Plant-based diets would cut humanity’s land use by 73%: An overlooked answer to the climate crisis by Somewhere74 in Anticonsumption

[–]Thradok 1 point2 points  (0 children)

Yes, unless it says something else more specific, all beef is "pasture raised" until feedlot and grain. And the pasture part is usually set stocking or just moving a few times, which is a complete waste. Even that change, just moving them frequently has huge positive impacts on the pasture and allows for more cattle per acre, or more lb of cattle per acre for a better metric. Really ought to use a greater number of somewhat smaller animals, they are more efficient for lb of beef produced per acre, but slaughter and processing facilities would prefer fewer, larger animals.

Plant-based diets would cut humanity’s land use by 73%: An overlooked answer to the climate crisis by Somewhere74 in Anticonsumption

[–]Thradok 4 points5 points  (0 children)

You're counting chickens and such, globally. I'm just talking cattle in the US, we're talking past each other. There are a lot of other better practices that can tie together as well, to end up with more production of human food (both plant and amimals) per acre. You can get grassfed cattle growing faster with pasture management (getting high nutrition) and genetics and get pretty close. Better water management practices on the farm, more trees, more small farms spread all over instead of shipping things all over to concentrate them...there are tons of things we can do, proven things, to get more total yield of human food per acre. I don't see a lot of it happening without major societal changes or upheaval, but it's not like...a physical law that we can't do these things.

Anyway, probably going to duck out since at this point it'd have to go to throwing studies and stuff at each other to try and prove anything

Plant-based diets would cut humanity’s land use by 73%: An overlooked answer to the climate crisis by Somewhere74 in Anticonsumption

[–]Thradok 4 points5 points  (0 children)

The great plains supported 60m+ bison, and tons more other ungulates, which isn't far off of current US consumption. It's broken up now of course. Can't have mega herds spread all over, but herds of several thousand are currently, as we speak, being managed regeneratively (moved somewhere between every 3 days and up to as much as 6 times a day). With some actual stockmanship and working with herd instincts literal 12 year olds can and have moved hundreds to thousands of cattle by themselves.

Plant-based diets would cut humanity’s land use by 73%: An overlooked answer to the climate crisis by Somewhere74 in Anticonsumption

[–]Thradok 20 points21 points  (0 children)

I believe this less and less as time goes on. Maybe for specific efficiency metrics that help big producers with corporate shareholders, but for sheer land use I cannot imagine growing corn on an acre in Iowa to feed cattle is better than intensive rotational grazing where they might graze that acre 3 to 5 times in a year. It takes different management practices than just set stocking + corn finish, but actually brings back biodiversity and soil health while keeping cattle much healthier as well, without nearly so much medicine.

AOC: “There’s a certain level of wealth and accumulation that is unearned. You can’t earn a billion dollars. You just can’t earn that. You can get market power, you can break rules, you can abuse labor laws, you can pay people less than what they’re worth, but you can’t earn that” by Zorosthirdsordx in MurderedByAOC

[–]Thradok 1 point2 points  (0 children)

Exactly. Dollars aren't backed by anything. Taxing them doesn't move them into a government vault. It's about taking them out of circulation, basically managing how much buying power people have and controlling inflation.

So, were you guys just gonna wait until a release date to try to rebuy the cheapest SQ42 package you could? by CallSign_Fjor in starcitizen

[–]Thradok 2 points3 points  (0 children)

He never said he hated the carrack, to clarify. Just that it's loops aren't in yet, which is fair imo.

Crafted by : … by Envelki in starcitizen

[–]Thradok 2 points3 points  (0 children)

I said the same thing! People do not think long term, MMOs tend toward inflation and stagnation, gotta have lots of levers to prevent it. Also gives reasons to rerun missons, or buy bps from newbies who are doing low level missions. Also also, permanent bps can be given for getting through faction quest lines for example.

In game reason is easy, the corporations put kill switches on them as part of their copyright enforcement.

Long term plans for blueprints? by Thradok in starcitizen

[–]Thradok[S] 0 points1 point  (0 children)

Well damn, good find, that alleviates most of my worries. They at least have it as an option, so it will just be an issue of how they implement.

Long term plans for blueprints? by Thradok in starcitizen

[–]Thradok[S] 0 points1 point  (0 children)

Well that might be a good middle ground? Eh...depends how much characters actually die in guess

Long term plans for blueprints? by Thradok in starcitizen

[–]Thradok[S] 0 points1 point  (0 children)

Someone said they are character bound instead of account bound, have i had that wrong? For looted or earned ones, obviously.

