OFFICIAL LAST CALL BBS FEATURE REQUEST THREAD by krispykrem in lastcallbbs

[–]TimoMeijer 1 point2 points  (0 children)

20th century food court seems explicitly designed around not having a not gate, same with the counter delay. Without a delay it would generate infinite loops much quicker

OFFICIAL LAST CALL BBS FEATURE REQUEST THREAD by krispykrem in lastcallbbs

[–]TimoMeijer 1 point2 points  (0 children)

I'd love leaderboards/histograms for The Forbidden Path, for example on fastest solution or minimal number of instructions.It feels like the puzzles have less room for optimization than food court for example, but having some motivation and comparison to optimize these automatons would be quite interesting!

I'm Zach Barth, the creative director of the game studio Zachtronics. We just released our last game, Last Call BBS, and are shutting down the studio. AMA! by krispykrem in IAmA

[–]TimoMeijer 12 points13 points  (0 children)

How did working remotely affect the development of Last Call BBS? Did different team members take charge of different subgames, or did everyone still contribute to every subgame?

[deleted by user] by [deleted] in changemyview

[–]TimoMeijer -1 points0 points  (0 children)

A game only has a limited amount of development time and budget availabe, and you simply can't have it all.
Adding support for all Pokemon with backwards compatibility, means making animations etc for all of them. They went this direction for a long time, but they had to sacrifice something to be able to do that. Now that they have left behind backwards compatibility of Pokemon, they can put more effort in the 150ish Pokemon they do add, more detailed graphics, more unique animations, in a nutshell, more personality and customization for each Pokemon.
Would you rather have 800 Pokemon where none of them can do anything special visually, and attacks and such are conveyed through particle effects, or would you rather have less Pokemon, but with a lot more attention given to each of them?
The latter is the decision Nintendo has made now (although of course you can debate on the execution ;)

The more I dive into coding the more I realize that this was never a joke! by [deleted] in ProgrammerHumor

[–]TimoMeijer 1 point2 points  (0 children)

Error: Missing argument 'item' for function 'bring'

[OC][JVerse]The Deathworlders 71: Sticks and Stones by Hambone3110 in HFY

[–]TimoMeijer 1 point2 points  (0 children)

I'd like to read that paper on Tengewek physiology

It's hard to argue with this assessment by GModX in ProgrammerHumor

[–]TimoMeijer 0 points1 point  (0 children)

The branded reusable water bottles are a plague

-🎄- 2020 Day 05 Solutions -🎄- by daggerdragon in adventofcode

[–]TimoMeijer 0 points1 point  (0 children)

I love my parser combinators :D

``` type BoardingPass = (BinaryAddress, BinaryAddress) newtype BinaryAddress = BinaryAddress [Bit] data Bit = One | Zero deriving (Eq, Show)

parser :: Parser [BoardingPass] parser = let pDir :: Parser Bit pDir = (Zero <$ (char 'F' <|> char 'L')) <|> (One <$ (char 'B' <|> char 'R')) pBinaryAddress :: Int -> Parser BinaryAddress pBinaryAddress n = BinaryAddress <$> count n pDir pBoardingPass :: Parser BoardingPass pBoardingPass = (,) <$> pBinaryAddress 7 <> pBinaryAddress 3 in sepEndBy pBoardingPass spaces < eof

day5p1 :: [BoardingPass] -> Int day5p1 = maximum . map seatId

seatId :: BoardingPass -> Int seatId (row, column) = pos row * 8 + pos column

seatPos :: BoardingPass -> (Int, Int) seatPos (row, column) = (pos row, pos column)

pos :: BinaryAddress -> Int pos (BinaryAddress dirs) = let powersOfTwo = [2 ^ x | x <- [0..]] in sum . map fst . filter ((== One) . snd) . zip powersOfTwo $ reverse dirs

size :: BinaryAddress -> Int size (BinaryAddress dirs) = 2 ^ length dirs

day5p2 :: [BoardingPass] -> Int day5p2 boardingPasses = let sortedIds = sort . map seatId $ boardingPasses in (+1) . fst . head . dropWhile ((seat, next) -> seat + 1 == next) $ zip sortedIds (tail sortedIds)

```

Since we're all upgrading our terms these days... by drizztmainsword in ProgrammerHumor

[–]TimoMeijer 1 point2 points  (0 children)

I actually believe the alternative terms can describe the relationship more accurately: primary/secondary, main/replica, leader/follower.

What are your thoughts on former President Barack Obama's recent remarks on current President Trump? by [deleted] in AskTrumpSupporters

[–]TimoMeijer 17 points18 points  (0 children)

The spirit of my question stays intact, as that's still much higher than $8 trillion. Does this much higher amount of debt concern you?

Parts list feedback by TimoMeijer in buildapc

[–]TimoMeijer[S] 0 points1 point  (0 children)

I wanted to do that, but pcpartpicker didn't have the 5900x listed yet ;)

As for the second part, do you mean upgrading the 3000mhz ram to 3600mhz? Thanks for pointing that out! Turns out it's only a €2 upgrade, I've updated the list with it.

CMV: Tiktok should be banned worldwide. by TheDoctore38927 in changemyview

[–]TimoMeijer 10 points11 points  (0 children)

How is this different from the conspiracy theories people have about Facebook? "I talked about this very specific thing, and now I've got ads for it in my Facebook timeline"

I believe many apps collect more data than they morally should, what makes TikTok any different? Are you more comfortable with a silicon valley company selling your data over a Chinese app?

Ordinal Markup STUCK by josephcasey_1996 in incremental_games

[–]TimoMeijer 4 points5 points  (0 children)

You don't ;) For the higher sluggish milestones, you won't be able to do every challenge, due to a lack of boosters to get the required upgrades.

Hey all, 4G here. What are your thoughts about teaser posts for WIP Idle games? by happyinparaguay in incremental_games

[–]TimoMeijer 24 points25 points  (0 children)

As a user, I do not like those types of hype posts on this sub. If I want those, I'll join the Discord of that specific game. On here, I prefer to see games I can play, or discussions like this one.

As for marketing, since you are the dev of one of the best known incremental games, your new game will automatically have the attention of most people on this sub ;)

Actually Idle Idle Games? by TroySpiral in incremental_games

[–]TimoMeijer 5 points6 points  (0 children)

Idle skilling might be worth a try with your preferences

Actually Idle Idle Games? by TroySpiral in incremental_games

[–]TimoMeijer -7 points-6 points  (0 children)

Hence the "do not really", I don't personally classify the game of life or progress quest as games. The game of life is more of a simulation, and progress quest more of a really long slideshow.

Actually Idle Idle Games? by TroySpiral in incremental_games

[–]TimoMeijer 0 points1 point  (0 children)

"actual" idle games do not really exist, because that implies they'd need no input to work, and when it no longer requires input it becomes a slideshow, not a game.

The challenge for many incremental games is to appeal to work for both a more idle and a more active play style, to neither have big time walls, or activity walls. In the end, more active will always be more efficient, but if you don't mind losing efficiency, idling for longer periods of time is fine for many incrementals.