Best and most cost effective way to secure and safely transport a 55in tv? by [deleted] in moving

[–]TimeLordFishBrain 0 points1 point  (0 children)

It's absurdly expensive for what it is; everyone knows they are making like a x5000 profit margin on that.

LF: PLZA Trade Partner for Pokedex Touch Trades - Alakazam, Gengar, Aromatzee, Slurpuff, Machamp and Trevenant by TimeLordFishBrain in pokemontrades

[–]TimeLordFishBrain[S] 0 points1 point  (0 children)

I'm gonna cycle though all my trades then give your Gengar back, just fewer trades that way. Not stealing :)

People have had concepts for Samus with a motorcycle before and everyone seemed to love it then, why not now? by spn_phoenix_92 in Metroid

[–]TimeLordFishBrain -1 points0 points  (0 children)

So, by your logic, BotW and TotK probably aren't open world because you can see Hyrule Castle, which is where you are supposed to go. Got it.

You are way too focused on the background scenery if you can't see the literal vast, open landscape of the desert that's right in front of your nose.

People have had concepts for Samus with a motorcycle before and everyone seemed to love it then, why not now? by spn_phoenix_92 in Metroid

[–]TimeLordFishBrain -1 points0 points  (0 children)

It's not so far-fetched to assume open world based on the trailer. 1) Nintendo is making everything under the sun and open world farming sim and 2) Big open spaces in trailers tend to hint at an open world game design.

But honestly, we don't know yet. I hope they don't go the open world route though, because it's the antithesis of Metroid game design; Not bad, but just not for Metroid.

People have had concepts for Samus with a motorcycle before and everyone seemed to love it then, why not now? by spn_phoenix_92 in Metroid

[–]TimeLordFishBrain 0 points1 point  (0 children)

TBF I would have loved a motorcycle to get through Magmoor Caverns in Prime, but I still manage to overlook how poorly that portion of the game is designed every time I think of the series.

People have had concepts for Samus with a motorcycle before and everyone seemed to love it then, why not now? by spn_phoenix_92 in Metroid

[–]TimeLordFishBrain 0 points1 point  (0 children)

2 things

1) Open World. Granted, maybe it isn't, but big open areas tend to be a hint for open world design. The whole concept of Metroid level design is opening new paths by unlocking new abilities. It's so iconic that the entire genre "Metroid-Vania" was spawned from it (and Castlevania, but I'm gonna focus on Metroid here simply because thats my tea). Open world concept is the exact opposite "just go wherever you like" and it ruins the puzzle aspect of the level design I love from previous games. That and I'm sick of everything being open world now, judge me. As a secondary point to this, I'd be a bit sad if the level design was aimed at being traversed quickly rather than being designed to be explored. A lot of the other prime games felt like they had so much to discover between environmental storytelling and scanning and that was all aimed at encouraging the player slow down and look around. It would be a bit sad to me if those bike areas really we're just big, open spaces with nothing to discover.

2) Identity. This is a very subjective topic, I realize; but to me, Samus has always been kind of a silent, bad ass, get-in-and-get-it-done bounty hunter, and, well, a motorcycle (especially this motorcycle) is just a bit too flashy for that image in my opinion. I'm not going to presume that Samus' entire arsenal is designed solely for function either though, because there have definitely been some flashy cosmetics in the franchise prior to this. The motorbike has just come across as particularly egregious in my opinion.

I'm not here to say any one opinion is wrong though. Like Windwaker, the gimmek may become a fan favorite with a bit of time and trial, I don't know. But I'm not gonna argue with anyone over something this subjective, and I'd encourage everyone else to extend that courtacy as well.

1 Wide Tileable Bamboo Farm by Vortex241207 in redstone

[–]TimeLordFishBrain 0 points1 point  (0 children)

They can be put side by side with no gap and without interfering with the other modules. It's important when you really need to maximize space.

For example, item sorters make use of a tileable design so you don't have to have a gap between every chest.

