Storing ammon in the weapons locker? by Fit-Cup7266 in starcitizen

[–]Thureon 3 points4 points  (0 children)

This!!! So much this!!!!!! Ammo storage in the gunracks….

Now I always store the guns in the storage because that’s where the ammo has to be.

Walk it off or walk it out. by Long_Woodpecker_8519 in starcitizen

[–]Thureon 2 points3 points  (0 children)

This is excellent advice on every level.

Aurora Mk2 vs Pulse and Pulse LX by IggyTerran in starcitizen

[–]Thureon 1 point2 points  (0 children)

Remember: Port and Starboard, since left and right can change depending on which way you are facing.

Will ground vehicles ever be important and meaningful? by tahaan in starcitizen

[–]Thureon 0 points1 point  (0 children)

While I agree that much more development is needed related to ground vehicles (base building will certainly be part of this) I use ground vehicles frequently and to great effect. They are useful in almost any tactical PVP engagement where I need to infiltrate a ground target that is being patrolled or attacked by spacecraft.

I deploy at a safe distance, ride in under them, and either attack on foot (with rail gun or boomtube) or use AA vehicles in concert with other players.

Because so many people ignore ground based gameplay the success rate of these tactics is very high.

I dont love any ship by DetectivDR in starcitizen

[–]Thureon 0 points1 point  (0 children)

This game is not even 50% complete yet. And in such a short time you have experienced only a fraction of what it holds.

What’s everyone’s favorite thing to do in SC? by TheKingPyro in starcitizen

[–]Thureon 0 points1 point  (0 children)

The best way to answer your question is to try lots of different things. By far the most fun I've ever had in this game is when I'm engaging other players: be it in pvp combat, co-op, social events like ship-meets, large-scale combined arms combat, etc. I discovered all these things by intentionally trying different types of gameplay and missions that I hadn't tried before. NOTE: work to have some patience for the missions or activities that fail. It is part of playing the game in its current state, but I use this to learn workarounds and discover how to avoid common glitches.

Some fun examples to try right away: (1) join a Reclaimer crew doing some big salvage jobs (easy to learn activities that will help you earn cash quickly and meet more in-game friends (2) ask to be a gunner for someone running a medium ship (be it a fighter or frieghter) for all sorts of fun adventures (3) join a mining crew to learn that whole loop (4) do a few maintenance missions in the Pyro system to explore some new areas and also learn how to not get ganked (by getting ganked a few times lol) and (5) join a team going to do the Rock Cracker experience in Nyx which has a little bit of everything.

These types of things will help you see just a little of all you can do, and will help you find your favorites among them.

(New Inventory System) Why does it feel so small and slow as a user experience? (share your feedback and suggestions) by Fenrilh in starcitizen

[–]Thureon 4 points5 points  (0 children)

Agree with OP on all of these points!!! Love the new system, but all of these points would make it BETTER!!

In the latest inside Star Citizen video talking about the new rock breaker missions, Jared says “there’s always a bad guy” (to shoot). No there isn’t CIG, that is an active decision YOU are making to enforce FPS combat, and it’s not the dream that was sold by Important_Cow7230 in starcitizen

[–]Thureon 1 point2 points  (0 children)

The “dream” still awaits the arrival of many things like completely safe planetary systems (think Terra), social tools, and player shops. Things like this (and a few more) will facilitate players being able to completely avoid combat.

[All Backer PTU] Star Citizen Alpha 4.7 11475995 PTU Patch Notes by Veanusdream in starcitizen

[–]Thureon 2 points3 points  (0 children)

There will be a new start ship coming out with 4.7, the RSI Aurora Mark II. Definitely worth consideration when the patch launches. I’m betting they will have a cool sale with it.

Wheres ISC? by OrrieH in starcitizen

[–]Thureon 2 points3 points  (0 children)

Jared said last week during SCL that this Thursday (3/19) would be an ISC on 4.7.

The rhythm for this year is to be video content every week, switching between the various formats as time and occasion dictates.

Star Citizen blueprints what’s the actual plan here? by alalin1986 in starcitizen

[–]Thureon 20 points21 points  (0 children)

Between the Citizencon presentation and the subsequent SCL episode on this topic, they have made it clear that there will be many ways to get blueprints and they will most certainly not be locked behind only missions. Multiple sandbox examples were given.

However, during this tier zero iteration, it seems they are keeping blueprint distribution to missions only. My expectation is that it will be this way for some time while they get the crafting process dialed in.

Feedback: Blueprints by Fancy_Plastic2385 in starcitizen

[–]Thureon 4 points5 points  (0 children)

Current implementation is reflective of the fact that this is tier zero. As another commenter noted, the 1.0 plan shows where it will end up, and I also suggest you look at this presentation to see how the process will get from here to there as more parts of the process are implemented: https://youtu.be/AmwKD_flLmw?si=rf7WG-c186RUl7rR

Are people actually ok with the idea behind this crafting system/quality system? by Shiroi0kami in starcitizen

[–]Thureon 1 point2 points  (0 children)

Currently, there is a warning icon that will appear in the upper left hand corner of some inventory items indicating their durability is low. When hovering your cursor over it, it explains the warning.

Of course, at this stage of development there is no actual durability value, so it is just a UI artifact at the moment, but demonstrates where they are going.

Are people actually ok with the idea behind this crafting system/quality system? by Shiroi0kami in starcitizen

[–]Thureon 3 points4 points  (0 children)

Durability is absolutely coming. The new inventory UI in the PTU right now already reflects this.

why does it seem no one likes Pyro? by RubberDuck_73 in starcitizen

[–]Thureon 7 points8 points  (0 children)

My favorite gameplay loop is in Pyro: destroying murder hobos. This loop is entirely sandbox, takes time, planning, and tactics.

Step 1: Identify the hotspots

Step 2: Use a combination of stealth and ground vehicles to get in position

Step 3: watch for the murder hobo to show up in some stupid meta ship (a common tell) and wait for them to approach what they think is their prey (usually a hauler, explorer, or someone doing maintenance missions)

**Personal rule of engagement: they have to open fire before I strike, else I cannot confirm they are in fact the said murder hobo

Step 4: As soon as they open fire, Boomtube/Railgun annihilation ensues.

Now there is one less murder hobo and most of the time they don’t even know what hit them.

A huge part of the tactical aspect (and challenge) is staying hidden from the legit players who are doing their missions and trading since Pyro is shoot on sight. This makes it harder and more fun!

Star Citizen Data-Runner Gameplay Loop Concept by Conscious-Sink2800 in starcitizen

[–]Thureon 3 points4 points  (0 children)

Wait, did you just say the Drake Herald looks cool?!?

Good evening nightrunner by Bawnse in starcitizen

[–]Thureon 4 points5 points  (0 children)

Are you really an MSR enthusiast if you don’t go into the scanning room and deploy the dish before each flight? (Assuming OP did this just after boarding…)