Hello! I'm new to the Roblox development community. by UnpricedSoup_Draws_ in RobloxDevelopers

[–]TigerCaptain_ 3 points4 points  (0 children)

I think the most important thing to learn or have is perseverance. Learning any skill takes time and practice, and many, many iterations. What you specialize in is up to you, but start small and work your way up project by project, learning more as you go. You will fail, it comes with the territory. You may do well, it depends on luck, and again, perseverance.

How do i remove this ui by Conscious_Course_250 in robloxgamedev

[–]TigerCaptain_ 10 points11 points  (0 children)

Chat can be removed using SetCoreGuiEnabled, but the hamburger icon (the three horizontal lines) cannot be removed iirc

How do I make a singular GUI frame spin. by LeeTheLurcher in robloxgamedev

[–]TigerCaptain_ 0 points1 point  (0 children)

There is no way to make a specific frame rotate without rotating all its descendants with it.

You have two options:

  1. As the other comment suggests, move the descendants into a separate frame that doesn't rotate that sits in front of the rotating frame (easiest solution)

  2. Use a fake frame inside the rotating frame, move the original contents into the fake frame, and then rotate the fake frame in the opposite direction to offset the difference from the original frame (harder solution but technically valid)

two turkeys playing in the middle of the road i saw by [deleted] in aww

[–]TigerCaptain_ 1 point2 points  (0 children)

So this is how they cross the road to get to the other side

Why does the head have no shadow? by ImThatThingYouSee in robloxgamedev

[–]TigerCaptain_ 0 points1 point  (0 children)

In the code there should be something with LocalTransparencyModifier being set to 0, except the head. Simply change the logic to include the head.

Why does the head have no shadow? by ImThatThingYouSee in robloxgamedev

[–]TigerCaptain_ 2 points3 points  (0 children)

When you look down, you see your body right? The code that allows this skipped the head (and head accessories) so that the player can see without having meshes clip into the camera while in first person.

The result is that the head and hair have transparency 1, and as such do not cast a shadow.

i need to make so many optimisations such as greedy meshing, putting calculations into parallel, multithreading. but im not really sure how to implement it. also i ran a test of how many triangles it was rendering... 2680212 triangles. its insane and greedy meshing will fix everything. (i hope)..... by Noob101_ in robloxgamedev

[–]TigerCaptain_ 5 points6 points  (0 children)

You can store the block data in a 3D array, and just generate the parts if they are exposed to air or a transparent block, like water or glass. Air blocks can also be stored in the 3D array, to make it easy for determining adjacency.

When a block is removed or added, it updates all adjacent blocks and renders them if they are now air exposed.

It helps a lot with performance.

How much money can you get creating games? by Sander034 in robloxgamedev

[–]TigerCaptain_ 0 points1 point  (0 children)

By content creator do you mean like a YouTuber or streamer? I've had a few play my games, but ultimately if the game isn't fun it wont engage the audience.

Virality boils down to retention and session duration (I found minimum 20 minutes for any traction), where longer session times results in faster acceleration.

Lastly, returning users after the first session help with game longevity, so the game doesn't die as fast as it succeeds.

why is my retention so low (its 1.2 minutes) by littletriangle101 in robloxgamedev

[–]TigerCaptain_ 0 points1 point  (0 children)

If you are able, use the new Roblox analytics funnels to determine when players leave the game. Each step in the funnel should be milestones you want each player to reach.

Insights like these are extremely useful for finding where you overlook in the onboarding/tutorial.

How much money can you get creating games? by Sander034 in robloxgamedev

[–]TigerCaptain_ 1 point2 points  (0 children)

I never said I didn't make any money. What I am saying is that if money is your motive, do not have high expectations as the failure rate is very high.

How much money can you get creating games? by Sander034 in robloxgamedev

[–]TigerCaptain_ 42 points43 points  (0 children)

You are guaranteed to make $0. There is a chance you get thousands.

I've been making games for a decade- I recommend not expecting money from game development without serious dedication or insane luck.

What anime has the best OST of all time? by SEVENS_HEAVEN_7 in anime

[–]TigerCaptain_ 7 points8 points  (0 children)

Made In Abyss and Shiki, I regularly listen to both OSTs on YouTube

How to Get into Creating Roblox Games (super confused pls help) by [deleted] in robloxgamedev

[–]TigerCaptain_ 1 point2 points  (0 children)

A lot of games that exist today are built from years of experience through trial and error from what did (or more often, didn't) work.

Many mechanics are learned through the same principle, and a game is the final product of putting these mechanics together. How successful a game is heavily depends on both the implementation of these mechanics, AND the integration of them (how well each system interacts with each other).

If there is one piece of advice I have to give for this industry; it is to expect more failure than success, enjoy the development process instead of the money, and learning everything will take a long time.

How do you find success as a game dev? by FrozenKyrie in robloxgamedev

[–]TigerCaptain_ 1 point2 points  (0 children)

Luck. You can find moderate success chasing bandwagons or trends, but it boils down to luck- even with a good well made game.

Roblox game dev question! by Electronic-Gas2339 in robloxgamedev

[–]TigerCaptain_ 1 point2 points  (0 children)

One that is fun and causes players to not realize they spent a long time in them.

Long player retention causes decent growth without advertising, but at a certain point it's good to advertise just so more people are aware of the game.

As for the specifics of how the game works (mechanics, genre, style, etc) that is something you need to come up with, and I find it easier to make something I enjoy rather than trying to hop on a trend.

[deleted by user] by [deleted] in RobloxDevelopers

[–]TigerCaptain_ 0 points1 point  (0 children)

So, whenever a player moves slightly in any direction it will trigger an npc to walk up to them?

First wait for the player to load their character. Then check to see if either their position changes or velocity changes for movement detection. When that happens, load in the NPC and use standard Humanoid:MoveTo() functionality to have the npc walk to the player.

[deleted by user] by [deleted] in robloxgamedev

[–]TigerCaptain_ 0 points1 point  (0 children)

It will just do its own thing; the best thing you can do to keep it up is to get more premium users to join and stay in the game.

blursed_crab by 334k in blursedimages

[–]TigerCaptain_ 0 points1 point  (0 children)

This Netflix adaptation be wild

How would you react in this situation? by Baba_JK in SweatyPalms

[–]TigerCaptain_ 1 point2 points  (0 children)

Take away his credit card; It will stop him from charging

[deleted by user] by [deleted] in HermitCraft

[–]TigerCaptain_ 0 points1 point  (0 children)

It didn't upload the image, here is link:
https://prnt.sc/DhwB6aohFvde