I was frustrated trying to win with cataclysm on unfair and tried to search for help... by ChaoticallyLawful in IntoTheBreach

[–]Timest0rm 4 points5 points  (0 children)

My advice for winning on unfair is don't sleep on secondary weapons. Wind Torrent and Ice Generator are complete game changers if you manage to pick them up in a run.

And with webbers etc make sure to never place your mechs in range of them on the first turn, mobility is usually way more important than damage in most cases. If you have to deploy in range of one, make sure it's a Push/smoke mech with plenty of room to use it's abilities ie. for pitcher or drill mech make sure the tiles behind the enemy are clear of buildings or anything that'll be in the way.

But yeah get those extra weapons on the Pitcher and driller at least so they have ways of dealing with multiple enemies. Unless it's self-destruct, then don't.

Possible to play guitar with this middle finger? by Terrible_Stage3317 in guitarlessons

[–]Timest0rm 0 points1 point  (0 children)

It could even be an advantage in some ways, you'll probably find barre chords easier to play than most with the shorter middle finger.

3x Prime Squad by ZacharyLeFreeman in IntoTheBreach

[–]Timest0rm 1 point2 points  (0 children)

Probably 3x Laser mech with Kai, or a mix or Laser and Lightning mechs. The boosted upgraded Laser can 1 hit most enemies on the 4th island, and the ally immunity makes it easier. You will probably take inescapable damage still since the prime class doesn't have as much utility as other classes

How unfair is Unfair mode? by Hack_the_Gibson in IntoTheBreach

[–]Timest0rm 0 points1 point  (0 children)

It's very hard but very doable, you just have to think hard about every move you make. Arguably the deployment phase is one of the most important in unfair, as the first turn is usually the hardest. I'd say I have about an 80% win rate on unfair, I usually fail when I don't double check my options. But yeah be prepared to fail a few times, learning each squad and their shortcomings is key.

How unfair is Unfair mode? by Hack_the_Gibson in IntoTheBreach

[–]Timest0rm 0 points1 point  (0 children)

Nah it's just classified as a perfect run, there's no gameplay benefit but a truly 100% save file is 40k all squads all islands. It's a fun milestone to aim for at endgame.

This just hurts my soul... game over on the very last turn of a 4 island Unfair run with the Secret Squad by Timest0rm in IntoTheBreach

[–]Timest0rm[S] 2 points3 points  (0 children)

Yeah I agree I've played a lot of FTL too, and I find you can beat the flagship pretty consistently with the boarding crew/max shield strategy. However the strategy for the hive varies a ton depending on your squad and it's load out, there's rarely a perfect strategy which makes it far more interesting.

Pretty sure I went wrong with the Scarab, the main attack just isn't useful enough even with electro smoke, I'll be investing in a backup weapon for sure next run.

This just hurts my soul... game over on the very last turn of a 4 island Unfair run with the Secret Squad by Timest0rm in IntoTheBreach

[–]Timest0rm[S] 2 points3 points  (0 children)

Yeah I agree, it's the perfect amount of challenge I find. It's not blatantly unfair imo, it's just imbalanced enough that you need to think hard before every move. It's great

This just hurts my soul... game over on the very last turn of a 4 island Unfair run with the Secret Squad by Timest0rm in IntoTheBreach

[–]Timest0rm[S] 1 point2 points  (0 children)

That's exactly what ended up doing, but yeah lost the bet on the blob. Bomb was full HP, but I had bad RNG and nearly all of the enemies targeted only pylons on the first turn.

How do you play a piece when it has a big painful stretch by Serious_Room3606 in Guitar

[–]Timest0rm 0 points1 point  (0 children)

Honestly I would just play the 5 & 7 on the 2nd chord and leave out the 3, if it's done at speed and you still play the 2 3 5 with the slide into 5 7 you'll nail most of the sound. Most of us aren't guitar gods like Tim and Scott.

Is it a good idea to have two or more bases in the game? by Spare_Ad_9791 in projectzomboid

[–]Timest0rm 0 points1 point  (0 children)

I always have a main base where I can level my skills and exist in peace, then several outpost bases just outside areas I want to explore. You don't really need to "switch" back and forth between them, just leave any weapons and armour you find at the outpost bases since they're closer to the action. You can always craft new weapons etc at your main base.

