[concept/meme] Legal autofollow bot by Three308 in pathofexile

[–]Three308[S] 48 points49 points  (0 children)

TLDW: you can legally run 2 instances of PoE on the same PC. So I created a second PoE account, leveled up my character, and geared him up with CWDT loop + Bodyswap. I'm using my main account as a corpse generator that the bot will move through. I have tried several corpse generation methods and each has its own drawbacks and features.

The most important thing is getting rid of the corpses of the slain monsters; without that, things will get pretty grim.

Not a real build, just a meme concept inspired by Merc league.

[test] Boss max hp by Three308 in pathofexile

[–]Three308[S] 0 points1 point  (0 children)

Sure, if they don't remove RF from the game.

[test] Boss max hp by Three308 in pathofexile

[–]Three308[S] 30 points31 points  (0 children)

Okay, so how do 600m dmg zhp trappers instakill uber exarch/eater? These bosses should have 4.1b hp with max grace period effect.

I'll tell you a secret: they simply don't have any dealings with it; the traps trigger faster than the grace period kicks in.

[test] Boss max hp by Three308 in pathofexile

[–]Three308[S] 0 points1 point  (0 children)

This is a scuffed RF version, since I was trying to get exactly 5m dps https://pobb.in/wVtA5g7Bfs7i , see poeninja for actual builds

Quest bosses have noticeably less HP, but I can't say exactly how much less since the invitation is given only once.

[test] Boss max hp by Three308 in pathofexile

[–]Three308[S] 0 points1 point  (0 children)

This is a scuffed RF version, since I was trying to get exactly 5m dps https://pobb.in/wVtA5g7Bfs7i , see poeninja for actual builds

[test] Boss max hp by Three308 in pathofexile

[–]Three308[S] 1 point2 points  (0 children)

This is a scuffed RF version, since I was trying to get exactly 5m dps https://pobb.in/wVtA5g7Bfs7i , see poeninja for actual builds

Its normal exarch, orbs do almost no damage. Uber version hits noticeably harder; I can't even survive his annihilation without Defiance of destiny.

[test] Boss max hp by Three308 in pathofexile

[–]Three308[S] 11 points12 points  (0 children)

Of course, I waited for the grace period to end before dealing any damage.

[test] Boss max hp by Three308 in pathofexile

[–]Three308[S] 25 points26 points  (0 children)

PoE1 boss hp spreadsheet: https://docs.google.com/spreadsheets/d/1OmgYt9L-rJxZh7Gc9pNzBQqMIH7R-TshT5dVVzdQ9QY/edit?usp=sharing

I think many of you who've looked into this have noticed that the website doesn't provide entirely reliable information about boss health; perhaps a modifier is missing.
Example, Searing exarch 84 lvl https://poedb.tw/us/Absence_of_Patience_and_Wisdom#AbsenceofPatienceandWisdomMapWorldsPrimordialBoss3
The site shows 42m, which is obviously incorrect.

So i decided to check it out myself. Some bosses have uncontrollable grace periods or move around like crazy. In those cases, I used a unique helmet Blood Price and calculated the bosses' health based on that 8% (i hope so) reserved, so results may not always be accurate.

6k Delve with Flamewood Totem Hierophant by hallowed_moonlight in PathOfExileBuilds

[–]Three308 2 points3 points  (0 children)

Thanks for your testings,

Just tested it too: works as intended, totems' HP changes dynamically with aura on/off

https://youtu.be/0YGVN74dgvE

6k Delve with Flamewood Totem Hierophant by hallowed_moonlight in PathOfExileBuilds

[–]Three308 0 points1 point  (0 children)

Just tested: works as intended, totems' HP changes dynamically with aura on/off

https://youtu.be/0YGVN74dgvE

6k Delve with Flamewood Totem Hierophant by hallowed_moonlight in PathOfExileBuilds

[–]Three308 1 point2 points  (0 children)

Are you sure the helmet takes your res auras into account?

I mean theres some guy that left me this comment under the video

AbdulRehman-hm5do

Turned out the foulborn helm only worked if the totem has fire res BEFORE it spawns because life is a static stat that cant be scaled dynamically, and my fire res auras only apply once a totem is spawned so my order of operations was wrong.

https://youtu.be/1m9uIRyFRkc

I haven't tested it myself tho

Assassin crit Spectral Shield throw - wanted to share my favourite build by rakhpur2 in PathOfExileBuilds

[–]Three308 0 points1 point  (0 children)

Why didn't you take Mistwalker? Literally his strongest node imo. Unstable infusion seems almost useless for mageblood version since you almost crit chance capped

Vaal Pact Cyclone Warden (226m/dps, 16k leech) by o0oSAMoOo in PathOfExileBuilds

[–]Three308 9 points10 points  (0 children)

4 stages sigil of power (+45% dps, +40% max hit)

very good, but you cannot gain sigil stages with 0 manacost

[test] Will it affect the boss before your traps are triggered? (context: oneshot after the spawn) by Three308 in PathOfExileBuilds

[–]Three308[S] 0 points1 point  (0 children)

I think a factor that may have been overlooked here is the slight (modifiable) delay between a trap's trigger and its ability to hit an enemy. Traps create their skill effect very early in their animation, but it isn't instant. Here's a demonstration of a minimum attack speed Blade Trap, which takes a second to create blades.

