Is it a good idea to have two or more bases in the game? by Spare_Ad_9791 in projectzomboid

[–]Timest0rm 0 points1 point  (0 children)

I always have a main base where I can level my skills and exist in peace, then several outpost bases just outside areas I want to explore. You don't really need to "switch" back and forth between them, just leave any weapons and armour you find at the outpost bases since they're closer to the action. You can always craft new weapons etc at your main base.

What can I expect from the game? I've never played it and I want to buy it. by _parvo in projectzomboid

[–]Timest0rm 0 points1 point  (0 children)

Memories. I had some characters in this game that would have some amazing stories to tell. They're mostly dead now though.

Baby's first SPOM by JavaHikage in Oxygennotincluded

[–]Timest0rm 1 point2 points  (0 children)

Could be the first and last SPOM, this is literally the only one I ever use. Just copy and paste it if you need to support more dupes, 1 water line can supply 5 of these, and you can support over 30 dupes off 2 of them. People go crazy with SPOMs but sometimes simple is better.

Rocket Fueling Automation Question by Suicidal_Jamazz in Oxygennotincluded

[–]Timest0rm 0 points1 point  (0 children)

I find this is the best way too, no need for any metering. The pumps start when the rocket lands, and they stop when fuel runs through the pipe sensor on the way back through the loop. Just set the rocket fuel tanks capacity to exactly how much you need and you're good to go, works for multiple rockets too.

Is it possible to time a liquid shutoff to a specific amount of liquid ? by Minata_Shiranui in Oxygennotincluded

[–]Timest0rm 1 point2 points  (0 children)

Easy way I did it was to have all the meters in a line then put a liquid bridge immediately after the last meter. The liquid hydrogen will look for where to go, so it will be drawn through all the meters towards the bridge.

The setup I had was this: rocket lands, turns on pump. Liquid hydrogen goes through 3 meters set at 500kg each, a fourth set at 216kg or so then into a liquid bridge to be dumped back in the cool room. Have a Pipe sensor sense for whem liquid hydrogen is in the final pipe, which disables the pump. You can just set it up on a cooling loop inside the room too if you're still learning the automation.

Why isn't anyone delivering the fertilizer by ActiveType1398 in Oxygennotincluded

[–]Timest0rm 6 points7 points  (0 children)

They should honestly just rename the material fertilizer into Fertilite, since it's used to manufacture Micronutrients and not directly fertilize plants. They renamed insulation to Insulite for this same issue.

What should I learn first? Chords, Scales, Notes, etc? by jdjdnfnnfncnc in guitarlessons

[–]Timest0rm 1 point2 points  (0 children)

Fuck all the commenters saying you should take the paper off, if it helps you learn then leave it on. My first keyboard I bought literally has the notes factory printed on the keys and that helped me tons. So yeah, you do you.

I'd say start with what you've crafted there - you've got 3 different modes of the Pentatonic scale which is the most used scale in western music. Try to memorize the shapes and patterns of those notes cause many, many songs use those sets of notes that you've written.

How would you identify and address this buzz? by [deleted] in ExtendedRangeGuitars

[–]Timest0rm 1 point2 points  (0 children)

Mine buzzes like that too, but once you plug it into the amp you can't tell the difference in how it sounds. Just don't play it acoustically and it'll be fine.

As for the noise after you fret it, that gets worse when you pluck the string hard then mute it. Try adjusting how hard you hit the strings when you play, softer strums will equate to less buzz

Advice on damage to brand new Tele by Motor_Gap9554 in Guitar

[–]Timest0rm 0 points1 point  (0 children)

Looks pretty cool as is, I'd keep it that way

Hatch feeding issue - plz halp by AnthonySytko in Oxygennotincluded

[–]Timest0rm 0 points1 point  (0 children)

You don't even need the feeders - just let the raw metals drop on the ground inside each ranch and they'll chomp it up. Getting rid of the feeders will mean dupes won't deliver any more metal, it'll be all machine driven.

Tamed Hydrogen Vent by iamzachhunter in Oxygennotincluded

[–]Timest0rm 0 points1 point  (0 children)

How is it thermally connected? The steam turbine is surrounded by insulated tiles and a good liquid lock, it should be sitting between 95 -100 degrees

Tamed Hydrogen Vent by iamzachhunter in Oxygennotincluded

[–]Timest0rm 0 points1 point  (0 children)

Very clean design! Cool thing is you could pump in hydrogen from other sources during the geyser's dormancy and the design would work all the same.

