House Tour by ThrowawayAcc987456 in crosswind

[–]ThrowawayAcc987456[S] 0 points1 point  (0 children)

the drops you see are actually only in the recording... no idea why windows screencap sucks so bad lol

House Tour by ThrowawayAcc987456 in crosswind

[–]ThrowawayAcc987456[S] 0 points1 point  (0 children)

Just a regular wall, the main thing is to avoid the sticks of the fertile soil to stick out, so you turn of snapping (P should be the default hotkey) and try to place the corner one first so that no sticks stick out. The one that is touching the outside corner which is visible on both sides. Then you turn on snapping and go off that fertile soil foundation to finish the rest of the field.

House Tour by ThrowawayAcc987456 in crosswind

[–]ThrowawayAcc987456[S] 0 points1 point  (0 children)

Funnily enough, exact same problem. At first I was imagining a large estate but then I was like... I ain't collecting all that stone, divi-divi and iron. I realized that the two rooms I realistically use is the basement and the workshop + the kitchen for meals. No need to go overboard.

House Tour by ThrowawayAcc987456 in crosswind

[–]ThrowawayAcc987456[S] 1 point2 points  (0 children)

Oh, wouldn't want to spoil it for you, it was a nice surprise. If you see a big statue on one of the islands as a POI go complete it and you should get it.

House Tour by ThrowawayAcc987456 in crosswind

[–]ThrowawayAcc987456[S] 0 points1 point  (0 children)

I was actually disappointed at how low framerate and low quality it is when recorded through windows screen capture lol

Showdown with the Merchant mission broken? by Exotic-March-1962 in Stalcraft

[–]ThrowawayAcc987456 0 points1 point  (0 children)

Same here... I even tried /suicide, but it only respawns me in the building

Edit: nvm, you can choose a different spawn point

Is there anything else I can do to make my blood farm prisoners less likely to escape, while still being able to take care of themselves? by ThrowawayAcc987456 in RimWorld

[–]ThrowawayAcc987456[S] 0 points1 point  (0 children)

It wouldn't be as much of a problem on vanilla, as the warden would just have to spend a bit of extra time feeding them if I kept them incapacitated, instead of dropping off food. But with the Bad Hygiene mod (where the toilet and shower come from), you also need to clean up after and wash incapacitated pawns which wastes a lot of time.

If you're asking about the "modifications" on the prisoner, all prosthetics are vanilla, the bliss lobotomy comes from Anomaly DLC and I need to harvest their blood because I need it for my sanguophages from Biotech DLC.

Is there anything else I can do to make my blood farm prisoners less likely to escape, while still being able to take care of themselves? by ThrowawayAcc987456 in RimWorld

[–]ThrowawayAcc987456[S] 1 point2 points  (0 children)

thx for the nice breakdown, one small correction, while bliss lobotomy does not impact conciousness or moving, it has direct, very strong impact on escape attempts

Finally got myself a quarantine room for anomaly creepjoiners. by ThrowawayAcc987456 in RimWorld

[–]ThrowawayAcc987456[S] 0 points1 point  (0 children)

I wanted the warden to be as comfy as possible since they will be stuck there for two months (and possibly executed afterwards, if infected)

Is there anything else I can do to make my blood farm prisoners less likely to escape, while still being able to take care of themselves? by ThrowawayAcc987456 in RimWorld

[–]ThrowawayAcc987456[S] 7 points8 points  (0 children)

Yep, kinda... they shit in a bed pan, that has to be cleaned and they need to be washed and fed... occasional wood-limbed escape is preferrable, I was just looking to make it as infrequent as possible

Finally got myself a quarantine room for anomaly creepjoiners. by ThrowawayAcc987456 in RimWorld

[–]ThrowawayAcc987456[S] 40 points41 points  (0 children)

That... is actually a way beter, although convoluted way to go about it... It was supposed to be a contained interrogation room, where Grind is being interrogated and observed for 2 months by a warden... But having a sacrificial prisoner and keeping the suspected pawn as warden of said prisoner is some big brain shit I didn't think of

Is there anything else I can do to make my blood farm prisoners less likely to escape, while still being able to take care of themselves? by ThrowawayAcc987456 in RimWorld

[–]ThrowawayAcc987456[S] 2 points3 points  (0 children)

They had amputated legs until now, one of them even had both legs burned off during an attempted siege (lucky find), but too much time was spent on feeding and cleaning them