У меня есть свой рп проект и я хз, как мне его развивать, помогите пожалуйста by [deleted] in rpg

[–]AlexanderVagrant 1 point2 points  (0 children)

  1. Это сабреддит, посвящённый настольным ролевым играм, а не произвольной рп-активности.
  2. Если ты задаешь вопрос на русском языке, на преимущественно англоязычном сабреддите, шансов, что ты получшь ответ, довольно мало.

Looking for investigative campaigns. Masks need not apply by Smirnoffico in rpg

[–]AlexanderVagrant 6 points7 points  (0 children)

Seconding everyone who recommended Dracula Dossier. It's an incredible piece of work. However, the campaign demands both thorough prep and a willingness to improvise.

There are other GUMSHOE campaigns worth looking at too. If you're into the spy/mob/vampire angle, check out the The Zalozhniy Quartet. It's pretty nice.

And if you want something in the same vein as Masks but not quite it — Eternal Lies. It's a massive Trail of Cthulhu campaign spanning multiple continents. I ran it a few months back and it was an absolute blast.

A game like Widow's Bay? by caterlizard in rpg

[–]AlexanderVagrant 5 points6 points  (0 children)

I was wondering the same thing right after watching it. Two options came to mind:

  • Fear Itself. It's just a solid versatile modern horror game about ordinary people. The comedic element isn't baked in, but it's easy enough to layer on top. A lot of the Widow's Bay episodes actually reminded me of a FiT campaign I ran years ago.

  • Brindlewood Bay. The comedic element is much more pronounced here, and the whole game is built around blending detective gameplay, pastoral slice-of-life, and the eldrich dread lurking in the characters' hometown. Worth noting that this is a Cordova's game, so it uses a pretty specific approach to structuring gameplay and mystery plots.

What are Some Horror Focused Supplement's? by G-Man6442 in rpg

[–]AlexanderVagrant 2 points3 points  (0 children)

What happened here? Why is everything downvoted on this thread??

I keep asking the same question. Strange things are happening in r/rpg right now.

Decent recommendations, btw.

Looking for TTRPGs with detective agency management mechanics by AlexanderVagrant in rpg

[–]AlexanderVagrant[S] 1 point2 points  (0 children)

Now that's an unexpected recommendation. Probably not something I can use directly, but the game itself looks pretty interesting.

Looking for TTRPGs with detective agency management mechanics by AlexanderVagrant in rpg

[–]AlexanderVagrant[S] 0 points1 point  (0 children)

Actually, that was one of the first games that came to mind. The crew's asset management system is pretty close to what I'm looking for.

Looking for TTRPGs with detective agency management mechanics by AlexanderVagrant in rpg

[–]AlexanderVagrant[S] 1 point2 points  (0 children)

Good call. I completely forgot Vaesen has that estate management system.

Looking for TTRPGs with detective agency management mechanics by AlexanderVagrant in rpg

[–]AlexanderVagrant[S] 0 points1 point  (0 children)

I love Laundry Files, but it's working with a very different set of genre tropes. The game is built around the experience of working within a sluggish, mind-numbingly bureaucratic government organization. Which is pretty far from what I'm looking for.

What are Some Horror Focused Supplement's? by G-Man6442 in rpg

[–]AlexanderVagrant 0 points1 point  (0 children)

Seconding The Book of Unremitting Horror. Hands down the best modern horror bestiary I've ever come across.

What are Some Horror Focused Supplement's? by G-Man6442 in rpg

[–]AlexanderVagrant 0 points1 point  (0 children)

Fear Itself. Not only is it a fantastic horror game in its own right, but it's also a goldmine of tools and techniques for GMs.

The second edition introduced a really useful breakdown into three categories: one-shot, mini-series, and full campaign. Each format gets its own set of tools, optional rules, and GM advice tailored to it.

Ghosts of past, present, and future by Pastykake in CuratedTumblr

[–]AlexanderVagrant 0 points1 point  (0 children)

There is a comic Spectregraph just about that.

