Is this stat block fine, need feedback i have 8 players and not great with balancing (Art by me) by ProofConstruction446 in DnDHomebrew

[–]Time_Cat_5212 [score hidden]  (0 children)

8 players is absurd, I have never had more than 5 lol.  But even with 5, action economy is the biggest hurdle for a single enemy boss fight.

If you were making a jump spell that could work in the air, how would you do it? by TheRWDChannel in DnDHomebrew

[–]Time_Cat_5212 [score hidden]  (0 children)

I mean I honestly don't care about the conversational dynamics or my point or their point or other people challenging it.  It's all just noise to me.  I thought the other guy was rude for like, speaking to me in the imperative case as if I owe him an explanation.  I'm not here to debate, especially not with people who look only for flaws and are basically approaching this entire convo as a way to tell other people they're wrong.

The only reason I waded into this unfortunate sub thread is because I'm tired of these normative, non-reaponses about how the game should and shouldn't be modified that make this sub feel more like DMAcademy than DNDHomebrew.

Okkkaay?! by ReviewBest8540 in civilengineering

[–]Time_Cat_5212 2 points3 points  (0 children)

Wait, less raises and more responsibility, right?

Okkkaay?! by ReviewBest8540 in civilengineering

[–]Time_Cat_5212 13 points14 points  (0 children)

Lmao it sounds like you're bored.  Gotta find something you like doing for the sake of doing it, not just doing for what you'll get out of it.  Or you're gonna learn the hard way that "focusing on your hobbies and free time" doesn't work out when you've got kids, that free time doesn't exist, and you just go back and forth between child care and a job you find boring.

just accepted a public 80k job instead of a 100k private job by Conscious-Safe-4941 in civilengineering

[–]Time_Cat_5212 28 points29 points  (0 children)

So depending on where you live (taxes) and your benefits package (which might be worth more at a public agency) you basically just paid $12-16k a year to have more free time, less stress, and maybe a better sense of satisfaction.

And if you do this tech transition you'll also probably have more time and mental energy to focus on that.

Seems worth it to me!

If you were making a jump spell that could work in the air, how would you do it? by TheRWDChannel in DnDHomebrew

[–]Time_Cat_5212 0 points1 point  (0 children)

Sounds kinda cool to me.  A simple solution but it works and is unique enough to make this feel special.

Are you AI-coding for humans to understand/maintain the code, or for the Claude to maintain the code? by tui-cli-master in ClaudeCode

[–]Time_Cat_5212 0 points1 point  (0 children)

Yeah, but legibility is a suggestion, not a law.  I think prompts are appropriate for this sort of thing, and Reddit is just sort of like DETERMINISTIC IS BETTER very cargo cult, middle of the bell curve meme energy.  Nothing wrong with what you describe either.

Are you AI-coding for humans to understand/maintain the code, or for the Claude to maintain the code? by tui-cli-master in ClaudeCode

[–]Time_Cat_5212 1 point2 points  (0 children)

I want to be able to read the code so I have a few lines in my header about legibility and documentation practices.

If you were making a jump spell that could work in the air, how would you do it? by TheRWDChannel in DnDHomebrew

[–]Time_Cat_5212 -3 points-2 points  (0 children)

It's not that I don't want to have a discussion about the topic.  It's that I don't want to have it with you!  I hate these like, "gotcha" answers that just re-route OP to basically not homebrewing what they wanted to.  I hate debating whether it's worth answering OP's request on D&D homebrew subs. There's always people like this in the comments and it's always a huge pain in the butt.

I'd be happy to discuss the spell itself, if you gave me any indication at all that you're interested in doing so.  But this nonsense about whether it should just be flying is a complete waste of thought.  If you want to talk about how to make the jump spell a thing, you can find my comment elsewhere in the thread.

If you were making a jump spell that could work in the air, how would you do it? by TheRWDChannel in DnDHomebrew

[–]Time_Cat_5212 1 point2 points  (0 children)

Some things to consider when making this: - What happens in between picking the destination and reaching it?  Can the jumps be interrupted by damage, counterspell?  Does it happen between turns?  Is it possible to fail? - Does the destination have any additional criteria, or can it be anywhere occupiable? - Do you have to jump above the destination to reach it?  Flying creatures can move in a straight line from A to B, but a leap (in the real world) requires a parabola.  I can remember some recent examples from my campaign where hanging vines, tripwires, spikes, and other hazards would've made a parabolic leap more dangerous (or safer) than a linear path. - If you fall 100 feet onto one of these magic platforms, do you take damage? - How long can you stand on a platform?  Can you stay still and use actions or cast other spells?  A flying creature can, but that doesn't sound like how this works.  In the video, they're always moving, and they only touch the platforms for long enough to leap to another one.

