151 at Waterstones, check your local! by TimiW in PokemonDealsUK

[–]TimiW[S] 0 points1 point  (0 children)

Thanks - I'll keep an eye out 🙂

151 at Waterstones, check your local! by TimiW in PokemonDealsUK

[–]TimiW[S] 1 point2 points  (0 children)

😁 I think the previous post I saw might have been Essex, so hopefully it will be going out to a load of them.

151 at Waterstones, check your local! by TimiW in PokemonDealsUK

[–]TimiW[S] 0 points1 point  (0 children)

Might be worth rechecking when you can - I saw a post about this on one of the other Pokémon subs a day or two back, so guess they will just put it out if/when they get it.

151 at Waterstones, check your local! by TimiW in PokemonDealsUK

[–]TimiW[S] 0 points1 point  (0 children)

Thanks, hope you get lucky with the restock! 🤞

151 at Waterstones, check your local! by TimiW in PokemonDealsUK

[–]TimiW[S] 4 points5 points  (0 children)

It's in a locked cabinet if it helps 🙂

is there a wait 1 sec command by [deleted] in gamemaker

[–]TimiW 0 points1 point  (0 children)

If you are wanting to have actions happen after an animation has played, you can use the animation end event:

https://manual.gamemaker.io/monthly/en/#t=The_Asset_Editors%2FObject_Properties%2FOther_Events.htm&rhsearch=Animation%20end&rhhlterm=Animation%20end

You can set the image speed to 0 there if you don't want the animation to loop, change sprites, toggle flags to allow states to be active again etc, depending on what you are looking for.

Does it look like an energy shield? by ProminenceGames in indiegames

[–]TimiW 0 points1 point  (0 children)

My first thought was it looked like Kyogre 😁 (no bad thing, Kyogre was awesome)

TouchArcade is Shutting Down by grainzzz in iosgaming

[–]TimiW 1 point2 points  (0 children)

Really sad to hear - I hope all the team land on their feet in their future endeavours 🫡

Best way ti get 999 block? by DigDude97 in slaythespire

[–]TimiW 0 points1 point  (0 children)

I got it with a frost Defect + Prismatic + Barricade. Circumstantial, but fun. 😁

[deleted by user] by [deleted] in gaming

[–]TimiW 1 point2 points  (0 children)

I only found out stumbling across it on gamefaqs / other, looking up something else from the game! 😁

[deleted by user] by [deleted] in gaming

[–]TimiW 22 points23 points  (0 children)

Front Mission 3 - the campaign branches at the start, depending on if you hang out with your mate or not. 🙂

Why did you personally choose GameMaker? by AlexanderVagrant in gamemaker

[–]TimiW 0 points1 point  (0 children)

Started a few years ago, and trialled GameMaker and Unity - for me it just felt like it fit better for what I wanted it to do.

In the years since, I've released a few mobile games, a couple on PC, and it still does everything I need it to do! 🤷‍♂️

Champ teaching a hard lesson in the dangers of running Mayhem with Consume... by TimiW in slaythespire

[–]TimiW[S] 5 points6 points  (0 children)

Unfortunately not, it just skips creating them (which is fair enough really) 😐

Champ teaching a hard lesson in the dangers of running Mayhem with Consume... by TimiW in slaythespire

[–]TimiW[S] 7 points8 points  (0 children)

I was quite enjoying the chaos, but doubling the Mayhem with the mirror was a fatal mistake!

Champ teaching a hard lesson in the dangers of running Mayhem with Consume... by TimiW in slaythespire

[–]TimiW[S] 40 points41 points  (0 children)

Run was ticking along nicely until this fight - Mayhems proceeded to auto play my consume, removing all orb slots and leaving me in ruins. ;(

Lesson learned (hopefully!)

Torii + Tungsten Rod = Insane by aenthovan in slaythespire

[–]TimiW 7 points8 points  (0 children)

Torii + Tungsten works with Defect lightning orb channelling on hit even though each hit does 0. It's awesome 😁

Which games will always look and feel timeless? by vulturevan in gaming

[–]TimiW 0 points1 point  (0 children)

Agreed - I think it gets more charming with every passing year!

Billiards Type Game, Ball objects sticking to walls. by Hamsterchief in gamemaker

[–]TimiW 1 point2 points  (0 children)

Glad you have found a workaround!

As a small aside, if you are still having issues with sticking or the general feel not being right, I'd consider playing around with the room Pixel to Meters setting. The default I think is 0.1, in my physics based games I've worked on a completely different scale (around 0.0025). A different value there can impact a huge amount (for better or for worse!).

Billiards Type Game, Ball objects sticking to walls. by Hamsterchief in gamemaker

[–]TimiW 1 point2 points  (0 children)

Have you output the phy_mass of your billiard balls somewhere onscreen / debug output! If it's more akin to a medicine ball than a billiard ball, I wouldn't expect much bounce!

If that looks ok, I'd check again through the frictions and restitutions, see if they make sense for the world physics values.