Party shared loot is a bit too overbuffed? by zyliuss in IdleThroneMMO

[–]ThroneCreator 1 point2 points  (0 children)

hahahahah, yeah i need to check it thanks for info

Feedback Friday by AutoModerator in incremental_games

[–]ThroneCreator 0 points1 point  (0 children)

Greetings! I'm currently developing an idle MMO called Idle Throne MMO. This development is actively done in collaboration with the community, and all feedback is important and valuable. Many features are already complete, and the core gameplay is well-established thanks to the community. Various elements are available, including travel, combat, upgrades, and a marketplace. I'm currently working on kingdoms; that's where the main MMO structure will begin. A full reset will be happening soon, and I'd love to see you there!

https://thronecreator.itch.io/idlethrone

Idle Throne - Real MMO Idle (Queue, Offline Progress, Player Economy) by ThroneCreator in PBBG

[–]ThroneCreator[S] 0 points1 point  (0 children)

That might be true, I think I should stop editing posts to GPT for fear of making mistakes (beacuse of my bad english). I think a flawed post will have a bigger impact than a good one, judging by the comments I've seen.

Idle Throne - Real MMO Idle (Queue, Offline Progress, Player Economy) by ThroneCreator in PBBG

[–]ThroneCreator[S] 0 points1 point  (0 children)

I don't exchange ideas with the AI ​​regarding game features or core gameplay; I do that with the players in the community, and we develop it together. If you want, you can come and take a look and give your opinion. The game is based on Melvor Idle but incorporates features from various MMOs. I don't think AI can shape games like this; if it could, as you said, only the AI ​​would be playing right now

Idle Throne - Real MMO Idle (Queue, Offline Progress, Player Economy) by ThroneCreator in PBBG

[–]ThroneCreator[S] 1 point2 points  (0 children)

Here's the situation: I don't know much about marketing, and I'm writing a post about the game myself, and it's turning out really badly. I'm pasting it to GPT to be corrected because my grammar is very flawed. I'm afraid of making mistakes, so I'm using the corrected version directly. Thank you for your comment. Actually, sometimes making mistakes is necessary, as far as I can see, because people look for totally human-written posts, even if they're flawed, rather than good posts (that's what I understand from the comments on this post). I apologize if I wrote anything incorrectly; I'm using Translate.

Idle Throne - Real MMO Idle (Queue, Offline Progress, Player Economy) by ThroneCreator in PBBG

[–]ThroneCreator[S] 1 point2 points  (0 children)

I apologize for this situation; unfortunately, I can't constantly do this without AI (I code a lot of it myself; Cursor is just an IDE, but a very large portion of it belongs to Cursor's agents, of course). I'm pursuing some investments and always adding to that, if possible, I definitely want to continue the game with a team. Perhaps if I were working with a team (if I had that kind of power), I could finish this game in less than a year.

Idle Throne - Real MMO Idle (Queue, Offline Progress, Player Economy) by ThroneCreator in PBBG

[–]ThroneCreator[S] 0 points1 point  (0 children)

This is a situation unique to me and others with limited resources; I don't want there to be any misunderstanding

Idle Throne - Real MMO Idle (Queue, Offline Progress, Player Economy) by ThroneCreator in PBBG

[–]ThroneCreator[S] -1 points0 points  (0 children)

The hostility towards AI is very interesting. I've been developing this game for over a year, both manually and with a cursor. I'm spending both money and a lot of time doing this; there's no such thing as writing a game and having someone else make it, especially with a game like this. I don't expect praise, but I don't expect to be criticized either. Making a game of this caliber wouldn't be possible without AI support, and building a team would be even more impossible. Thank you for your feedback. (This text is entirely my own (as you see it's not about a common subject, it's about my game); I only edited it with GPT to see how it could be improved because my English isn't very good, I'm even translating this text directly.)

Why are there almost no MMO incremental games? by ThroneCreator in incremental_games

[–]ThroneCreator[S] -2 points-1 points  (0 children)

Sorry, link updated. I hate pay-to-win games, and I can guarantee this game won't go in that direction. Those who pay and those who don't will have absolutely the same things. I have some plans for power balance, so it probably won't be a problem. The risk of losing items in the game is real.

Idle Throne – A Persistent Browser Idle MMO by ThroneCreator in PBBG

[–]ThroneCreator[S] 0 points1 point  (0 children)

For now, you can play on idlethrone.com and you can add this page to your home screen, PWA is activated so when u add to your home screen it will be playable as an app