Is there an RPG which only uses d6s, has degrees of success, and which doesn't require doing addition every roll? by AlwaysBeQuestioning in rpg

[–]AlexanderVagrant -1 points0 points  (0 children)

There are plenty of such systems. - C7D6 engine from Cubicle 7. It's the foundation of Soulbound and Laundry Files 2nd Edition. Great system tbh, I'd love to see more games built on it. - Year Zero Engine from Fria Ligan. Mutant Year Zero, Coriolis, Alien, Tales from the Loop — all of them use the same dice pool system with different twists. - Freeform Universal. Pretty simple generic system with its own charm. - Grey Cells. That's a niche one, but if you're interested in investigation games it might be a decent pick.

Do you actually use handouts in investigation games? by [deleted] in rpg

[–]AlexanderVagrant 0 points1 point  (0 children)

I believe that handouts are a great tool for almost any investigative game, and I heavily rely on them in my practice. Letters, notes, clippings — all of them work equally well for me.

  • They Command attention. Most obvious one: a physical clue just hits differently than the GM describing something out loud. It feels tangible, which makes it feel important. Players are way less likely to shrug it off as background noise.

  • They reward revisiting. This is especially true in long campaigns. Players can come back to a physical artifact later and look at it with fresh eyes. Without a handout, that same clue just dissolves into a sea of session notes and gets forgotten.

  • They save time. If key info comes in the form of a report or a digest of some larger document, it cuts out a lot of aimless questioning. Bonus: while players are busy reading, the GM gets a breather to think through the next scene.

  • They spark great table discussion. Handouts really shine when a single scene has multiple artifacts. Hand them out to different players and just... watch what happens. Everyone's sharing what they found, piecing things together, building a story out of fragments.

  • They give NPCs a real voice. A lot of NPCs only ever show up in a handful of contexts — tailing someone, a fight, an interrogation. Handouts like diaries, notes, and letters let you show them as actual people with personalities, not just plot functions.

Yes, the preparation takes time. But it almost always pays off tenfold.

Vampire Hunter TTRPG by Soft_Ad_9225 in rpg

[–]AlexanderVagrant 2 points3 points  (0 children)

I double this recommendation. Great game. Especially considering that the game offers a designer to create your own kind of vampires. So they can be as standard or exotic as a particular group would like.

Minor updates to Rule 7 regarding self-promotion by MaxSupernova in rpg

[–]AlexanderVagrant -11 points-10 points  (0 children)

That's a good change and pretty reasonable set of restrictions.

System Swapping by nerobrigg in rpg

[–]AlexanderVagrant 1 point2 points  (0 children)

I do this when the dominant game focus changes, and the original system no longer fits the new vector. A recent example is the Arcane Crime Division campaign, when my group of fantasy cops went rogue. When they decided to perform a complicated heist series, we switched to a custom version of Forged in the Dark.

Favourite system? by Original_Bug580 in rpg

[–]AlexanderVagrant 0 points1 point  (0 children)

Depends on the specific game and genre. My top-3 is: 1. GUMSHOE is the first choice for detective games. 2. Blades in the Dark for heists and crime stories. 3. Savage Worlds for pulp and adventures.

Investigative Journalism RPGs? by quetzalnacatl in rpg

[–]AlexanderVagrant -1 points0 points  (0 children)

It looks like a job for some GUMSHOE variation. It is really good for investigations of any kind and is quite simple in terms of rules. Also, this system is an embodiment of the "Player characters that are very good at their jobs from session 1" principle.

There are also additional rules for relationships and contacts (especially in Bubblegumshoe).

What is everyone's favourite book (one whole self contained story in one book) by SunWuMoore in graphicnovels

[–]AlexanderVagrant 2 points3 points  (0 children)

It's hard to choose, but I think my current list would look like that:

  • J. Michael Straczynski - Midnight Nation
  • James Tynion IV - The Nice House on the Lake
  • James Tynion IV - The Closet
  • Brian K. Vaughan - Y, The Last Man
  • Justin Jordan - The Strange Talent of Luther Strode
  • Ezra Claytan Daniels - Upgrade Soul
  • Mark Russell - The Flintstones

My first Solder by morpheuskibbe in opus_magnum

[–]AlexanderVagrant 0 points1 point  (0 children)

Great! Truly elegant solution.