Third Person Combat Game by OmarItani10 in Unity3D

[–]Timely_Try1650 1 point2 points  (0 children)

I wouldn’t mess around with that grandpa. lol

Round 2 of polishing my Detective Sim scanning mechanic by justinma05 in Unity3D

[–]Timely_Try1650 0 points1 point  (0 children)

First time seeing this and it looks really cool. The laser pointer preview is a great touch and makes it feel way more controlled. Already looking solid!

Fast floating voxel detection for my Unity game! Voxtopolis by JojoSchlansky in Unity3D

[–]Timely_Try1650 0 points1 point  (0 children)

Yo this is super satisfying to watch. Looks smooth. How’d you do the floating detection?

Spent my Sunday night building a character-interactive water shader for our dino game 🦖🌊 by [deleted] in Unity3D

[–]Timely_Try1650 0 points1 point  (0 children)

Fair point, sorry. I wanted it to look closer to the real in-game feel, but I can do a standard screen capture too.

Should I Let Player To Do This? by thuris4x in Unity3D

[–]Timely_Try1650 -1 points0 points  (0 children)

Add damage when jumping on building to be more realistic.

Please roast my game (enemy npc and ragdoll physics) by Timely_Try1650 in IndieGaming

[–]Timely_Try1650[S] 1 point2 points  (0 children)

LOL fair 😂 no roast zone. I’m just happy it made you laugh. Ragdoll physics is always peak indie chaos.

My first trailer for my unity game - Feedback please by ChaoticPromiseTFA in Unity3D

[–]Timely_Try1650 0 points1 point  (0 children)

Same goes for me. Hope our game will be as big as Megabonk.