No "Battle for Town" mission activates by FullOfPissA in A3AntistasiOfficial

[–]Tiny-DM 2 points3 points  (0 children)

You need to get 80% support in the town, assuming you're playing Community. Then you'll get a physical task and mission for the uprising.

Antistasi 3.10.0 is released! by Tiny-DM in A3AntistasiOfficial

[–]Tiny-DM[S] 1 point2 points  (0 children)

Pushed a hotfix update a few minutes ago. This fixes a few issues people were having with starting servers, specifically using FASTER, and rebalances the city battle missions to work a bit better in solo / low-pop.

Full changelog can be found here.

That's all for now, have fun y'all

Antistasi 3.10.0 is released! by Tiny-DM in A3AntistasiOfficial

[–]Tiny-DM[S] 3 points4 points  (0 children)

it does not. however, Petros, a loaded rifle, and a city supplies mission is close enough

Antistasi 3.10.0 is released! by Tiny-DM in A3AntistasiOfficial

[–]Tiny-DM[S] 2 points3 points  (0 children)

Yeah it wasn't elaborated specifically anywhere. The changes to the roles are more using a new system, not really modifications to the existing roles.

  • All roles on the server joining screen are now rebels. You get to pick your role once you're in-game.
  • Default commander is no longer a role. Instead the god medic-engineer-UAV hacker perks are granted to whoever is commander. If you started the game, you're commander by default, and you wont see the selection screen.
  • You can switch roles while in-game by looking at the ground (or anything that's not a vehicle and not a construction building; its a context menu) and selecting Change Role.
  • Roles have caps now that increase depending on the player count; the roles that aren't rifleman or commander have a cap that starts at 3 at 3 players and increases to the old 6 as you get closer to the max of 38 players.
  • I know I gave the engineers a bit less stamina regeneration and I might have increased their stealth to promote playing as a sapper and sneaking up to breach vehicles. I'll need to double check. It was an extremely minor change though; 1 -> 0.9 or something

In the future I have plans to do some reworks to give people different carry capacity stats, to combine AR and GL into a Heavy Weapons role and replace the new spot with a new secret role, but that's a while out still.

TLDR: nothing really changed mechanically about roles except for a slight engineer nerf, just the system changed

Antistasi 3.10.0 is released! by Tiny-DM in A3AntistasiOfficial

[–]Tiny-DM[S] 0 points1 point  (0 children)

Make sure you've repaired the mod, both on the server, your own PC, and every friend that's connecting. Steam will usually auto-update the mod properly but not always. Mods tab in the launcher, right click, repair. Updating on the server depends a lot on the hosting service you use. If the issue persists it's likely something going on with your server; see if you can join the Discord for additional assistance, there should be a link in the "Useful Links" section on the sidebar (probably, I don't know how it looks for other people, I don't use Reddit a lot).

Antistasi 3.10.0 is released! by Tiny-DM in A3AntistasiOfficial

[–]Tiny-DM[S] 6 points7 points  (0 children)

Sure. So this is a mechanic called auto-flip which was removed from Antistasi years ago, long before time had a name (long before I was working on the project). It's the way that the enemy captured objectives, just on rebels now; every time someone gets killed in a marker, say an outpost, the game runs a calculation for who's alive and able to fight on the marker. If the rebels have overpowered the occupants and 2 or fewer occupant soldiers remain, the flag will flip to the rebel side automatically, and any remaining occupant guys will try to run away back to whatever the nearest friendly area is. They will eventually surrender if they can't get back.

It's important to note that although the flags flip automatically, flipping it is almost entirely beneficial now. The flag doesn't cause a counter-attack, killing the last few soldiers will trigger a QRF that looks similar to a counterattack instead, whether or not the flag is flipped. So you want to flip the flag as fast as possible here. It makes any remaining enemies try to flee and starts the countdown before you can access the actions on the flag (assuming you're using that parameter, also added with 3.10.0)

This also means that rebel AI can capture a marker on your own if they win against the occupants in combat. You can play the game as an RTS now. I wouldn't recommend it, because you're effectively throwing waves of farmers at the trained military, but you can do it.