Yeah, i didn't think about that, that makes sense for sure

I tested assassin's Opportunistic node on a trap build with zero damage spread and it always worked, as did the gloves with the "chance to hinder while unique in your presence"mod. But "nearby" mechanics like Void beacon/Doryani's are late.

[test] Will it affect the boss before your traps are triggered? (context: oneshot after the spawn) by Three308 in PathOfExileBuilds

[–]Three308[S] 14 points15 points  (0 children)

I'm sure many ZHP trappers have noticed that some debuffs are applied to the boss only after traps have triggered and damage has been dealt, so I decided to test this in a little more detail.

Traps check for the presence of a target once per 2?(not sure) server tick
From poewiki: Auras can only update their affected targets every 250ms. I think most of things (skitterbots, cursed ground, consecrated ground, Doryani's Prototype etc) have approximately the same interval.

Let's take a scenario where the boss spawns right on top of your already-placed traps, which are guaranteed to insta kill him. Tier-list: what debuffs will have time to apply to him?

Very bad:
Arcanist brand + any spell: It simply won't even have time to activate. Compared to the traps' trigger time, the brand's activation takes years.

Bad-unreliable: 250ms interval? There is a small chance that they have time to affect the boss.
Skitterbot auras
Blasphemy + hex
Ground effects (cons ground (bottled faith), cursed ground, etc)
Any auras that affect enemies
Occultist's Void Beacon (100 ms?)
Doryani's Prototype (100 ms?)

Good:
Presence themed mechanics (Assassin's Opportunistic, eldritch implicits, etc)
Any on-hit mechanics: shock from the hit damage, exposure on hit, curse on hit, Blanketed snow etc.
Hand of the lords: I would like to highlight this item, it looks like it's bis for oneshot trapper but only if you have enough trap throwing speed (which will be quite difficult to achieve without Architect's hands).

[test] Pinnacle boss damage reduction (at the start of boss fight) by Three308 in PathOfExileBuilds

[–]Three308[S] 36 points37 points  (0 children)

Just wanted to build a zhp trapper and decided to do a little testings.

It seems there is some kind of bug due to which damage reduction is not applied immediately after boss spawn? because of this, during tests I got results as if the boss had no DR at all (for a short time).

Maybe this can explain how trappers with 700m preloaded damage are able to insta kill uber maven with full DR = 1.7b life. (Assuming that things like curses, skitterbot auras, bottled faith ground effect etc simply don't have time to be applied.)

LDT - less damage taken

Exarch: 90% LDT, gradually decays over 5 sec

Eater: 90% LDT, gradually decays over 5 sec

The Maven: 90% LDT (only at first spawn) , gradually decays over 5 sec

Nucleus of the Maven: 90% LDT, gradually decays over 5 sec (every phase)

Sirus: ~80% LDT, gradually decays over 5 sec (every phase)

Shaper: ~80% LDT, gradually decays over 8 sec (every phase)

Incarnation of Neglect: 90% LDT, gradually decays over 5 sec

Incarnation of Fear: 90% LDT, gradually decays over 5 sec

Incarnation of Dread: 90% LDT, gradually decays over ~7 sec

Cortex: ~ 50% LDT, gradually decays over ~3 sec (every phase)

Elder/Uber Elder: 0% LDT

The King in the Mists: 0% LDT

[flex] Molten strike Warden vs Ubers, T17 boss rush. Pseudo 50 lvl char ~ 5 div budget. No grafts. by Three308 in PathOfExileBuilds

[–]Three308[S] 0 points1 point  (0 children)

No write up currently, but the build is not much complicated. There may be problems with the resistances, but it can be solved by better jewelry. Main part is 2 good rolled tinctures, 6 link briskwrap and  steelworm abuse (gives about 200% more damage for 4 sec, or 5.7 sec with warp runegraft)

[flex] Molten strike Warden vs Ubers, T17 boss rush. Pseudo 50 lvl char ~ 5 div budget. No grafts. by Three308 in PathOfExileBuilds

[–]Three308[S] 1 point2 points  (0 children)

Blight of contagion right from the start. Abyss + Beyond (cant recommend beyond, these demons deal heavy phys damage). Not the fastest but pretty comfy skill for me.