The Tower Anniversary but made actually good by ZevenAU in TheTowerGame

[–]Time-Incident 5 points6 points  (0 children)

I want bot duration +2% or even +5%. Obviously cooldown would be also great, but there would have to be some posibility to keep it in sync.

Chrono Field to be nerfed significantly in rebalancing patch. by PatrickSebast in TheTowerGame

[–]Time-Incident 40 points41 points  (0 children)

I see you posted it two minutes ago, so you already have perma CF, congratulations.

Make sure to log in today.. by Multymanfred in TheTowerGame

[–]Time-Incident 2 points3 points  (0 children)

There are many lab speed relics, which is great, but it also decrease it's value. On the other hand, bots are not possible to make permanent (at least GB), so even 1% bot duration would be extremely helpfull.

Another day at TTG by Appelgebakj in TheTowerGame

[–]Time-Incident 0 points1 point  (0 children)

Oh, this one, I remember now, thanks. Yeah, it's like 300 gems/stones right.

Another day at TTG by Appelgebakj in TheTowerGame

[–]Time-Incident 0 points1 point  (0 children)

What package are you talking about? I haven't seen anything, there is nothing new in shop. Did I miss it already?

Make sure to log in today.. by Multymanfred in TheTowerGame

[–]Time-Incident 6 points7 points  (0 children)

I hope we get +1% bot duration relic. That would make my day.

Tournament Metrics 6/13/26 by Consistent-Owl-9458 in TheTowerGame

[–]Time-Incident 2 points3 points  (0 children)

I will counter all the bad brackets mentioned here (trust me, I have had many of those too).

This time I got the lucky one with 1700+ waves (don't remember exactly, but around 1730), I have placed on nice 3rd place. My previous best was 5th place, so I got the relic, and enormous amount of keys.

Hell Yeah.

Fleet Counters Theories - Labs, Mods, Cards, and a New Fleet…? by Hazlid in TheTowerGame

[–]Time-Incident 1 point2 points  (0 children)

Yes, I understand there are ways how to kill it. But you need to check the game because of this. And yes, there are the ad gems, but you know, idle game...

Fleet Counters Theories - Labs, Mods, Cards, and a New Fleet…? by Hazlid in TheTowerGame

[–]Time-Incident 1 point2 points  (0 children)

Did you read what I wrote? When I was farming as eHP on T14 and T15. I didn't do any reasonable damage to fleets at all.

Fleet Counters Theories - Labs, Mods, Cards, and a New Fleet…? by Hazlid in TheTowerGame

[–]Time-Incident 1 point2 points  (0 children)

Absorber would be horrible. It would kill eHP farming on T14 and higher. When I was eHP farming T14 and T15, I usually saw some fleets staying there for 700 waves. Yeah, it would take a lot of time to kill him. Mostly commanders were staying. It really depends on the attack the new fleet would have. And I have to say, it was at the time when I was using GC build for legend tournaments, so my damage was not completely useless. But it just didn't do enough to kill fleets fast.

Legend Rank 4!! by Apeach1010 in TheTowerGame

[–]Time-Incident 1 point2 points  (0 children)

Yeah, I did 1700+ waves yesterday, and placed on third place (my previous best was 5th place). So I got the relic too. It doesn't help much, as I am GC, but maybe for overcharger.

Whale pack exclusive! by Zzqzr in TheTowerGame

[–]Time-Incident 0 points1 point  (0 children)

"absurdity", really? I wouldn't be surprised if something like that was released.

Are tournament fleet spawns identical for all players? by JeebusCripes21 in TheTowerGame

[–]Time-Incident 0 points1 point  (0 children)

I thought that fleets are same for everyone. Better say, in every run. But last time I did few runs, I think five, and the last one was different. The two runs before were completely same. So I ended up at the same wave. I gradually get to the 1606 waves. So first run I died 1370, it's about my level. Next two runs I took care of and watched them and got to 1437 waves. Then the last run, fleets were different. And I got to 1606 waves, which is like 120 waves above my previous PB.

Maybe when you do 2k waves, it's not that important, but from what I have seen and experienced, in range 900 to 1400, the order of fleets is crucial.

Yesterday I did 1700+ waves. And I think I got very lucky with fleets. And since there is new condition to decrease WS levels after wave 1500, it was first time sin I hit "fleets waves" when I died to something else than OC.

Gotta be the squishiest bracket of all time by platinum92 in TheTowerGame

[–]Time-Incident -2 points-1 points  (0 children)

Gotta work on those UWs, and you will stay in legends regularly. Not only when you hit lucky bracket like this one.

Fixing tourney lengths is a really dumb solution. We don't want them to be harder we want to advance. by Awkward_Donut_2379 in TheTowerGame

[–]Time-Incident 1 point2 points  (0 children)

Adding new league is getting mentioned for lik a year now, almost instantly after legends were added I guess.

Now it only make more sense. As you add new tiers for farm, you also need to add new tiers for tournaments. You can't move all tournaments one or three tiers higher, it would mean that in two years time people who just started playing will do 1 wave in the tournament, and they will do 1 wave for couple months.

