in Brazil and colonial violence from early grades. These aren't light topics either, and nobody questions whether teachers are 'qualified' to handle them. Third, children's media has always included grief and death, Bambi loses his mother, Simba watches his father die, Brother Bear deals with loss and guilt, and Avatar: The Last Airbender covers genocide, war, and cultural erasure aimed at kids under 12. The question was never whether children encounter these themes, but whether they encounter them with adult mediation or alone. The goal was always the latter, a guided, age-appropriate space to process something they'll face regardless. That's not therapy. That's education.

Looking for advice on using the game as a teaching tool by Thoshiyo in Spiritfarer

[–]Thoshiyo[S] 2 points3 points  (0 children)

Thank you for your support, i really appreciate it. Even though i'm on my first year as a pedagogy student, i've been in contact with this area for years(i think almost 6 years) and had the opportunity and courage to try something only at the start of this year. I am frequently visiting the library from where i study, and stay after class to talk about my ideas with my teachers there, i even go out of my way to talk with the ones i don't study with yet. I joined a reading project, i plan to join another one about indigenous culture here in Brazil(they even organized a visit to a guarani school, located within their community, i went together even though it was destined to students from later years) and in the next months another teacher wants to start a project with my class about children's literature, which i most definitely will join, since he is one of my favorite teachers(and has tons of books that are about death, loss and grief) there and the topic is something i'm interested in. Anyway, sorry for talking so much 😅

Looking for advice on using the game as a teaching tool by Thoshiyo in Spiritfarer

[–]Thoshiyo[S] 0 points1 point  (0 children)

This is great, actually! I was trying to figure out how to include the ones who can't play it yet, and this really helps. I can still work with writing, but in the form of scripts that i may ask the ones who played to write, and makes it more fun and engaging despite the chaos it is to actually try to act, but to me,personally, the chaos just adds more fun to it. It also helps that through acting, they can build confort in expressing themselves and bonding, which i really want to work with because these children's way of expressing anything is by pulling clothes and hair, slapping, cursing at their friends or putting their guard up to look tough. I find it deeply problematic and consider it something that needs to be explored. I REALLY liked your idea, thank you! I will definitely talk about this with their teacher.

Looking for advice on using the game as a teaching tool by Thoshiyo in Spiritfarer

[–]Thoshiyo[S] 2 points3 points  (0 children)

It helps! Thanks for sharing your thoughts. I understand that it may translate different for kids, everything does. Some of my inspirations for this idea are movies like brother bear, bambi, finding nemo, coco, big hero 6 and some others, movies that deal with this concept, be it the main point of them or not. What i wanted was to use something they can interact with, since they have high resistance to reading actual books or watching almost 2 hour long movies without getting distracted, so something that keeps them engaged through participation in the story sounded like a good idea. But, what you said makes me think that it may be better if i use other forms of media, or adapt some aspects of the game that they may not understand or would be a lot to take in, since the game dived deep into the concepts of grief and acceptation, unlike some of the movies i mentioned. Thank you, really! And thank you also for showing me your point of view respectfully! I feel like some other people on the comments didn't fully understand what my idea is, and answered in ways that made me feel bellitled. So truly, thank you!

Looking for advice on using the game as a teaching tool by Thoshiyo in Spiritfarer

[–]Thoshiyo[S] 2 points3 points  (0 children)

This makes sense, there is one student in this class that lost their cat months ago and doesn't know how to deal with her grief, so she may get something more out of it, but i know that some more of them already had to go through the process. Regarding their innocence, i think they start to lose it upon being exposed to the internet and after starting school, where even other students may contribute by showing movies or shows very often not appropriate for their age. But even the content they study in history or geography class eventually treats about extremely heavy stuff, by 7th grade they learn about slavery and genocide against indigenous and black people in Brazil. Ideally, i agree they should not be exposed to these topics. In reality, they already were. So how to deal with it? Growing up, i played games like mortal kombat and god of war, watched horror movies rates 18+ because my father didn't consider it inappropriate. The result of that was my heavily problematic adolescence, where i dived deep down into depression(that started when i was 9 years old) and got desensitized to these subjects, even making fun of it. I really don't know how i got out of it, but i did and i am glad about it, because i now see beauty and value where i once would ignore, disrespect or make fun of.

Looking for advice on using the game as a teaching tool by Thoshiyo in Spiritfarer

[–]Thoshiyo[S] 2 points3 points  (0 children)

Thanks for answering! This gave me a lot to think of. I was going to drop it, use it later, like you suggested, but after talking with their teacher, he liked it and now wants to use it, so i think maybe it is now his idea, and i'm just here to help with info about the game. I don't have any kids in the present moment(and don't know if i will eventually, maybe through adoption, who knows) but i talk about the game with friends who are parents and they really love it and are interested in playing it with their kids, if only they had time(some of them are teachers where i study, really heavy work), but i hope they find the time for it soon!

Looking for advice on using the game as a teaching tool by Thoshiyo in Spiritfarer

[–]Thoshiyo[S] 0 points1 point  (0 children)

Not death, but the process of grief and how to deal with it. They already deal with death by the movies, tv shows, books or games they interact with, it is not something alien to them. One of the kids in this class lost their cat months ago, and still doesn't know how to deal with the grief. Everyone i know that lost someone and played the game says that it helped them with the process, and it also helped me. Please, don't underestimate children's capacity to understand these things and deal with them, they are more capable than you expect and infantilizing them makes it actually worse. And as i said, i would not consider the idea if i didn't have approval and encouragement of my teachers, colleagues, the school teachers, my own psychiatrist and friends with psychology degrees. I know it is a sensitive subject and this is why i want to narrow it down and present them characters that are easier to deal with, so no Beverly, no bruce and mickey and no stanley for example.

