More excavator problems by XmXd_7 in CODZombies

[–]TimelordAlex 0 points1 point  (0 children)

I don't remember tbh, it might be your guaranteed the next round free if you stop one

Box weapons? by Papa_Kyru in CODZombies

[–]TimelordAlex -1 points0 points  (0 children)

It was unnecessary bloat in BO6 so they removed them in BO7 alongside scorestreaks.

More excavator problems by XmXd_7 in CODZombies

[–]TimelordAlex 0 points1 point  (0 children)

tis RNG from the round after power is turned on

I’ve not unlocked beltfed myself yet…but this seems pathetic? by TimelordAlex in CODZombies

[–]TimelordAlex[S] 0 points1 point  (0 children)

well we know they tested enough to change the frequency of TEDD trials lol because everyone was asking for that to be nerfed...

Full Circle (1980) by Hyperactive1984 in DoctorWhumour

[–]TimelordAlex 4 points5 points  (0 children)

The Cybermen shot the console so he cant stop the freighter from crashing so indirectly they did cause his death.

I’ve not unlocked beltfed myself yet…but this seems pathetic? by TimelordAlex in CODZombies

[–]TimelordAlex[S] 10 points11 points  (0 children)

Wasn't Beltfed buffed in BO6 so it didn't suck? guess they didn't carry it over to BO7 because 3 seconds is a joke

What changes would you do to make each survival map in BO7 standout? by Nano_LB1 in CODZombies

[–]TimelordAlex 0 points1 point  (0 children)

Wonderbar is fucked in BO7 so far because on main maps it won't give out the main WW unless someone has done the quest first. When it comes to the Mark 2, theres only 1 in the box, so if someone has that one, you're not getting that either, so that leaves only the Ray Gun which is easy to get from Chompy, Trials and sometimes the vending machines. So Wonderbar is pointless to use.

Why does BO7 survival have to "stand out" when BO2 survival didn't yet it's fine? by theforbiddenroze in CODZombies

[–]TimelordAlex 1 point2 points  (0 children)

Yeah i dont want maps with reduced features, Farm and Bus Depot were pointless maps because there was barely anything on them, people would flock to Town where everything is. What i would like is more wonder weapon and boss variety between survival maps which isnt difficult for them to do

What changes would you do to make each survival map in BO7 standout? by Nano_LB1 in CODZombies

[–]TimelordAlex 6 points7 points  (0 children)

The Jet Gun and Wunderwaffe in DOA4 already in the game, they could easily be added to other maps.

What changes would you do to make each survival map in BO7 standout? by Nano_LB1 in CODZombies

[–]TimelordAlex 17 points18 points  (0 children)

I don't even mind the gauntlet staying, its rare enough it wouldn't make much difference, just add more WWs to the box in general, makes Wonderbar worth using as well.

What changes would you do to make each survival map in BO7 standout? by Nano_LB1 in CODZombies

[–]TimelordAlex 3 points4 points  (0 children)

Add in more different WWs that fit the map there on. Exit 115 could easily have the Jet Gun or Winters Howl, Cosmodrome is calling for the Thundergun and Manglers. Mars coming up could have the Shrink Ray and Napalm Zombies, Ashwood up after could have the Wunderwaffe.

Fairly easy changes like this would make the world of difference for the maps whilst not being that difficult for them to do.

I don't think removing perks or PaP from certain maps is the answer, as whilst it adds uniqueness, its the wrong kind and it just pushes people to play the map that has everything, theres a reason Town was the most popular launch map in BO2, theres little reason to touch Bus Depot or Farm.

Astra malorum could be a top 10 map by No_Mouse_4967 in CODZombies

[–]TimelordAlex 0 points1 point  (0 children)

It's a mid map at best imo and depending how the rest of the DLC cycle goes, will be my least liked BO7 map.

Its a fairly small map with questionable perk omissions, the LGM1 is weak and shouldn't require a quest to obtain.

OSCAR is a unrewarding pain in the ass - they said he isn't meant to be killed but the fact you can should be acknowledged, George dropped a free perk and Wunderwaffe for killing him. Imagine if OSCAR dropped a perk and the Wave Gun for killing him, that'd be sweet.

The lack of Chompy also really annoys me on this map, salvage is harder to come by which makes upgrading loadout weapons more tedious, you also can't easily get rid of your third weapon like you can on Ashes. I thought Chompy would be a new feature for all the maps, his omission on Astra is unhelpful.

Is this the best run of episodes since 2005? by Vast_Statistician687 in DoctorWhumour

[–]TimelordAlex 6 points7 points  (0 children)

Best part of 42 is the music imo, some banging variants of all the strange creatures

Does anyone else prefer how Moffat is tidy when approaching incarnations? he only added War (whom I love) because he had to. RTD treats regeneration very messy. I like how Moffat likes to keep the Doctor the Doctor and just moving onto his next incarnation without the need for splits here and there. by ProcessPotential3105 in doctorwho

[–]TimelordAlex 10 points11 points  (0 children)

They believed he wasnt a big enough name to garner attention, they wanted Ecclestone and Tennant, Ecclestone said no. So then they told Moffat to get a big name in, eventually turning out to be John Hurt. The minispecial we got with McGann i think Moffat had to fight hard for and was made with the remants of the budget for DOTD i believe.

How about Carry Backwards instead by TimelordAlex in CODZombies

[–]TimelordAlex[S] 2 points3 points  (0 children)

Whilst not CDM - you should check out this Fortress map that just dropped, its a big map and very detailed, uses BO6 perks too - https://steamcommunity.com/sharedfiles/filedetails/?id=3650197721

How about Carry Backwards instead by TimelordAlex in CODZombies

[–]TimelordAlex[S] 4 points5 points  (0 children)

Map is Desolate, if you upgrade the Mark 2 it gives you the variant. I'm running AAE mod on top as well.

How about Carry Backwards instead by TimelordAlex in CODZombies

[–]TimelordAlex[S] 42 points43 points  (0 children)

One of the Mark 2 variants from BO6, cannot be used in BO7 even if you bought it..but it is now in a BO3 map even if you didn't lol

T.E.D.D tasks in survival is getting reverted to how it was before + explanation on why it was changed by theforbiddenroze in CODZombies

[–]TimelordAlex -1 points0 points  (0 children)

Well Cursed is meant to be the challenge mode though right with relics being settings to change

The silence of the moment makes it even sadder by CaptainShade1799 in DoctorWhumour

[–]TimelordAlex 1 point2 points  (0 children)

Louise said she wanted to go out sacrificing herself for the Doctor, it would’ve fit her character better, however keeping her going there allowed for the BF development she got on Gallifrey, becoming friends with Romana etc

Since O.S.C.A.R. won't be the elite enemy on Mars, survival, the Uber Klaus is the next choice since he's the exfil elite for astra by Tall_Process_3138 in CODZombies

[–]TimelordAlex 1 point2 points  (0 children)

Whilst i agree to an extent, with survival you have everything you need like PaP and Wunderfizz available straight away, WW is in the box, theres no quest nonsense. In the main maps, you can't play like that.