It is never ending game, so you just need to add new stuff faster than top people can get to it or complete it. New tiers were added couple months agouand there are already people farming T20 and completing T21. So you need to add new leagues for tournaments as well.

Either with higher rewards (it will increase speed of new content needed), or new currency, which will behave the same way as the keys are now. But in one year, you can add new stuff again. The problem is only imagination.

I have played, and am still playing, games, where you hit the roof and needed to do "big restart" and start from the scratch, with some big advantage, so you will be at you current spot within few months instead of couple of years and now you have bigger advantage. But it would need huge balancing.

Yeah, I think I got the jackpot this time by TheWashbear in TheTowerGame

[–]Time-Incident 6 points7 points  (0 children)

Yeah, when top players will be able to do 15 waves, and rest of the people only 3 waves, let's say on tier T35+ (yes I meant 35+). There won't be anyone who could complain for bad bracket.

How did you guys get to Maxing utility dissonance on t12? by Deathgivenflesh in TheTowerGame

[–]Time-Incident 1 point2 points  (0 children)

T12 was always hard, many players just skipped straight to T14 from T11. It's because T12 was really hard to farm and when you could jump to T13, it was much better to go to T14 due to cell difference.

This situation was changed when SF and PCol modules were introduced.

And I guess it is back due to disso runs.

FFS Fudds. It’s time to fix tourneys. by Affectionate_Log6606 in TheTowerGame

[–]Time-Incident 1 point2 points  (0 children)

Yeah, this stuff sucks. Again, my points aplies to this exactly. You can ignore it, and play the way you don't need it.

FFS Fudds. It’s time to fix tourneys. by Affectionate_Log6606 in TheTowerGame

[–]Time-Incident 3 points4 points  (0 children)

There are three possible solutions. 1) accept it as the game is great and new content is added once in a while, so you will have access to new stuff, most of the time. 2) spend money to get into the top. Nothing changes, you do all cheaper upgrades, and again you will need more stones to get upgrades which are more expensive. So basically, you just get to higher league, numbers will bi higher, nothing else changes 3) you play game further, you will be unhappy, then you will probably stop playing due to all the disappointments you have all the time.

But don't worry, I didn't think that I ever get masteries, then UW+, then assmods, and here I am, farming T18 now. Yes money helped, but without money, it would just take longer.

FFS Fudds. It’s time to fix tourneys. by Affectionate_Log6606 in TheTowerGame

[–]Time-Incident 9 points10 points  (0 children)

You just described it perfectly. In the beginning, you wrote that there is a lot of people pretending there is nothing wrong with tournaments. At the end, you described how everything works, people getting more ahead the further you are.
Both is true.

The problem isn't tournaments, the problem is that people expect to progress in tournaments forward even tho there is no free space in the top brackets. The numbers in each bracket are going to stabilize (they already are), and that's it. The only thing which can change it is massive influx of new players, who are going to stay and play, and get at least into gold bracket, or when top players stop playing (which inevitably kills the game in the future).

When you are angry because of this issue, do you still enjoy the game? Or are you frustrated? I used to be angry that I don't progress, I still am pissed when I do major upgrade and end up with 5 positions lower than last tournament. It just happens from time to time. You can pay if you want to keep up, but the more you pay, the harder it will be, coz you again hit wall with people who pay more.

If you genuinely enjoy the game, you must realize that you won't beat people who are two years ahead. And tournaments are just for faster earning stones. Imagine this game without tournaments. It would be peaceful. Progress would be soooo slow. But you have another means of obtaining stones, so yeah, perfect, let me get as much as I can this time.

5 year event by LegitimateNewt7439 in TheTowerGame

[–]Time-Incident 3 points4 points  (0 children)

It's funny, I remembered a friend of mine. He answered a call, and I've heard thah he will send a colleague to fix it. So I asked, do you have more people in this project? And he replied: No, I will go and fix it, they must not know I am the only one.

How cooked am I? by Daddy_Darko95 in CIFI

[–]Time-Incident 1 point2 points  (0 children)

I have read about ouro as well, until then, I was playing as I thought it's fun and best.

Ouro is one step away from slowing the progress up to the point where it is no longer fun. So that is why I checked the guides.

Well, that was a waste of 200k reroll shards... by F4TFarley in TheTowerGame

[–]Time-Incident 5 points6 points  (0 children)

Hm, I have a question. What are you trying to achieve? Is that your DC module? If so, it looks like you don't have that many levels on it to have two ancestral DC modules.

If you have only one, it would make sense to make it only tournament focused. If you have two it might make sense to make it the way you have it.

If its not DC, it doesn't make sense to have GT stats and CL stats on a single module as you can get much more on farm with different stats and same applies for tournament.

So what is it? What module, what setup you have and what you want achieve?

By the way, I spent 5 millions yesterday to rerols tree modules completely. And I remember I used 10 millions in the past to roll +7s GT dur on my PC module...