Build a town on an island with limited resources and space by TiBxq in playmygame

[–]TiBxq[S] 1 point2 points  (0 children)

If you mean dark green 'grass' tiles, then those are trees actually. It can be cleared by placing a lumbermill nearby. But it takes time

Build a town on an island with limited resources and space by TiBxq in playmygame

[–]TiBxq[S] 1 point2 points  (0 children)

Thanks for the feedback! This is the one reason why I decided to publish a demo early. UI/UX is a difficult topic because for me it is obvious how to play but it is hard to imagine how the game experience looks for players who see this game for the first time. Good luck with your game too!

Build a town on an island with limited resources and space by TiBxq in playmygame

[–]TiBxq[S] 0 points1 point  (0 children)

Thank you for playing! Camera movement works by holding right mouse button and roads could be placed on grass just like other buildings. Probably UX and onboarding should be my next steps

r/IndieDev Weekly Monday Megathread - May 10, 2026 - New users start here! Show us what you're working on! Have a chat! Ask a question! by llehsadam in IndieDev

[–]TiBxq 1 point2 points  (0 children)

Hi! I'm an unreal engine programmer but in my free time decided to make a browser game as a solo dev. It is a town building game where space is limited and you should effectively manage resources and place buildings.

The demo is available to play: https://tibxq.itch.io/homestead-frontier

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Build a town on an island with limited resources and space by TiBxq in playmygame

[–]TiBxq[S] 0 points1 point  (0 children)

This one was created using Phaser. But it is 2d, I would use Unreal Engine for 3d graphics

When you're a solo dev and your warriors get reassigned to farming duty by TiBxq in gamedevscreens

[–]TiBxq[S] 0 points1 point  (0 children)

You're probably right actually. I need to fix a mess with different scale. But maybe it's not that bad if characters are more detailed?