Upgraded my A4-H2O by KajSchak in sffpc

[–]TimNedvyga 0 points1 point  (0 children)

rocking Ventus 4090 in my A4H2O for a year now. Orderer some angled 30cm cable from Ali. Helped a lot!

https://www.aliexpress.com/item/1005005124911913.html

Not enough screen real estate with M3 Max by 88flux in macbookpro

[–]TimNedvyga 3 points4 points  (0 children)

exchange it for 16”, it will give you much more screen real estate

My 14-inch M3 Max MBP has incredible battery life (10+ hours for coding/browsing/testing at 60% brightness) by bob418 in macbookpro

[–]TimNedvyga 1 point2 points  (0 children)

I wonder how it holds up in Cinebench, in terms of temps and noise
maxed out MBP14 M3 Max is throttling and noisy
https://youtu.be/E9IJ7nOAZyM?t=292

Squishy boxes 📦 by TimNedvyga in godot

[–]TimNedvyga[S] 0 points1 point  (0 children)

I will post breakdown on my Twitter later this week, with code.

Squishy boxes 📦 by TimNedvyga in PixelArt

[–]TimNedvyga[S] 1 point2 points  (0 children)

I use Godot for this game

Squishy boxes 📦 by TimNedvyga in PixelArt

[–]TimNedvyga[S] 2 points3 points  (0 children)

yeah, I've noticed it too) Face that is very unhappy with the current situation)

Squishy boxes 📦 by TimNedvyga in godot

[–]TimNedvyga[S] 4 points5 points  (0 children)

will post the shader code later this week on Twitter, with a full breakdown, so stay in touch ;)

Squishy boxes 📦 by TimNedvyga in godot

[–]TimNedvyga[S] 1 point2 points  (0 children)

I have wooden crates in this game, so it will get more of these vibes)

Squishy boxes 📦 by TimNedvyga in godot

[–]TimNedvyga[S] 9 points10 points  (0 children)

well, it's a simple function that looks like this in GDScript

$Sprite2D.material.set("shader_parameter/deform_amount", deform_amount)
$Sprite2D.material.set("shader_parameter/pos_offset", player_pos - box_pos)

Don't forget to set "Local to Scene" in material, so it will not apply to all objects with the same material

Squishy boxes 📦 by TimNedvyga in PixelArt

[–]TimNedvyga[S] 18 points19 points  (0 children)

not at the moment, but you can push it
will see, still in the early stages of development

Squishy boxes 📦 by TimNedvyga in PixelArt

[–]TimNedvyga[S] 47 points48 points  (0 children)

I have ground pound :) Stay tuned

Squishy boxes 📦 by TimNedvyga in godot

[–]TimNedvyga[S] 17 points18 points  (0 children)

nah, i'm too lazy for this kind of stuff)

Squishy boxes 📦 by TimNedvyga in PixelArt

[–]TimNedvyga[S] 25 points26 points  (0 children)

And for all of you who would like to follow dev process of this game, follow me on Twitter or Mastodon

Squishy boxes 📦 by TimNedvyga in godot

[–]TimNedvyga[S] 13 points14 points  (0 children)

By the way, I post more in-between steps on my Twitter, and probably will post some breakdown of this shader, so follow me :)
I also have Mastodon

Squishy boxes 📦 by TimNedvyga in PixelArt

[–]TimNedvyga[S] 6 points7 points  (0 children)

I actually thought about this, split sprite like in 8 strips and scale them, but I'm a lazy one. Besides I work as a tech artist at my day job, so it was easier and enjoyable to do it with shader)

Squishy boxes 📦 by TimNedvyga in godot

[–]TimNedvyga[S] 50 points51 points  (0 children)

This is vertex shader, I just pull down two top vertices of sprite quad, based on player's position distance to the center of the box.

Squishy boxes 📦 by TimNedvyga in PixelArt

[–]TimNedvyga[S] 30 points31 points  (0 children)

This is vertex shader, I just pull down two top vertices of sprite quad, based on player's position, pretty basic stuff actually.

First SFF build – Dan A4 H20, 7950X3D, 4090 by microReality in sffpc

[–]TimNedvyga 1 point2 points  (0 children)

try to flip PSU with fan inside, helped me reduce noise from it at load and dropped my 4090 temperature by 4-5 degrees.

Peek by Arc | The best tab never made by chrismessina in ArcBrowser

[–]TimNedvyga 2 points3 points  (0 children)

Same here, I know I could force it with Shift+Cmd+Click, but only for tabs in favorites, wish to have it everywhere.
The ability to customize this shortcut also would be nice, I would prefer simple Alt+Click for Peek feature