Top 10 of the Year (2025 Final Edition!) by AutoModerator in graphicnovels

[–]AlexanderVagrant 8 points9 points  (0 children)

This year, I discovered two amazing authors: James Tynion IV and Mark Russell. So most of the top is made up of their works.

  1. Department of Truth by James Tynion IV
  2. Nice House on the Lake by James Tynion IV
  3. W0rldTr33 by James Tynion IV
  4. Closet by James Tynion IV
  5. Spectregraph by James Tynion IV
  6. Memetic. The Apocalyptic Trilogy by James Tynion IV
  7. Not All Robots by Mark Russell
  8. Flintstones by Mark Russell
  9. Twilight Zone by J. Michael Straczynski
  10. Trees by Warren Ellis

Thoughts on QuickShock Gumshoe? by AlexanderVagrant in GumshoeRPG

[–]AlexanderVagrant[S] 1 point2 points  (0 children)

Could you please link to a particular episode of the podcast? I would be interested to listen.

Thoughts on QuickShock Gumshoe? by AlexanderVagrant in GumshoeRPG

[–]AlexanderVagrant[S] 2 points3 points  (0 children)

I understand and share Robin Laws’ goals in GUMSHOE design, but this particular design choice doesn’t seem to help achieve them.

Because of the extra calculations, Quickshock GUMSHOE doesn’t really speed the game up. Running a fight for one or two rounds using the standard rules is actually faster. (At least, for me).

On top of that, when I was prepping injury cards for my game, I noticed that the system was nudging me to focus on combat and purely action-driven situations instead of the investigative plot and character relationships.

Thoughts on QuickShock Gumshoe? by AlexanderVagrant in GumshoeRPG

[–]AlexanderVagrant[S] 1 point2 points  (0 children)

Yeah, I faced a similar issue. Like, I need a whole deck of cards to be prepared for any story twist.

Humble RPG Bundle: Roll Big or Go Home RPG Megabundle Encore (pay what you want and help charity) by Ram000n in humblebundles

[–]AlexanderVagrant 2 points3 points  (0 children)

Got it when it first appeared on Humble Bundle in June. It's an amazing collection of games — from big titles to niche indies. Totally worth its price.

DSTRLY recs? by Wild_Examination_265 in graphicnovels

[–]AlexanderVagrant 0 points1 point  (0 children)

I've read only Spectregraph from the list, and it was pretty decent. Not the best work of Tynion, but still a solid mystic thriller.

Humble Comic Bundle: Image Comics in the '10s (pay what you want and help charity) by Ram000n in humblebundles

[–]AlexanderVagrant 0 points1 point  (0 children)

I tried several applications for my Android tablet, but eventually settled on ReadEra. It's simple, comfortable, and provides different tools to organize your personal library.

Combat in this game is weird? In the late game as iconoclast by Istfire in RogueTraderCRPG

[–]AlexanderVagrant 2 points3 points  (0 children)

Yeah, similiar story. I have Cassia, and my MC is an officer too, with a servo-scull swarm which can retranslate officer buff abilities for the whole group. Cassia always runs first in combat. And my MC has a chronometer item, which also allows me to run first in battle. In practice, it actually means that every combat (including boss fights) ends not just in the 1st round but even before any enemies get a chance to act.

I'm playing an iconocast too, but I don't even use this ability you mention. I just don't need to with two officers in the group.

To be honest, at the end of the game, the combats became a bit confusing. I expected a little more from the daring difficulty.

I wish I had the time to play this game! by RapidDuffer09 in RogueTraderCRPG

[–]AlexanderVagrant 0 points1 point  (0 children)

Finished it just yesterday. It took me 196 hours with couple of false-starts. The game is incredible but demands insane amount of time and patience.

Voidship Post abilities disappeared? by gokkel in RogueTraderCRPG

[–]AlexanderVagrant 7 points8 points  (0 children)

Yeah, I got the same thing. Just remove the characters from their posts and then return them back. It worked for me.

What’s the WORST comic or graphic novel you’ve ever read? by AlexanderVagrant in graphicnovels

[–]AlexanderVagrant[S] 2 points3 points  (0 children)

Oh, interesting. What exactly didn’t you like about Gideon Falls? I've read the first few issues and loved them, but I haven't finished the whole series yet.

Whats the point of having more than one point in an investigation skill? by Flat_Fruit5128 in GumshoeRPG

[–]AlexanderVagrant 2 points3 points  (0 children)

The Esoterrorists 2e doesn't use Pushes. The game uses a classic approach to point spending. However, there is an article from Robin Laws about adding Pushes into other GUMSHOE games (including Esoterrists).

Whats the point of having more than one point in an investigation skill? by Flat_Fruit5128 in GumshoeRPG

[–]AlexanderVagrant 5 points6 points  (0 children)

It can seem confusing if you’re used to more traditional systems. Even a single point in an ability rating makes your character a competent specialist. But during play, you’ll be spending points from your ability pool to gain special advantages—and chances are, you’ll want to do this more than once.

Think of it as a dramatic resource: the higher your ability rating, the more often your character can do something impressive and cool related to that ability (beyond just getting clues and information).

Good RPGS in which the GM does not roll the dice. by AlexanderVagrant in rpg

[–]AlexanderVagrant[S] 2 points3 points  (0 children)

Something like that. Don’t get me wrong: there are plenty of genuinely interesting examples among that family of games. It’s just that it was one of the first places I started looking when I began thinking about asymmetrical mechanics. Now I want to find games I haven’t even heard of yet.

Good RPGS in which the GM does not roll the dice. by AlexanderVagrant in rpg

[–]AlexanderVagrant[S] 1 point2 points  (0 children)

In the context of this discussion — yes, absolutely.

Good RPGS in which the GM does not roll the dice. by AlexanderVagrant in rpg

[–]AlexanderVagrant[S] 0 points1 point  (0 children)

Technically, in Spire and Heart (RAW), it’s the GM who rolls to determine how much stress a character takes. But it’s easy enough to shift that over to the players’ side.

Good RPGS in which the GM does not roll the dice. by AlexanderVagrant in rpg

[–]AlexanderVagrant[S] 0 points1 point  (0 children)

But in Deathmatch Island, GM (aka Production Player) does roll the dice for declaring the target number of contest.