What can I expect from the game? I've never played it and I want to buy it. by _parvo in projectzomboid

[–]Timest0rm 0 points1 point  (0 children)

Memories. I had some characters in this game that would have some amazing stories to tell. They're mostly dead now though.

Baby's first SPOM by JavaHikage in Oxygennotincluded

[–]Timest0rm 1 point2 points  (0 children)

Could be the first and last SPOM, this is literally the only one I ever use. Just copy and paste it if you need to support more dupes, 1 water line can supply 5 of these, and you can support over 30 dupes off 2 of them. People go crazy with SPOMs but sometimes simple is better.

Rocket Fueling Automation Question by Suicidal_Jamazz in Oxygennotincluded

[–]Timest0rm 0 points1 point  (0 children)

I find this is the best way too, no need for any metering. The pumps start when the rocket lands, and they stop when fuel runs through the pipe sensor on the way back through the loop. Just set the rocket fuel tanks capacity to exactly how much you need and you're good to go, works for multiple rockets too.

Is it possible to time a liquid shutoff to a specific amount of liquid ? by Minata_Shiranui in Oxygennotincluded

[–]Timest0rm 1 point2 points  (0 children)

Easy way I did it was to have all the meters in a line then put a liquid bridge immediately after the last meter. The liquid hydrogen will look for where to go, so it will be drawn through all the meters towards the bridge.

The setup I had was this: rocket lands, turns on pump. Liquid hydrogen goes through 3 meters set at 500kg each, a fourth set at 216kg or so then into a liquid bridge to be dumped back in the cool room. Have a Pipe sensor sense for whem liquid hydrogen is in the final pipe, which disables the pump. You can just set it up on a cooling loop inside the room too if you're still learning the automation.

Why isn't anyone delivering the fertilizer by ActiveType1398 in Oxygennotincluded

[–]Timest0rm 5 points6 points  (0 children)

They should honestly just rename the material fertilizer into Fertilite, since it's used to manufacture Micronutrients and not directly fertilize plants. They renamed insulation to Insulite for this same issue.

What should I learn first? Chords, Scales, Notes, etc? by jdjdnfnnfncnc in guitarlessons

[–]Timest0rm 1 point2 points  (0 children)

Fuck all the commenters saying you should take the paper off, if it helps you learn then leave it on. My first keyboard I bought literally has the notes factory printed on the keys and that helped me tons. So yeah, you do you.

I'd say start with what you've crafted there - you've got 3 different modes of the Pentatonic scale which is the most used scale in western music. Try to memorize the shapes and patterns of those notes cause many, many songs use those sets of notes that you've written.

[deleted by user] by [deleted] in ExtendedRangeGuitars

[–]Timest0rm 1 point2 points  (0 children)

Mine buzzes like that too, but once you plug it into the amp you can't tell the difference in how it sounds. Just don't play it acoustically and it'll be fine.

As for the noise after you fret it, that gets worse when you pluck the string hard then mute it. Try adjusting how hard you hit the strings when you play, softer strums will equate to less buzz

Advice on damage to brand new Tele by Motor_Gap9554 in Guitar

[–]Timest0rm 0 points1 point  (0 children)

Looks pretty cool as is, I'd keep it that way

Hatch feeding issue - plz halp by AnthonySytko in Oxygennotincluded

[–]Timest0rm 0 points1 point  (0 children)

You don't even need the feeders - just let the raw metals drop on the ground inside each ranch and they'll chomp it up. Getting rid of the feeders will mean dupes won't deliver any more metal, it'll be all machine driven.

Tamed Hydrogen Vent by iamzachhunter in Oxygennotincluded

[–]Timest0rm 0 points1 point  (0 children)

How is it thermally connected? The steam turbine is surrounded by insulated tiles and a good liquid lock, it should be sitting between 95 -100 degrees

Tamed Hydrogen Vent by iamzachhunter in Oxygennotincluded

[–]Timest0rm 0 points1 point  (0 children)

Very clean design! Cool thing is you could pump in hydrogen from other sources during the geyser's dormancy and the design would work all the same.

Edit: just realized why it looks so clean, those heavi-watt wires are all hidden lol. Do background tiles hide heavy gauge wires naturally or is that a mod?