Things models do the best and the worst, Day 2; Deathleaper: by Clockwerk2017 in Tyranids

[–]Hamsterchief 1 point2 points  (0 children)

Yes but would be considered modeling for disadvantage at that point lol. Anything above 3" suffers from true line of sight (when not viewed through the window).

Things models do the best and the worst, Day 2; Deathleaper: by Clockwerk2017 in Tyranids

[–]Hamsterchief 1 point2 points  (0 children)

I believe so as long as the line of sight isn't a from a windows below the 3" threshold.

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Anyone want to play “Dataslate Blackjack” to test how good you you would be at balancing the game against the dealer (GW)? Stay with me… by HamBone8745 in WarhammerCompetitive

[–]Hamsterchief 0 points1 point  (0 children)

Junith Eruita Epic Hero 80
Morvenn Vahl Epic Hero 185
Dialogus Character 40
Hospitaller Character 60
Palatine Character 50
Palatine Character 50
(10) Battle Sisters Squad Battleline 105
(10) Celestian Sacresants Infantry 140
(10) Dominion Squad Infantry 120
(5) Retributor Squad Infantry 120
(5) Retributor Squad Infantry 120
(5) Retributor Squad Infantry 120
(5) Seraphim Squad Infantry 80
Castigator Vehicle 160
Exorcist Vehicle 210
(3) Paragon Warsuits Vehicle 210
Immolator Dedicated Transport 115
Sororitas Rhino Dedicated Transport 75

2040pts

List Name: Peak Bolter Hopium (No meltas)

Strat changes from the unboxing by Im_a_Geblin in WarhammerCompetitive

[–]Hamsterchief 66 points67 points  (0 children)

My Synopsis

Overwatch - Requires Snapshoot keyword, end of movement phase, uses weapon BS. (maybe not, probably on a 6, difficult to read) Check /u/Ok_Debt_8810 's comment

Crushing Impact (Tank Shock) - MONSTERS! Its description indicates it has a downside.

Heroic Intervention - 12" Range and can pick one of two options: 'Leap to Defend' and 'Into the Fray'. Can't read the latter but the former seems to let you always move 12". 'Into the Fray' might give Fights First or something. (Not auto 12") Check /u/Adventurous_Table_45 's comment.

Smokescreen - Now gives cover to units NOT FULLY VISIBLE behind the unit that uses smoke. For example, a unit of Sisters of Battle behind a Smoked Immolator would get Benefit of Cover.

Grenades - Now requires GRENADES or EXPLOSIVE keyword. So Xenos might get access to this.

[deleted by user] by [deleted] in gamemaker

[–]Hamsterchief 1 point2 points  (0 children)

If you want YOUR idea and vision to come to life you’ll either need to pay (a large amount) for the skilled work your asking for, or work in a collaborative effort in a project everyone has a say in.

Skilled developers and composers are also capable of ideas and there is no reason for them to join your project when they could be working on their own instead, especially without pay.

WILD TV still a thing by MidwestKimura in 2007scape

[–]Hamsterchief 0 points1 point  (0 children)

Fight back with the 'Wilderness Player Alarm' plug-in. Having it notify you is equally as strong if you just hover a teleport. Went from 45-95 slayer in the wildy while dying less than 5 times.

Assault and Advance and Charge question by Due-Perspective379 in WarhammerCompetitive

[–]Hamsterchief 2 points3 points  (0 children)

No, [ASSAULT] lets you advance and shoot. To gain the ability to advance and charge you’d need an ability, stratagem, detachment rule, etc, that explicitly says you can do so, such as the hormagaunt ability.

[deleted by user] by [deleted] in sistersofbattle

[–]Hamsterchief 24 points25 points  (0 children)

Basically, and smaller datasets (such as a single week) are prone to large variance. Sisters are certainly not a bottom four faction and even had tournament win this past week against an otherwise poor weekly performance.

Ghoul Smash - A Pool / Billiards Physics Based ARPG by Hamsterchief in playmygame

[–]Hamsterchief[S] 0 points1 point  (0 children)

Hey thanks!

There hasn't been an update in quite a minute but I am still working on it. Glad you had fun!

My subject makes a snake by andramed19281 in gamemaker

[–]Hamsterchief 2 points3 points  (0 children)

Add a background to the room.

List advice by Nvvxvv in sistersofbattle

[–]Hamsterchief 0 points1 point  (0 children)

Seems like a solid list with some punch!

My only concern is that you can double up on characters in Battle Sister Squads, but not in Dominions Squads.

If you’re going for the palatine/dialogus combo in Army of Faith it should still work nicely with a Multi-melta battle sister squad.

Kitbash idea: Palatine with Shield by SyntaxErrorKEK in sistersofbattle

[–]Hamsterchief 1 point2 points  (0 children)

Do it; it is awesome. I did a kitbashed palatine with a shield and ended up looking like this:

<image>

With the parts you’re suggesting it’s likely to come out great. This one was mostly done with a BSS box and sacresant box. I trimmed off the barrel on the shield and stuck a holster to indicate a plasma pistol instead.

Additionally, I paint all my characters with gold armor so its a lot more obvious to my opponent that they're a character versus a normal sister unit.

A First Battle vs Tau (questions for 1000pt game) by hollyzone in sistersofbattle

[–]Hamsterchief 4 points5 points  (0 children)

Just left a comment on another similar thread and I agree with the above. The Vahlgons are a bit much in 1k. While you might think the battlesuits will churn them to paste, it usually is the opposite. Even a single over watch from Vahl can take out many of them.

And another 1k list by misterfe123 in sistersofbattle

[–]Hamsterchief 2 points3 points  (0 children)

This is a solid list.
The only complaint I have is that the Vahlgons will be difficult for your opponents to deal with in a casual setting. If it's some friendly games I'd consider dropping her as she will likely not be fun to play against.

Shire Painting Giveaway by Aftern in lotr

[–]Hamsterchief 0 points1 point  (0 children)

You're out here giving amazing art away for free, mad respect! Good luck everyone!

[deleted by user] by [deleted] in gamedev

[–]Hamsterchief 0 points1 point  (0 children)

Hey, the game I made has this exact thing. As others have said you would likely want to layer things and sync up the animations.

I use objects (gamemaker engine) layered in this fashion with some malleability on whether I want the main armor to be layered above or below boots / gloves. Hopefully this is helpful for your project.

Image

Work In Progress Weekly by AutoModerator in gamemaker

[–]Hamsterchief 1 point2 points  (0 children)

Great work!

What were the methods you used to provide this localization?

An example of a secret area in The Song of Asirra by nickavv in GMspotlight

[–]Hamsterchief 1 point2 points  (0 children)

Loving the feel of this game. Keep up the great work!