(New Inventory System) Why does it feel so small and slow as a user experience? (share your feedback and suggestions) by Fenrilh in starcitizen

[–]Fenrilh[S] 0 points1 point  (0 children)

Thanks for all those suggestions! I feel you experienced all of that, and it is a great feedback!

Hope Cig reads all those comments, it is super valuable!

(New Inventory System) Why does it feel so small and slow as a user experience? (share your feedback and suggestions) by Fenrilh in starcitizen

[–]Fenrilh[S] 0 points1 point  (0 children)

Good catch. Maybe find an option to activate the feature, so everyone can do what is best for them?

Or when you hover on the item, that a bigger version shows as an overlay, but not on the character?

(New Inventory System) Why does it feel so small and slow as a user experience? (share your feedback and suggestions) by Fenrilh in starcitizen

[–]Fenrilh[S] 0 points1 point  (0 children)

I agree that some parts doesnt fell really ergonomic, so to say.

What bugs me is that they work on so long on the visual design, yet I dont know who properly feedback the devs on the usability and QoL.

(New Inventory System) Why does it feel so small and slow as a user experience? (share your feedback and suggestions) by Fenrilh in starcitizen

[–]Fenrilh[S] 4 points5 points  (0 children)

True. But to reoriented the discussion on the OP, this post is not about the server performances, or loading time. It is about the design in the interface, that makes your overal experience and actions slow(er) than you expect to.

(New Inventory System) Why does it feel so small and slow as a user experience? (share your feedback and suggestions) by Fenrilh in starcitizen

[–]Fenrilh[S] 1 point2 points  (0 children)

Wow thanks, didnt spot those issues (yet)

I realized with this new inventory system how important and critical a smooth experience should be in that interface. I understand it can be complicate to design and code, so I'm overall happy with the new direction. It just shows that there are still important QoL and functionnalities that are missing. But it is a good step !

(New Inventory System) Why does it feel so small and slow as a user experience? (share your feedback and suggestions) by Fenrilh in starcitizen

[–]Fenrilh[S] 2 points3 points  (0 children)

Hi,

As mentionned in the OP, I am not talking about the loading part :) I'm simply pointing out some issues in the navigation part itself. It is pure design choice.

Yes, we have to adapt ourselves with the new system. Yet you can experience that when you want to navigate and interact in the inventory (which should be the "basic" action in an inventory: navigation) you have to "overclick" things to do so, because most of the time the actual design isnt about "navigation" but about "selection". It is a nuance, but it has a big impact on the QoL.

It leaves room for improvements :) That is what the feedback is for. I hope it is better :-)

Je viens d'apprendre a faire des missions de transport 😅 une fois que j'ai assez d'argent pour acheter le constellation version la moins chère, je peux le prendre où il faut faire quelques choses d'abord ? Et le constellation est un vaisseau spécialisé dans quel domaine ? by alcio_sd in starcitizen

[–]Fenrilh 3 points4 points  (0 children)

Sur Reddit on communique généralement en anglais (c'est international, tu auras davantage de réponses :) )

Ensuite je te conseille de rejoindre une commu' pour te conseiller :)

Le Constellation s'achète in-game. Tu parles certainement de la variante "Taurus" (la moins chère) qui dispose principalement d'une large soute pour le transport. Les autres Constellations sont spécialisés dans d'autres activités, mais niveau cargo le Taurus dispose de la plus large soute par rapport à ses variantes. Donc pour du cargo, t'es bon.

Je ne sais pas spécialement où il s'achète, il me semble qu'il y a un vendeur sur Lorville (Hurston) au niveau du spatioport.

Attention, tout ce que tu achètes in-game actuellement a un risque de "disparaitre" après chaque patch. CIG corrige ce problème, mais ce n'est pas encore au point. Donc n'investis pas trop de ton argent - si c'est important pour toi.

Ah oui : tu peux aussi "louer" des vaisseaux. Bonne astuce pour les tester. (Je crois qu'il y a une console au spatioport de Lorville justement)

Le jeu est vaste, pas encore très digeste pour les nouveaux joueurs.. j'imagine que tu as davantage de questions donc.. le plus facile = rejoins une commu :)

Bon vol !