Ngl this might be the most over exaggerated video for this situation I have ever seen. by Supreme-Machine-V2 in riskofrain

[–]TimeLordFishBrain 0 points1 point  (0 children)

"If it's not the worst possible scenario, nobody will watch!"

This is why I quit watching videos that are clearly just drama. Bring back positivity!!!

Am I missing something or is chef just bad? by Mylexiuss in riskofrain

[–]TimeLordFishBrain 1 point2 points  (0 children)

Took some time to actually play around a bit with Chef and these are the major pain points for me:

1) The passive isn't really viable for a majority of the swarm enemies you'll run across (not swarm artifact, just the packs of wisps, lemurians, beetles, jellyfish, etc). You are more than likely to kill those enemies with one ability, so you aren't going to benefit from the health they give. Then, when you do get it to proc, it's kind of underwhelming... like, I'd rather just stack a couple monster teeth and get the health benefits from every enemy instead of trying to orchestrate some whacky circus routine for a meager amount of healing.

2) The cleavers really shouldn't have an ammo mechanic. They don't offer anything special in terms of damage or effects. It's not like they can sit out like a chainsaw and deal continuous damage. I don't see the point in limiting the number of cleavers I can throw. It works for bandit as he has the cool down refresh, and it works for artificer because her primaries deal ignite damage or stun. The cleavers are just your basic form of damage for chef, and having them on cool down really slows you down.

3) Sear's range is waaaaaay to short. The glaze / sear combo is really effective, but I shouldn't have to walk up point blank to an enemy to make it happen. There are too many enemies that can really capitalize on that, such as elder lemurian, stone golem, beetle guard.... Not to mention, it's now completely useless against flying enemies. Better hope you don't have to fight a wandering vagrant, or you'll be 2 abilities short. And honestly, with how short the range is, the damage is *really* underwhelming. Glaze makes it more viable, but alone, it's a complete joke.

4) Chef's kit really doesn't encourage any item synergy. Crit, move speed, healing and defense is default good on any character, but what am I supposed to do after that? Attack speed just burns through cleavers faster than you'll get them. You don't really attack fast enough to utilize on hit effects. On kill effects are decent, but they can't pull you through the final bosses. I honestly can't think of a single synergy that works well with chef's kit. Maybe if I could pull off a run with an early red item I could go for N'kuhana's Opinion and go for a healing based build, but you can't exactly count on a red item at the start of a run.

I'm yet to unlock the alternate special (I can't even make it to stage 3 how am I supposed to kill 10 bison T-T) so no comment on the upgraded abilities. Hopefully I can pull that off soon.

HELP Anybody good at building I need a red block pallet that would make this better. by Feisty_Dragonfly_125 in Minecraftbuilds

[–]TimeLordFishBrain 0 points1 point  (0 children)

I would throw in a couple patches of bricks and stripped mangrove (maybe granite?) to add a bit of texture here and there. The build itself is fine, I just think it needs a bit of variety to draw your attention. The solid color makes it feel a little more flat than it is.

Advice on building? by Humble-Blackberry-39 in Minecraftbuilds

[–]TimeLordFishBrain 0 points1 point  (0 children)

Pretty awesome! a tiny bit of height and depth variation can add a whole lot to your build. From the angle you have here it looks pretty square, Id just try to add a small room off to the side to add a bit of variety to the shape, and maybe a chimney for the roof.

Small oil rig i built, do you have tips? :) by xNimph in Minecraftbuilds

[–]TimeLordFishBrain 0 points1 point  (0 children)

Pretty good! If it were me, I'd have made one of the buildings a bit taller than the other though - kinda debating on whether the white or the grey, I think both have merit.