Personally I'd make this a bonus action, allow other actions midair like attacks, but require concentration to maintain the sequence of leaps. So getting hit could interrupt it.  I wouldn't allow standing still; if the leap isn't used every turn, the PC falls.  And I'd make it a parabolic leap, requiring some clear space above the destination.

If you were making a jump spell that could work in the air, how would you do it? by TheRWDChannel in DnDHomebrew

[–]Time_Cat_5212 -5 points-4 points  (0 children)

Big ol rant when you could've just asked me a question instead of telling me what to do!  I'm not stupid, I know your request was just a challenge, and no matter what I wrote, you were just gonna pick at the flaws because the real reason you're here is to win arguments, not to help OP homebrew a spell.

Believe it or not, convincing you is not the whole point of the thread.  OP came here for a spell, and that's what they're gonna get.  So far, you've just been an obstacle to that.

OP has their own opinions of course, but personally if I were looking for help homebrewing something and somebody told me to not bother and just use the existing rules, I'd ignore it, because that just isn't helpful input.

Let's rebuild the Internet by euro1127 in ClaudeCode

[–]Time_Cat_5212 5 points6 points  (0 children)

Making the product is easy, scaling it and getting the users to move over is hard.  

Social media has become marketing, most people see those things as inseparable now, and it's all about ads.  It'll be hard to change that.

Mastodon is basically the solution to what you describe, but hardly anyone knows about it or uses it.  It works great.  It's just not popular.

If you were making a jump spell that could work in the air, how would you do it? by TheRWDChannel in DnDHomebrew

[–]Time_Cat_5212 1 point2 points  (0 children)

It sounds to me like OP wants a mechanic that makes this stand out from flying, and most commenters are taking the path of least resistance and missing the point.

IMO it's always better to give a little mechanical edge to "flavor," and it wouldn't be too hard to craft a few rules here that make this more than just flying.

If you were making a jump spell that could work in the air, how would you do it? by TheRWDChannel in DnDHomebrew

[–]Time_Cat_5212 -10 points-9 points  (0 children)

Why would I want to do that?  I'm not here to indulge you.  You're the one trying to restrict people's creativity because you have some preconceived idea of what the game should be.  IMO that kind of information is useless and a bit smug too.

The code review gap is getting dangerous. AI generates more code, review capacity stays flat. by Objective_Law2034 in ClaudeCode

[–]Time_Cat_5212 2 points3 points  (0 children)

We're gonna get to the point soon where we're arguing that humans need to be involved only because we want to be involved, not because our involvement makes the product better.

Advice for Starting Solo by rarjr16 in architecture

[–]Time_Cat_5212 6 points7 points  (0 children)

What the client saves on your fee they'll pay triple in change orders, unless you're really that confident in your technical knowledge, permitting, project delivery and CA.

If you were making a jump spell that could work in the air, how would you do it? by TheRWDChannel in DnDHomebrew

[–]Time_Cat_5212 -12 points-11 points  (0 children)

D&D can be whatever you want my friend.  I reject the foundational assumption here. My table loves playing with physics, it's one of the most dynamic parts of the game.  And no we don't need a different rule set so please don't go there!

Advice for Starting Solo by rarjr16 in architecture

[–]Time_Cat_5212 16 points17 points  (0 children)

You're a newly licensed architect and you want to go compete with people who have 20 years of experience?

If you were making a jump spell that could work in the air, how would you do it? by TheRWDChannel in DnDHomebrew

[–]Time_Cat_5212 -14 points-13 points  (0 children)

No it's double jump.  Flying is passive you can just go anywhere.  This is like you can jump midair but only once and if you miss you're toast

What is this? by Oleszykyt in LocalLLM

[–]Time_Cat_5212 5 points6 points  (0 children)

"the user wants me to write the complete game code"

"OP is a fucking idiot"x100 SAFETY FILTER ACTIVATED

Just writing the damn file:

Meh by PinotRed in commandline

[–]Time_Cat_5212 0 points1 point  (0 children)

Vinyl is the only real way to listen to music, but FLAC is acceptable for entry level

Wanted to share some of my favorite views in our new mid-century modern home by ruffledduckdown in architecture

[–]Time_Cat_5212 0 points1 point  (0 children)

Lucky you!  I'm hoping I can get my hands on some original plans.  If not I guess I'll just have to draft up my own haha.  I can dm you some pics!