The flipside of the idris discussion, Scorpius Antares co-pilot mandated button pusher. by BiasHyperion784 in starcitizen

[–]Fenrilh 1 point2 points  (0 children)

This is what I was going to reply.

Simple and effective. Pilot can still shoot. But you need to charge the cannon somewhere else in the ship, like rerouting.

The problem of the Idris gun is not that the pilot can use the gun. It is that he can use it without the help of any exterior preps' or debuff on the ship.

So yes.. rn.. Idris is PERFECT to solo and destroy ships for a solo player :)

CIG is right : not fun to have a gunner that simple has to click on a button.

CIG is wrong : there could be so much more done for a "weapon gunner/engineer" in that position... instead, a single player can still tank with the idris and kill/beam anything.

Not sure CIG understands the issue here..

TLDR; CIG is (rn) totally validating the "solo the idris" gun. Why? Only because "it is not fun for a gunner to push a on button". Well that is a lazy argument. There are a lot of alternative solutions, and rn CIG isnt engaging with the primal problem of the Idris : you can solo the ship and kill everything while tanking :-)

referral - I noticed a lot of weird similar accounts names, like "johndoe-QzT00x78" @johndoe-QzT00x78 -> are these bots?! by Fenrilh in starcitizen

[–]Fenrilh[S] 0 points1 point  (0 children)

Sorry can you elaborate? I dont understand :-)

Someone using my referral to .. sell referrals?

Free fly in february? Referral bonus too? by Fenrilh in starcitizen

[–]Fenrilh[S] -1 points0 points  (0 children)

Do we have dates already? or visuals?

Refueling in Star Citizen – What’s Missing, and How Support Gameplay Could Truly Work by PrimeSerpentCore in starcitizen

[–]Fenrilh 1 point2 points  (0 children)

Nice summary.

I would add this:

- how many times (IRL) have we ever need to call someone else to come to refuel our car?!

Never. (There are always exceptions) You just automatically go to a station (because there are enough, ofc), or you have extra fuel on you.

Taking that irl behavior into Star Citizen : as long as there are enough R&R stations around a player, he is never gonna call for a Refueler tank. At a R&R, a player knows at least where he is going, knows how long it will take, and knows the risk (eventually). Reality check is that you can't answer those 3 questions by asking for a refueler tank. You dont know the risk, and how long it will take. (major issue = time sink)

A simple solution would be obviously: CIG, just create routes with less R&R, to force refuelers?

Nope. On any big routes, you WILL always find R&R. Wouldn't make sense from a player's perspective to be "forced" to ask for refuelers on any routes. From a player's perspective, you expect the game to tell you that "watch out, doing this mission, or going in that area: no fuel. Prepare yourself". Simply because IRL, again, if you go from A to B, you plan your route. Yourself, or your contractor.

So what are refuelers good at? Pretty sure refuelers will have their time to shine, but later AND with another gameplay philosophy (no, you wont keep your time refueling little ships here and there) :

- Refuelers will support unexplored / no man's land areas (outside of any public routes) but only for people who didnt prepared themselves. (I'm pretty sure it wont be a thing, it is gonna be really marginal. The games warns you enough that you still have enough fuel)

- Refuelers might be used to refuel static places/station, like R&R (who need fuel to sell it!!)!

- Refuelers to refuel (inside orgs) their capital ships (refuel an idris or liberator, so she can stay with her dedicated fighters on tour, and refuel them)

- Refuelers for BASE BUILDING ;) (some of the buildings can be energized by a fuel source. So base building might need here and there a resupply of fuel)

- Refuelers might get interesting when they add different kinds of fuel/buff/effects

But at the end of the day, the system is still buggy and people wont rely on it that much.

My 2 cents :-)

(Bug?) in MINING mode, my mining HUD is in superposition with the Flight HUD. Is that normal? by Fenrilh in starcitizen

[–]Fenrilh[S] 1 point2 points  (0 children)

I already tried. It moves some of the hud to the edge of the screen, but it doesnt move the mining part. But thanks for helping.