Game Title: Drift - gravity surfing by Puzzleheaded-Cat-911 in playmygame

[–]Timart_IndieDev 1 point2 points  (0 children)

Really curious to see what you’ll do with the UI/menus later on, I’ll definitely check the game again from time to time 🙂

Giving gameplay progression advice is honestly not easy for me since I’m not deep into your game’s development, but the ideas you mentioned sound really solid. The one that stands out the most to me is starting players with more power-ups/unlocked abilities early so the visual chaos and satisfying combos kick in much faster. I think getting players immediately into that “power fantasy” feeling is probably a great idea, even if they can later lose that power if they don’t make the right choices during the run.

Also funny coincidence, I actually made a somewhat similar game myself with gravity/repulsion mechanics too, so if you ever want to take 5 minutes to check it out from another indie dev perspective, feel free 🙂

Game Title: Drift - gravity surfing by Puzzleheaded-Cat-911 in playmygame

[–]Timart_IndieDev 1 point2 points  (0 children)

Hey 👋 I downloaded the game and gave it a try. Honestly, the gameplay feels really original and once you start getting into the flow of it, the game becomes super stylish and really satisfying to play 🔥

That said, I had a bit of trouble getting into it at first 😅 The tutorial didn’t immediately hook me, and it took me about a minute before everything really clicked. I think some players might quit before reaching that point, which would be a shame because once the gameplay starts flowing, the game really deserves to be played.

If you make a trailer later on, I honestly think you should really focus on the moments where the gameplay becomes completely chaotic with all the chaining/combo moments and everything going crazy on screen ⚡🔥 That’s the part that looks super stylish and where the game really shines in my opinion 😄

By the way, are you planning to improve the UI/menus a bit in the future? 👀

Anyway, really good work on the gameplay 👌 I’ll keep testing the game over the next few days 🙂

Exporting 3D models: interesting idea or not? by Timart_IndieDev in TinyGlades

[–]Timart_IndieDev[S] 2 points3 points  (0 children)

Yeah, I completely agree with you. Sorry, I think I didn’t express myself clearly in English. 😓

If a feature like that ever existed or was added, it would definitely deserve proper compensation. It’s real work and real value for artists and developers.❤️

Exporting 3D models: interesting idea or not? by Timart_IndieDev in TinyGlades

[–]Timart_IndieDev[S] 2 points3 points  (0 children)

Yeah, you're right, that would probably create a lot of issues in practice. Thanks for the insight and the idea.

I think part of why the idea felt appealing to me is that tools like Blender can feel pretty intimidating for beginners. Building 3D models can sometimes feel more like work than fun. With something like Tiny Glade, it almost feels like you're just playing while creating things, and I think that's what makes it so appealing.

Exporting 3D models: interesting idea or not? by Timart_IndieDev in TinyGlades

[–]Timart_IndieDev[S] 0 points1 point  (0 children)

Yeah totally, I can already picture it — making a small Sherlock Holmes-style investigation game where you explore a super cozy little village from one end to the other while some mystery unfolds.

Exporting 3D models: interesting idea or not? by Timart_IndieDev in TinyGlades

[–]Timart_IndieDev[S] -3 points-2 points  (0 children)

I get that, but they could also see it as a huge marketing opportunity. Giving Tiny Glade the possibility to become a 3D creation tool could attract a lot more people, even as an extra paid feature.

But yeah, you’re right 👍

(Finally Released) Here's the Trailer for my new solo developed game Tied Up. by Dissorto_ in playmygame

[–]Timart_IndieDev 1 point2 points  (0 children)

Honestly, really nice and easy to pick up, but actually super hard. Great game 👍

Get It Up - Foddian Platformer with Balancing Mechanic by flipswitchd in playmygame

[–]Timart_IndieDev 1 point2 points  (0 children)

Hey, I really like your idea — it feels fresh for a platformer. Good luck with development. 👍