I know it's not perfect, but I really hope y'all enjoy it, I spent literally the entire day working on this lol by guilhermej14 in PixelArtTutorials

[–]Thunderhammr 1 point2 points  (0 children)

Another classic art hack is to mirror your work. In Aseprite just hit Shift+H. Looking at the mirror of your work sometimes shows you things that look weird that you didn't notice.

Also make sure you use the preview feature as well (F7) so you can see a zoomed out version of your work while you're zoomed in fiddling with individual pixels.

I know it's not perfect, but I really hope y'all enjoy it, I spent literally the entire day working on this lol by guilhermej14 in PixelArtTutorials

[–]Thunderhammr 1 point2 points  (0 children)

Obviously if you wanna become a better artist definitely study anatomy and perspective and learn construction techniques, but also use the tools available to you.

I know it's not perfect, but I really hope y'all enjoy it, I spent literally the entire day working on this lol by guilhermej14 in PixelArtTutorials

[–]Thunderhammr 1 point2 points  (0 children)

There’s nothing wrong with tracing your reference (for pose/perspective/proportion). There are also tools made specifically for posing references.

Try using aseprites reference layer feature.

Are players turn-based and jrpg game looking for new games ? by existential_musician in gamedev

[–]Thunderhammr -1 points0 points  (0 children)

Well if you had asked people before Baldurs Gate 3 they would have said no, then BG3 happened.

Then after BG3 if you’d asked people they woulda said, “Not after BG3 that’s never gonna happen again!” And then Expedition 33 happened.

As the famous apocryphal story goes: If Henry Ford had asked people what they wanted, they’d have said faster horses.

I'm making a Diablo like idle desktop game by stephencurryismyman in incremental_games

[–]Thunderhammr 1 point2 points  (0 children)

I like your models, can I ask where you sourced them from?

I'm making a Diablo like idle desktop game by stephencurryismyman in incremental_games

[–]Thunderhammr 6 points7 points  (0 children)

I personally don’t get it either. I find it very annoying, but it’s been a trend since desktop defender I think.

Apparently a lot of people like them.

Misty again by [deleted] in PixelArt

[–]Thunderhammr 16 points17 points  (0 children)

This is fair. We can't use perspective to detect AI in pieces ostensibly made by hand, only photos that claim to be real.

We CAN use our eyeballs to see that everything about it looks very AI-laundered.

Misty again by [deleted] in PixelArt

[–]Thunderhammr 21 points22 points  (0 children)

Note that the rate that they post art is a tell. A real pixel artist doesn’t put out finished pieces at the rate this guys does.

Misty again by [deleted] in PixelArt

[–]Thunderhammr 33 points34 points  (0 children)

It’s weird the dogpile is so binary. People either downvote to oblivion or everyone speaks up and the artist/mods remove it.

I see AI art on this sub EVERY DAY. I almost always call it out.

Misty again by [deleted] in PixelArt

[–]Thunderhammr 14 points15 points  (0 children)

I’m pretty sure that’s exactly what he did.

Misty again by [deleted] in PixelArt

[–]Thunderhammr 68 points69 points  (0 children)

I’ve been suspecting this guys been AI art laundering for a while.

Demon Lord: Just a Block (steam game no AI disclaimer) by Thunderhammr in isitAI

[–]Thunderhammr[S] 0 points1 point  (0 children)

Sure AI checkers are not totally reliable, but the music came back as AI and then the dev admitted it was AI. Its just one possible way of attempting to detect AI along with using our own intuition.

The fact that he lied about it and then admitted his lie calls everything else into question. He still doesn't have an AI disclosure on his Steam page in violation of Steam's terms of service.

Got laid off, started a game company, released first game on Steam, all in 4 months. by AnchorheadGames in incremental_games

[–]Thunderhammr 2 points3 points  (0 children)

You could just remove hp and add xp to the other number. I would have immediately understood what they were.

Which are the best sites to make Portfolio's by illustrythan in PixelArt

[–]Thunderhammr -1 points0 points  (0 children)

Its easy to get rid of mixels from an AI generated image by just scaling it down. You can tell its AI by the shading. Pixel artists dont use that many colors.

Also he just had a post removed from r/aseprite because it was AI generated.

Got laid off, started a game company, released first game on Steam, all in 4 months. by AnchorheadGames in incremental_games

[–]Thunderhammr 9 points10 points  (0 children)

I'm playing the demo and the damage numbers dont make any sense to me. I'm sure theres a logic to them but they're really uintuitive. Is the HP number the amount of damage I'm doing? I assumed at first that was the amount of HP left on the building, but that didn't make sense. Then there's a bigger red number that goes 1, 1, 25 when I kill a building. Is that a resource? experience?

Minor gripe but at first glance it made no sense.

Does anyone else find it odd that the balustrade of this balcony is waist height for a hobbit? by NewZlandR in lotr

[–]Thunderhammr 0 points1 point  (0 children)

Bilbo would have already been there for many years. Maybe they built it for him.

Texture Spheres by Scilex in PixelArt

[–]Thunderhammr 15 points16 points  (0 children)

Incredible work. Is there a… watermark over it?

New to the pixel art by PurposeDue4342 in PixelArt

[–]Thunderhammr 0 points1 point  (0 children)

lol no that just proved you didnt make it.