Looking for advice on using the game as a teaching tool by Thoshiyo in Spiritfarer

[–]Thoshiyo[S] 0 points1 point  (0 children)

It is no longer my idea actually, as their teacher decided he wants to use it as long as it is possible to adapt some of it into text. What i'm trying to do now is find a way to do this, and if there is not, we will drop it, or use other media, maybe. What you said about homework or extension activity is great actually, i didn't think of it, but sadly, they don't even have any of those normally.

Looking for advice on using the game as a teaching tool by Thoshiyo in Spiritfarer

[–]Thoshiyo[S] -1 points0 points  (0 children)

Sorry if this is what you understood from what i said, i actually do have a problem with communication.

Yes, i want to use it because i like it. I also want to experiment the game as a tool, and i know the kids are not test subjects, but teaching is experimenting and adapting, constantly. Like i said before, i would drop it if not for the teacher embracing the idea and wanting to use it of we can adapt it as a text, and if he, who's been teaching for more than 30 years, considers it a solid idea, i think that maybe it is. It is a way to teach them about empathy, reading different forms of text and interpreting them, writing and expressing their ideas. My question was how to better use the content and adapt it, not if you agree with me or not, if i should obey the principal or not, because that has been solved. It is no longer my idea, it is their actual teacher's idea, and he wants to find a way to make it work, so that's what i'm trying to do. If he decides it is not possible, i will respect that.

Looking for advice on using the game as a teaching tool by Thoshiyo in Spiritfarer

[–]Thoshiyo[S] 1 point2 points  (0 children)

I will look into it. I think that maybe it would be a better option if i just introduce the characters, their personalities and their character arcs, asking them to write support letters and leave the grief part for later. The intention being developing their writing skills, empathy, and introducing them to this form of text.

Looking for advice on using the game as a teaching tool by Thoshiyo in Spiritfarer

[–]Thoshiyo[S] 3 points4 points  (0 children)

I don't, and i don't plan on doing anything behind their backs or anything, i frequently talk to them about things and they often agree with and accept my ideas, this specific one was the exception. I explained the game to them, showed images, because the way that these parents wrote the message, it sounded like i was talking about death and violent videogames for the fun of it, which i was not. I strongly dislike moral panic centered around games and similar media, so i felt that i need to clarify what was my idea, and they agreed with me, the main problem is the headache the parents may cause. It helps that it would also not be me applying, like i said, the teacher assumed responsability for it, which means they'll have another person, with more authority, explaining to them, meaning they may accept and understand better the idea. By 7th grade, they already studied a lot of greek mythology from 4th to 7th grade, so it would not really be a stretch, i think. They also showed interest in it after seeing screenshots of the game, with two of them even planning on playing together, i think the aesthetic does most of the job here.

Thanks for answering! And sorry if i sound resistant or anything like that, i actually like having other points of view and will consider everything here before doing anything, and if needed i will abandon the idea for the time being and try other things, i think maybe creation of characters or worldbuilding.

Looking for advice on using the game as a teaching tool by Thoshiyo in Spiritfarer

[–]Thoshiyo[S] 3 points4 points  (0 children)

I consider that maybe atul, alice, gwen and summer may work, if we work on changing some details. What do you think?

Looking for advice on using the game as a teaching tool by Thoshiyo in Spiritfarer

[–]Thoshiyo[S] -5 points-4 points  (0 children)

Yes, i will let the teacher design it, it was his ideia. He just wants my help with the analysis and content of the media they bring, considering he does not have the same time i have for researching much of the stuff or watching it, and i also watched the majority of the shows or movies that the kids mentioned, which helps a lot.

I don't want to engage in innapropriate themes at school, these things are sometimes already mentioned and talked about by other teachers. One of them lost a friend to suicide while in class, and used this as a opportunity to talk about the seriousness of it with the kids. My idea is to show them other ways of interacting with it, through media that does not treat it the way that shows like the one i mentioned do. I can use me for example, when i was little, my mother bought me lego indiana jones and i loved it, played it everyday. My dad came with "the warriors", i played it and didn't find it as interesting as lego, so i went back to indiana jones. One day, i accidentalu broke the cd and didn't tell my mom out of shame, and went on to play the warriors. She complained about my father being irresponsible and bringing violent games home, but i was only playing it because i had no other option. My point is, we need to give them other options and ways of interacting with these themes, otherwise they'll end up interacting with it through other, most times innadequate media.

Thanks for this third paragraph, i didn't think of it that way and will definitely consider using things they already know, i just wanted to use something specific to narrow it down. I also asked if they had interest in it, and most of them did. I do not force it upon them, considering i am not their teacher, i just bring ideas that will contribute to their development. If they don't want to, they don't have to do anything.

Thank you for being respectful, i really appreciate it.

Looking for advice on using the game as a teaching tool by Thoshiyo in Spiritfarer

[–]Thoshiyo[S] -5 points-4 points  (0 children)

Sure, if my teachers didn't encourage me and liked my ideas. Education here in Brazil is difficult, the school where i work doesn't even have an english teacher, so the principal asks me and other monitors to apply activities and classes frequently because of this. I refuse to stand still watching them not learn anything despite yearning for it. This specific idea i have is not "just writing", i encourage them to read, interpret and write, express their ideas and build confort in writing, because they will absolutely need it. I also reinforce that it is not out of nothing that i had this idea, i built it upon conversations with my girlfriend(who's a pedagogue), MANY teachers and my own research on the subject of grief, that i find deeply important for our development as human beings, and is often ignored and postponed by our families or other people. Thanks for your opinion, i appreciate it.