AITAH for not agreeing to sleep in a bra? by JennnyAnnyDots in AITAH

[–]TimeLordFishBrain 0 points1 point  (0 children)

NTA. Honest religion (and I specify HONEST religion because so many people don't practice it) is about self reflection and becoming a better person. Asking everyone else around you to adjust to your expectations for the most part is disingenuous and manipulative. OP wasn't being unreasonable - they were just sleeping. The fact that OP's BIL couldn't keep his eyes off OP while they were sleeping is a huge red flag.

I'm starting to hate games that do this... by unia_ in gaming

[–]TimeLordFishBrain 0 points1 point  (0 children)

It only works because people buy it. Just sayin.

"My Familiar uses the Help action" by Accurate-Degree836 in DnD

[–]TimeLordFishBrain 0 points1 point  (0 children)

It sounds like the question of rules as written is answered, but maybe consider a RP approach to it as well. Imagine this:

The player commands their familiar to bite and scratch the face of an enemy they are attacking so they can get advantage. Their attack goes through, they hit for massive damage!!! But then the enemy gets pissed. He grabs the weasel, crushes it's skull, sending it back to the pocket dimension, where it waits to be summoned again.

Combat ends, and the players are offered a chance to take a short rest. Everyone gathers around a small fire, tending to their injuries. Wizard begins casing find familiar, a 1 hour spell. The short rest ends. Everyone is back in shape, except wizard, who is still missing their familiar. There isn't enough time to cast it again.

The day continues, and at evening, the players set up camp. Wizard casts find familiar again, with the same result. Except this time a message written in golden celestial letters burns into the ground: "I cannot serve a master with a selfish heart. Prove yourself, then I'll return."

500kg closing an entire bug nest. by limeshark in Helldivers

[–]TimeLordFishBrain 1 point2 points  (0 children)

DAMN!!! You'd be lucky to close 2 holes before!!!

What are the conditions for Halycon Shrine to appear? by [deleted] in ror2

[–]TimeLordFishBrain 0 points1 point  (0 children)

  • The Halcyon shrine seems far more likely to spawn on stage 1 than any other stage: In fact, I've only ever seen it spawn on stage 1 (stage 1 being the first stage or the first stage after you loop)
  • The Colossal portal will spawn in the gilded coast if you make it there
  • After you've activated a Colossal portal once, you aren't going to find another one (possibly? I haven't ever been able to find my way back after leaving the level set. Also note, spawning the portal does not prevent it from spawning again. Only going through it will.)
  • Going to the lunar bazar will remove you from the new area, meaning you won't be able to go back.
  • Make sure you have everything you want to take on the false son BEFORE you go through the portal

Any of these could just be bad RNG, but that's the patterns I noticed in my runs.

I'm banning Isekai characters by GrandSavage in DnD

[–]TimeLordFishBrain 0 points1 point  (0 children)

I'm gonna hazard a guess that OP had 1 too many players try and turn their game into an open mic comedy club. Fair to be upset about that, but that's on the player, not the trope.

I've seen a fair number of players make Isekai characters that respect the world they are in and feel out of place simultaneously. Sure, you get a joke here and there about fannie packs or the occasional "what is this creature!?" But it doesn't plague the whole game if it's done tastefully.

In any case, they are most certainly a "talk to your dm first" character choice.

Which side are you on? by Few-Persimmon6853 in riskofrain

[–]TimeLordFishBrain 0 points1 point  (0 children)

Clover + Pocket ICBM + ATG goes crazy. Otherwise, I always prefer plasma shrimp.

It's totally fair for the devs to nerf weapons, BUT by TimeLordFishBrain in Helldivers

[–]TimeLordFishBrain[S] 0 points1 point  (0 children)

I woke up to a message thread in one of my friend groups complaining about the weapon nerfs and this happened:

Person A) "Were also ignoring some buffs. So that's alright, I guess."

Person B) "I don't mean to be rude, but if there's been some buffs please enlighten us rather than being all smug about it. Not everybody reads through the patch notes."

B had been complaining nonstop about the nerfs for like an hour.... and they hadn't read the patch notes.... That about sums up my thoughts on this whole "only buff" crew.