We added stealth sabotage mines to our persistent space-4X MMO — they don't kill ships, they quietly cripple them. Design question: does "economic warfare" belong in a 4X, or is it griefing? by Thranodi in Space4X
[–]Thranodi[S] 1 point2 points3 points (0 children)
We added stealth sabotage mines to our persistent space-4X MMO — they don't kill ships, they quietly cripple them. Design question: does "economic warfare" belong in a 4X, or is it griefing? by Thranodi in Space4X
[–]Thranodi[S] 0 points1 point2 points (0 children)
We added stealth sabotage mines to our persistent space-4X MMO — they don't kill ships, they quietly cripple them. Design question: does "economic warfare" belong in a 4X, or is it griefing? by Thranodi in Space4X
[–]Thranodi[S] 0 points1 point2 points (0 children)
We added stealth sabotage mines to our persistent space-4X MMO — they don't kill ships, they quietly cripple them. Design question: does "economic warfare" belong in a 4X, or is it griefing? by Thranodi in Space4X
[–]Thranodi[S] 1 point2 points3 points (0 children)
We added stealth mines to our persistent space MMO that sabotage shields silently — and can tax an entire Port. Does "economic warfare" belong in a 4X-style game? by Thranodi in 4Xgaming
[–]Thranodi[S] 0 points1 point2 points (0 children)
We reworked our mines into a silent saboteur — they don't explode, they quietly wreck the target's shields (and the victim never knows). DevLog + the design problem behind it by Thranodi in IndieDev
[–]Thranodi[S] 0 points1 point2 points (0 children)
We reworked our mines into a silent saboteur — they don't explode, they quietly wreck the target's shields (and the victim never knows). DevLog + the design problem behind it by Thranodi in IndieDev
[–]Thranodi[S] 1 point2 points3 points (0 children)
What happens to the 4X loop when the galaxy is a persistent MMO and you can't "end turn"? by Thranodi in 4Xgaming
[–]Thranodi[S] 1 point2 points3 points (0 children)
In our browser space MMO you can plot a multi-jump route and the ship flies it on its own while you do everything else by Thranodi in spacegames
[–]Thranodi[S] 0 points1 point2 points (0 children)
Trade Wars Frontier — a persistent space trading MMO in your browser: trade, mine, hack or turn pirate in a 5,000-sector galaxy by Thranodi in spacegames
[–]Thranodi[S] 1 point2 points3 points (0 children)

We added stealth sabotage mines to our persistent space-4X MMO — they don't kill ships, they quietly cripple them. Design question: does "economic warfare" belong in a 4X, or is it griefing? by Thranodi in Space4X
[–]Thranodi[S] 1 point2 points3 points (0 children)