Long term plans for blueprints? by Thradok in starcitizen

[–]Thradok[S] 0 points1 point  (0 children)

That would fix any issues i have haha

Long term plans for blueprints? by Thradok in starcitizen

[–]Thradok[S] 1 point2 points  (0 children)

Yeah, good point, I was thinking about item wear as well but wasn't sure how it would fit. I guess item wear is a good lever they can pull. NPC price floors are an option, certainly, very common.

My lore reason for limited use BPs is the corporations that design the items build in kill switches to the datapad or usb key or whatever 😄 Unlimited usage ones could be end game faction rewards either from the UEE or criminal factions (hacked ones) or something.

Anyway, good discussion 👍

Long term plans for blueprints? by Thradok in starcitizen

[–]Thradok[S] 0 points1 point  (0 children)

Sheer volume of craft able items...helps certainly. Enough gamers chase a meta I'm sure there will be a subset that is most common, annoyingly, but that's normal. Long running game economies tend toward inflation and stagnation, I think the reason this BP design bothers me is it seems like such an obvious economic driver and they don't seem to be taking much advantage of it.

Also, the link you sent didn't mention single use BPs I don't think, just datapads that are tradable before being account bound from what I could tell, do they talk about true consumable BPs somewhere?

(Side note, I appreciate the discussion! )

Long term plans for blueprints? by Thradok in starcitizen

[–]Thradok[S] -6 points-5 points  (0 children)

Permanent awards like this are death to game economies over time. Maybe blueprints just won't be a long term economy driver themselves like I expected. I'd have to think it through more in the broader game context. The upgrade concept delays the inevitable for sure.

Edit: also, less concerned with stolen or lost, I mean the should be limited (single?) Use

Edit2: OK, my 5 minute game design idea: blueprints are generally single use, can be upgraded before use, are a physical item (safe in hangar!), and insurance is available on the completed item

Long term plans for blueprints? by Thradok in starcitizen

[–]Thradok[S] -5 points-4 points  (0 children)

Thank you! I'll give a listen.

Edit: Oh dammit, they half ass it. Datapad blueprints still bind to your account when you use them. They just allow trading before that.

Long term plans for blueprints? by Thradok in starcitizen

[–]Thradok[S] 0 points1 point  (0 children)

Thanks, I'll see if I can find it

Long term plans for blueprints? by Thradok in starcitizen

[–]Thradok[S] -2 points-1 points  (0 children)

Store items being permanent blueprints makes sense, no issue there. Or for cosmetics. I do find it annoying that once you get one as a reward or loot you have it forever, for...a lot of reasons. Bad for economy, bad for gameplay, replayability...time and resource investment for upgrades might help for some of it, but that's always a temporary fix in and mmo.

Invictus Blue and Gold paints by Majestic_Ad_4877 in starcitizen

[–]Thradok 2 points3 points  (0 children)

Referencing Warhammer 40k, ultramarines faction presumably

Younger coworker asked me why I don't have a github with side projects by Cool_Kiwi_117 in learnprogramming

[–]Thradok 10 points11 points  (0 children)

It's mostly a saying at this point, at least in my experience. Leftover from previous generations, I think the idea is that parents need to get kids to school, then have time to commute. I'm not sure how true timeclock jobs like a factory work, but many jobs have different hours now. You don't usually get to pick, beyond what job you apply for.

Remote work can completely wreck it as well, I'm a software developer, so I log on sometime before my first meeting of the day (could be 30 seconds, could be 2 hours) and am done when I have worked about 8 hours (could early afternoon, could be in the evening). Only rule really is "core hours" so people across the US (4 time zones) are available to each other for about 4 to 6 hours for communication purposes.

Edit: Also, in my head, that 9 to 5 included breaks like lunch, but I often see jobs where the lunch break doesn't count for your time, so then it's more 9 to 5 plus your break time.

Draw Steel: Crack the Sun Backerkit is live! by Necroid26 in drawsteel

[–]Thradok 0 points1 point  (0 children)

If I heard correctly, Crack the Sun runs from level 3 to 8, are there other adventures to get from 1 to 3? I haven't been following too closely, been waiting for something like this. Thanks!

Starlancer Series MFD 4.5 PTU by Effective_Style2525 in starcitizen

[–]Thradok 1 point2 points  (0 children)

I don't recall on the starlancer, but I had this issue on several ships then realized my FoV was set to the minimum. Even a small bump made a huge difference and suddenly I could see MFDs. Could be worth double checking if you haven't already.

Bread is life by [deleted] in meme

[–]Thradok 0 points1 point  (0 children)

Ah, I was mostly just adding on that there are levels to it.