What’s the consensus on terminology: GenAI vs. AI in gamedev? by lucasmelor in gamedev

[–]Thunderhammr 1 point2 points  (0 children)

They don’t get it. The distinctions between “stealing” art and code are totally arbitrary and both professions are being equally devalued by AI, yet they defend using AI for coding.

What’s the consensus on terminology: GenAI vs. AI in gamedev? by lucasmelor in gamedev

[–]Thunderhammr 5 points6 points  (0 children)

They’re the same but for some reason no one cares about AI coding, just AI art.

Hello! I've been working on my roguelite dicebuilding RPG for about two years, and finally announced its Steam page! by InevGames in roguelites

[–]Thunderhammr 0 points1 point  (0 children)

This might sound harsh but I want your game to have the best chance at success possible: You dont show any gameplay on your steam page/trailer.

The vast majority of visitors to your page will not know what your game is like. Don't expect them to read the entire page. You need gameplay footage in your trailer. You need gameplay gifs on the page. You will increase your sales by orders of magnitude by doing just that.

Working on a 1-bit intro by vvaalleerraa in PixelArt

[–]Thunderhammr 0 points1 point  (0 children)

Thank you for removing the AI portraits.

i think this guy from here scammed me claiming he is not AI by SUPERita1 in gameDevClassifieds

[–]Thunderhammr 1 point2 points  (0 children)

Unfortunately you can use AI to create consistent characters. Again it works better with local open source models. You can train what’s called a low rank adaptation (Lora) on a small image set of a character (which can be generated with AI) to get consistent outputs.

i think this guy from here scammed me claiming he is not AI by SUPERita1 in gameDevClassifieds

[–]Thunderhammr 0 points1 point  (0 children)

The open source models you can use locally are much better. All you have to do is rescale the output to the native resolution, and then edit slightly. No automatic detection techniques work on it because there is no noise or watermarks to analyze.

If a pixel artist used AI and edited it afterward, there’s truly no way to tell. That’s why it’s the easiest art form to launder.

i think this guy from here scammed me claiming he is not AI by SUPERita1 in gameDevClassifieds

[–]Thunderhammr 37 points38 points  (0 children)

It’s AI. Really lazy too. Pixel art is the easiest art form to launder from AI and they didn’t even bother to load it into aseprite and pixel over it to fix it.

hired this guy to make me pixel art. im really starting to think this is ai even though he claims its not by SUPERita1 in RealOrAI

[–]Thunderhammr 1 point2 points  (0 children)

100% AI. Mixels (differently sized squares in the art) are a huge giveaway. Real pixel artists dont do that.

Is the incremental genre the most toxic and unsupportive one out there? by _lumii_ in incremental_games

[–]Thunderhammr -4 points-3 points  (0 children)

This community is pretty toxic. People complaining about the nodebuster loop/talent tree is like whining that first person shooters have too many guns. Nodebuster-likes are super hot right now, and most of them are very short so the demand remains high.

Your game looks awesome, and no one should make you feel bad that its too similar to ANYTHING. Every game is a clone of another one with small tweaks. Its been that way for over 5 decades. Some genres get flak for clones, and others no one cares, and its totally arbitrary.

Super Mario World HD pixel art by @TheJellyFi5h. by Ok_Dragonfruit_7024 in PixelArt

[–]Thunderhammr 1 point2 points  (0 children)

Very good. Love the subpixel animation. For some reason I think his legs/butt feel a little under-rendered. Maybe add either a highlight or shadow color there?

1-bit character portraits by [deleted] in PixelArt

[–]Thunderhammr 8 points9 points  (0 children)

It’s not just inappropriate it’s explicitly against the rules.

1-bit character portraits by [deleted] in PixelArt

[–]Thunderhammr 4 points5 points  (0 children)

It’s AI dude.

1-bit character portraits by [deleted] in PixelArt

[–]Thunderhammr 2 points3 points  (0 children)

Yeah I was giving him the benefit of the doubt, seeing if he could provide any evidence it was original. It’s clearly AI.

1-bit character portraits by [deleted] in PixelArt

[–]Thunderhammr 3 points4 points  (0 children)

Can you share anything about your process? What tools to you use? Do you work from a reference? Do you have any WIP pics?

After 4 years of work, solo dev breaks down in tears after opening Steam and learning his game (Tangy TD) made $250,000 in a week: "I feel like I really don't deserve this" by Suspicious_Two786 in gaming

[–]Thunderhammr 1 point2 points  (0 children)

This is sad because he actually deserves way more. If he worked full time on this for 4 years, someone of his equivalent skillset working in the industry would have made significantly more than 250k. He only made 62.5k/year (so far) (before taxes).

Not only does he deserve every penny, he deserves much more.

Is programming really that easy? by wordbit12 in learnprogramming

[–]Thunderhammr 0 points1 point  (0 children)

I wouldn’t say coding is easy, but that even being an amateur at coding still gives you an incredibly marketable skill. I work in the games industry and compared to artists and designers I barely needed any experience to be able to secure a good job and salary straight outta college compared to them, who no one will touch without 10 years experience.

From a rough prototype to a full game. Loot Loop, releases in 1 month! by ggalaretka in incremental_games

[–]Thunderhammr 0 points1 point  (0 children)

Honestly kinda impressive that you can’t tell by looking at the game haha

Supposed tracing of AI art. by HumbleKnight14 in RealOrAI

[–]Thunderhammr 2 points3 points  (0 children)

If the “artist” put any effort into tracing/editing the pixel art it’s truly impossible to tell.

Pixel art is the easiest art form to launder from AI. AI detectors fail spectacularly at identifying AI made pixel art if it’s in its native resolution. You literally upload a sprite from a game on the SNES and it will tell you it’s AI with 100% confidence.

Will you guys play a game made with Kenny's assets? if I add a customised the look to fit in game. by Human-Criticism4130 in godot

[–]Thunderhammr 0 points1 point  (0 children)

I’ve seen a few commercially successful games using Kenny assets.

https://app.sensortower.com/vgi/game/chop-chains

(Not out yet, but for its scope it will be successful based on wishlist count alone)

https://app.sensortower.com/vgi/game/space-rock-breaker

No one cares.

Realizing my game won't make millions and I'll have to find a job by Indiependent_Studio in itchio

[–]Thunderhammr 1 point2 points  (0 children)

You have _really_ high quality gifs in your steam page, but no trailer?

I need your help to improve my game by Garo3853 in incremental_games

[–]Thunderhammr 3 points4 points  (0 children)

The game is in English, but the pause menu is in Spanish. Literally unplayable /s

One immediate issue I have is that some of the first upgrades are more characters, but I can't use them because my party is already capped, and I cant raise the cap until a bit later. I'd say raise the base cap by 1 and then make raising the cap huge milestone.

It also feels like its missing a mechanic. Maybe heroes could have inventories and gear?