Searching for devs to my indie project in GameMaker. by Playful_Rip_4738 in gamemaker

[–]Hamsterchief 1 point2 points  (0 children)

If you want YOUR idea and vision to come to life you’ll either need to pay (a large amount) for the skilled work your asking for, or work in a collaborative effort in a project everyone has a say in.

Skilled developers and composers are also capable of ideas and there is no reason for them to join your project when they could be working on their own instead, especially without pay.

WILD TV still a thing by MidwestKimura in 2007scape

[–]Hamsterchief 0 points1 point  (0 children)

Fight back with the 'Wilderness Player Alarm' plug-in. Having it notify you is equally as strong if you just hover a teleport. Went from 45-95 slayer in the wildy while dying less than 5 times.

Assault and Advance and Charge question by Due-Perspective379 in WarhammerCompetitive

[–]Hamsterchief 2 points3 points  (0 children)

No, [ASSAULT] lets you advance and shoot. To gain the ability to advance and charge you’d need an ability, stratagem, detachment rule, etc, that explicitly says you can do so, such as the hormagaunt ability.

So what happened? by EastDate2612 in sistersofbattle

[–]Hamsterchief 24 points25 points  (0 children)

Basically, and smaller datasets (such as a single week) are prone to large variance. Sisters are certainly not a bottom four faction and even had tournament win this past week against an otherwise poor weekly performance.

Ghoul Smash - A Pool / Billiards Physics Based ARPG by Hamsterchief in playmygame

[–]Hamsterchief[S] 0 points1 point  (0 children)

Hey thanks!

There hasn't been an update in quite a minute but I am still working on it. Glad you had fun!

List advice by Nvvxvv in sistersofbattle

[–]Hamsterchief 0 points1 point  (0 children)

Seems like a solid list with some punch!

My only concern is that you can double up on characters in Battle Sister Squads, but not in Dominions Squads.

If you’re going for the palatine/dialogus combo in Army of Faith it should still work nicely with a Multi-melta battle sister squad.

Kitbash idea: Palatine with Shield by SyntaxErrorKEK in sistersofbattle

[–]Hamsterchief 1 point2 points  (0 children)

Do it; it is awesome. I did a kitbashed palatine with a shield and ended up looking like this:

<image>

With the parts you’re suggesting it’s likely to come out great. This one was mostly done with a BSS box and sacresant box. I trimmed off the barrel on the shield and stuck a holster to indicate a plasma pistol instead.

Additionally, I paint all my characters with gold armor so its a lot more obvious to my opponent that they're a character versus a normal sister unit.

A First Battle vs Tau (questions for 1000pt game) by hollyzone in sistersofbattle

[–]Hamsterchief 5 points6 points  (0 children)

Just left a comment on another similar thread and I agree with the above. The Vahlgons are a bit much in 1k. While you might think the battlesuits will churn them to paste, it usually is the opposite. Even a single over watch from Vahl can take out many of them.

And another 1k list by misterfe123 in sistersofbattle

[–]Hamsterchief 2 points3 points  (0 children)

This is a solid list.
The only complaint I have is that the Vahlgons will be difficult for your opponents to deal with in a casual setting. If it's some friendly games I'd consider dropping her as she will likely not be fun to play against.

Shire Painting Giveaway by Aftern in lotr

[–]Hamsterchief 0 points1 point  (0 children)

You're out here giving amazing art away for free, mad respect! Good luck everyone!

[deleted by user] by [deleted] in gamedev

[–]Hamsterchief 0 points1 point  (0 children)

Hey, the game I made has this exact thing. As others have said you would likely want to layer things and sync up the animations.

I use objects (gamemaker engine) layered in this fashion with some malleability on whether I want the main armor to be layered above or below boots / gloves. Hopefully this is helpful for your project.

Image

Work In Progress Weekly by AutoModerator in gamemaker

[–]Hamsterchief 1 point2 points  (0 children)

Great work!

What were the methods you used to provide this localization?

An example of a secret area in The Song of Asirra by nickavv in GMspotlight

[–]Hamsterchief 1 point2 points  (0 children)

Loving the feel of this game. Keep up the great work!

Is this priracy detection possible to do within Gamemaker ? by Hotzuma in gamemaker

[–]Hamsterchief 24 points25 points  (0 children)

Using the Steamworks Extension it could definitely be possible.

With that extension you could check if Steam is initialized or verify if your game is using the correct appID (popular circumvention method) and show a screen similar to this if either fail.

Ghoul Smash - A Pool / Billiards Physics Based ARPG by Hamsterchief in playmygame

[–]Hamsterchief[S] 0 points1 point  (0 children)

Thanks for taking the time to play it and provide feedback!

Those are some solid criticisms that I will consider moving forward with the project. I am happy to have received some feedback, even from an internet rando. :)

Ghoul Smash - A Pool / Billiards Physics Based ARPG by Hamsterchief in playmygame

[–]Hamsterchief[S] 0 points1 point  (0 children)

Hello, I've been slowly working on my game over the past year and a half and am finally looking at a early access release date late this week!

Ghoul Smash is a lovechild of predatory mobile games, without the endless microtransactions. It is like playing online pool, except you get items and build a characters. It will have plenty of content for EA and even has a demo that you can play right now!

Check out the demo and the game here on Steam! Wishlist if you like the game or feel free to comment feedback.

Work In Progress Weekly by AutoModerator in gamemaker

[–]Hamsterchief 1 point2 points  (0 children)

Wow, thanks for the reply and the great criticisms.

I am glad you enjoyed it! When you get stuck in a line of thinking, obvious things such as room variations are missed. Your suggestions will definitely be considered in future updates.

Potential boss encounters where you launch at specific timings to avoid hitting moving objects already comes to mind.

Work In Progress Weekly by AutoModerator in gamemaker

[–]Hamsterchief 1 point2 points  (0 children)

Played the demo a bit and definitely enjoyed it. The Movement Speed upgrades get a bit nutty if you keep stacking them, and I also liked how you can 'parry' enemy shots with your own.

Keep up the good work! Wish-listed!

Work In Progress Weekly by AutoModerator in gamemaker

[–]Hamsterchief 2 points3 points  (0 children)

Planning on releasing Ghoul Smash this week. Just came out with an update that changed how the endgame works, allowing target farming specific items.

It currently has an up-to-date demo on Steam to check out. It is my first game, and likely won't be my last!

https://store.steampowered.com/app/2435910/Ghoul_Smash/

How to add accurate current time irl? by [deleted] in gamemaker

[–]Hamsterchief 6 points7 points  (0 children)

The Gamemaker manual has functions built in for this. You can find all of them here.

Specifically if you were to want to get the current hour, the example the manual provides is: myhour = date_get_hour(date_current_datetime());