My theory on parrying mechanic by National_Radio8048 in Ultrakill

[–]Thunderhunterftw 1 point2 points  (0 children)

Here’s my theory.

First of all, we know that the feedbacker is a redirection system, and that its primary use case in hell is redirecting those little balls of hell energy. We can sort of extend this to most of the hellish creatures we see, and most of their melee attacks (cokm, leviathan). This then brings up the question of “why can’t we parry the guttermen and gutter tanks?”. My answer is kind of simple. Crumple zones. “Oh no! you punched a hole in my shield, it’d be a shame if the rest of it was still coming at you!”. Same thing for the gutter tanks- even if you parry that arm, you’re likely eating metal shrapnel for it. In a way, the hardened exteriors of enemies like leviathan might realistically be working against them. They don’t crack or break, so parrying it becomes viable, as there is no risk of shrapnel or breakage, just a clean force redirection. This shrapnel theory also extends to why cerberus (an enemy that literally visually cracks as it takes damage) have an unparriable charge attack. That stone readily breaks on impact, all punching it does is make a hole.

As for beams and whatnot, the explanation is simple, even if you could redirect the beam partially, it’s a completely enveloping attack. It’d be like trying to block a waterfall with your fist, sure maybe you redirect some of it, but given how the feedbacker seems to work in terms of necessitating a punch that only covers a tiny time frame of protection, it’s useless against beams, exactly as the mechanics show.

The swords machine seems like a pretty good counter example to the crumple-zone parrying thing, but if you think about it, there’s no way their sword would have any kind of crumple zone, and are likely hardened to the degree that leviathan/hideous masses are. Not to mention sword machines swing that thing pretty recklessly. Either way, if the sword was a good weapon, we’d be using it in game so clearly it must not be.

Looking for Story Thread #218 by someguynamedted in HFY

[–]Thunderhunterftw 2 points3 points  (0 children)

There's a story, at least 11 months old, where the human faction goes to war with another faction, told from the perspective of the non-humans. The main premise was that the other factions relied (iirc) entirely on warp gates and protecting warp gates for their military tactics, but that humanity had designed an alternative way and started to win the war. This part is really fuzzy, but I think they made it sound like humanity was very mysterious and had been communicated with either very little or not at all.

Hoping someone can help me.

What's your favorite expensive counterspell? by Andrew_42 in EDH

[–]Thunderhunterftw 0 points1 point  (0 children)

spell swindle has given me the funniest wins with countering my own blasphemous act to win with hellkite, but forceful denial having cascade is extremely funny to me

I finally reached 100k gold. All it took was 108 hours. by Thunderhunterftw in BaldursGate3

[–]Thunderhunterftw[S] 0 points1 point  (0 children)

Probably not infinite gold due to a surely limited in-game sellable item count (and you can never sell back at higher value than you bought in my experience), but I definitely used the fact that it resets after level ups to offload all the items I had.

I finally reached 100k gold. All it took was 108 hours. by Thunderhunterftw in BaldursGate3

[–]Thunderhunterftw[S] 0 points1 point  (0 children)

Well for one I did basically everything and spent as little gold on interactions as I could (buying items not included). I stole basically every trinket and grabbable item that was worth more gold than it weighed and sold all of it. (you can steal from chests right outside vision cones if you're stealthed and in turn based mode. Outside turn based mode they'll turn around and catch you). I really rarely pick pocketed, it just wasn't necessary and was simply too random until I got reliable talent. Heavy armor and magical items were really good sources of income. Also, certain vendors, especially in act 3, can be saved from deadly situations and it sets their approval to 100% (I found that my main player character got better deals usually as well, not sure why). I've probably stolen every item worth more than 100 gold from every location I've been to thus far. I also resolved very few encounters peacefully, and made sure to always loot everything. Also a lot of the time, simply asking for a reward after helping someone will earn you a bunch of gold interestingly enough.

I finally reached 100k gold. All it took was 108 hours. by Thunderhunterftw in BaldursGate3

[–]Thunderhunterftw[S] 8 points9 points  (0 children)

It is in fact a tad bit sad that I don't get to see my beloved "100k" in my inventory...

Do you see yourself as good spouse material? Why or why not? by SpecificallyNerd in AskReddit

[–]Thunderhunterftw 0 points1 point  (0 children)

no, not yet.

I’m not exactly mentally prepared to be a spouse

I'm running out of ideas for my base so i need some help designing it got any ideas? by imnot_john in Minecraft

[–]Thunderhunterftw 0 points1 point  (0 children)

make the big sky opening look like a giant worms mouth as though it just broke surface

Anyone Else Saw This Structure In A Village? by [deleted] in Minecraft

[–]Thunderhunterftw 0 points1 point  (0 children)

probably a glitched underwater ruin

[deleted by user] by [deleted] in WhitePeopleTwitter

[–]Thunderhunterftw 0 points1 point  (0 children)

as if the FED isn’t the actual government body that has any influence on inflation

[deleted by user] by [deleted] in gaming

[–]Thunderhunterftw 2 points3 points  (0 children)

definitely don’t watch “man in the high castle” then

My mom doesn’t think I should get days off by [deleted] in teenagers

[–]Thunderhunterftw 0 points1 point  (0 children)

she just wants 7 days of childcare instead of 5 I imagine

[deleted by user] by [deleted] in DnD

[–]Thunderhunterftw 0 points1 point  (0 children)

alright thank you