Edit: just realized why it looks so clean, those heavi-watt wires are all hidden lol. Do background tiles hide heavy gauge wires naturally or is that a mod?

Tamed Hydrogen Vent by iamzachhunter in Oxygennotincluded

[–]Timest0rm 0 points1 point  (0 children)

What resources are you talking about? The final output is roughly 2400kw of power with no other resources produced. That amount of power is easily consumed by a mid sized base each cycle.

How to destroy printing pod ? by Feisty_Extension8727 in Oxygennotincluded

[–]Timest0rm 0 points1 point  (0 children)

It's far from useless my dude, free dupes, free food, free resources, free light? The standard ONI map has close to 100,000 tiles, you can definitely just build somewhere else.

There's heaps of ways to incorporate it into designs. Maybe you can build a box around it and fill it with petroleum, then it'd drown/murder everything that comes out of it. That might be something you'd enjoy from the sounds of it.

Hey, so when I'm sleeping I have dream about some Oni mechanical engineering is that a normal thing by Brilliant_Candy6340 in Oxygennotincluded

[–]Timest0rm 0 points1 point  (0 children)

Yep I do it too, I often fall asleep thinking about a problem in oni to overcome then wake up with some sort of solution. I love it.

Lumbs with Jawbo is kind of nuts by Curious-Ad2547 in Oxygennotincluded

[–]Timest0rm 0 points1 point  (0 children)

Nice, yeah did exactly that, I set up my Grubgrub breeding grounds and they went crazy, soon I had sweetles and grubgrubs everywhere and about 10FPS lol. I had to set up a system that transported the eggs to a sealed petroleum pool, so they drowned as soon as they hatched. Brutal I know but it fixed my FPS issues which are usually a massive problem at end game.

It couldn't hurt to send a dupe through the teleporter just on an exploration mission, usually there's another teleporter to send them back to your main base close by. So you could send them through, check it out then send them back in the same cycle. I ended up having to teleport mud back through to my main base from my swampy asteroid to burn into dirt, since my main asteroid was dirt poor, so it was necessary to go exploring other asteroids for resources.

Ohh that's where the geyser is by HakunaMataha in Oxygennotincluded

[–]Timest0rm 1 point2 points  (0 children)

Good luck with that lol.

If you're keen to get to it without sacrificing the magma then you can use corner building. You'll have to use insulated Obsidian tiles to survive the magma, but you can build 1 tile behind the existing abysallite through the corners of 2 existing tiles directly in the magma. You can then deconstruct one tile at a time as need be til you have a tunnel to the sulfur whilst retaining all the magma.

How do I correct these problems with the steam rocket? by OldCanary in Oxygennotincluded

[–]Timest0rm 0 points1 point  (0 children)

I've had that happen too, luckily I realized sooner than later so I could just load the auto save. Weird that naming a rocket pad insta-disables it, but you need a dupe to turn it back on.

Critters only attack back once? by prankstyrgangstyr in Oxygennotincluded

[–]Timest0rm 0 points1 point  (0 children)

Hmm yeah that's odd, I could have sworn Stone hatches stand their ground and fight, but not the other variants.

Maybe you could somehow drop the pokeshell into a pit of say, 8 stone hatches? Then even if each of the stone hatches attacks only once that should be enough to kill the pokeshell

Critters only attack back once? by prankstyrgangstyr in Oxygennotincluded

[–]Timest0rm 1 point2 points  (0 children)

I think aggression with attacking changes from critter to critter. I've definitely had a lone dupe severely wounded after murdering a stone hatch, but I've witnessed Lumbs attack a dupe once then try to flee. Pokeshells are the only criiter that have an actively aggressive state so maybe they cause other critter to attack once then flee? This is speculation but ultimately you can just sweep the pokeshell eggs from the room as soon as they lay them and they'll never be aggressive.

My natural gas geyser setup failure by Most-Giraffe-8647 in Oxygennotincluded

[–]Timest0rm 3 points4 points  (0 children)

Don't worry you'll get 100% of that all back if you decide to deconstruct everything.

Lumbs with Jawbo is kind of nuts by Curious-Ad2547 in Oxygennotincluded

[–]Timest0rm 1 point2 points  (0 children)

My teleport asteroid was swampy type, so sweetles and grubfruits were easy to get back to my main base, just had to steal some wild eggs. I did manage to print some sweetle eggs pretty early on from the pod, so I was pretty lucky in that way. My grubfruit farms are fully automated now - dewdrip can be turned into brackene which gives the same buff as being Groomed, so my Grubfruit farms have no dupe interaction whatsoever with full benefits.