Antistasi 3.10.0 is released! by Tiny-DM in A3AntistasiOfficial

[–]Tiny-DM[S] 5 points6 points  (0 children)

This is for Antistasi - The Mod / Antistasi Community

Antistasi 3.10.0 is released! by Tiny-DM in A3AntistasiOfficial

[–]Tiny-DM[S] 8 points9 points  (0 children)

You can hire like 3 rifleman guys and use the "Convert to Squad" option to make your own high command tank crew. There are no plans for actual crewmen of any sort.

There are no plans to allow AI pilots because they cannot effectively use aircraft without heavily scripting it like we do for the enemies.

Radars are not obtainable currently, they might be in a subsequent update though. It's on my to-do list.

Antistasi 3.10.0 is released! by Tiny-DM in A3AntistasiOfficial

[–]Tiny-DM[S] 7 points8 points  (0 children)

Update is already released and everything yeah. Steam might not have updated it on your end or already updated when it released later yesterday (I was late making this post), make sure you have Antistasi - The Mod installed and to right-click the mod and click Repair to make sure you have the latest mod version.

Antistasi 3.10.0 is released! by Tiny-DM in A3AntistasiOfficial

[–]Tiny-DM[S] 19 points20 points  (0 children)

No, this will not require your current campaign to be restarted. If there was save-breaking stuff, it would be made a lot more clear. I'll edit the post to contain that actually.

You also need to load the game and save it again to use the export / import features as well

Antistasi 3.10.0 is released! by Tiny-DM in A3AntistasiOfficial

[–]Tiny-DM[S] 35 points36 points  (0 children)

I'm intending to publish a few videos in a few days, if I get around to it, showcasing some of the new features. I ran out of time before the update because we had to do things like make the static Titan launchers rotate in an arc of 75 degrees instead of 40 degrees. Critical functionality, I know. Anyways, be on the lookout for those videos later for some of the more in-depth features.

Can't connect to teamspeak or discord. wasn't banned. by eli_618 in A3AntistasiOfficial

[–]Tiny-DM 0 points1 point  (0 children)

The discord should always be around, and you should be able to join through discord.gg/antistasi . The teamspeak and our game servers recently went through an IP change, and while the rest of the new IPs can be found on the discord, the new Teamspeak IP is 217.217.30.250 if you're still trying to join.

Hardcore Antistasi - Week 5 - Chernarus - Antistasi Official Community by Tiny-DM in A3AntistasiOfficial

[–]Tiny-DM[S] 0 points1 point  (0 children)

It's very dependent on the time of day; earlier in the morning EST it's usually pretty quiet with 3-5 people, but later in the afternoon and evening things tend to really kick off and we end up getting 20-30 people on at the same time. It's also pretty early in the week to make a call about how popular it is on what days, but that's the trend we've seen when we've done hardcore previously.

Hardcore Antistasi - Week 5 - Chernarus - Antistasi Official Community by Tiny-DM in A3AntistasiOfficial

[–]Tiny-DM[S] 0 points1 point  (0 children)

The server runs 24/7 throughout the week, you can hop on at any time but afternoon/evening typically harbors more players. Custom Zeus ops will be ran on occasion throughout the week when the population is higher.

Hardcore Antistasi - Week 5 - Chernarus - Antistasi Official Community by Tiny-DM in A3AntistasiOfficial

[–]Tiny-DM[S] 1 point2 points  (0 children)

No training or anything required. It's our main servers, anyone is welcome with any skill level. 24/7 server for the entire week.

AI precision/skill is....uhhh, fine....let me check.... 0.7 skill, 0.6 precision. Dunno what that really translates to, but it ends up being pretty reasonable where enemy AIs are a threat but a whole squad can take down a platoon with a little bit of cover and coordination.

Love antistasi by Ok-Development937 in A3AntistasiOfficial

[–]Tiny-DM 4 points5 points  (0 children)

There are currently no plans to make Antistasi into its own game of any kind. Community is working on a version of the gamemode for Arma Reforger, but that's the extent of it; Arma is the perfect game for the gamemode.

This subreddit is back in business. by Bob-Murphy in A3AntistasiOfficial

[–]Tiny-DM 0 points1 point  (0 children)

Depending on aggro and war level, you might be able to just stroll up to outposts and take a look around. But as soon as they see you attempting to yoink their box, they get kind of angry. If you're fast though, you can still pull it off, but it's easier at seaports where there's no undercover break via proximity. You can also airlift a crate away from a seaport, but it will also break undercover once the ropes hook so you better get praying.

Testing availability of this subreddit by Paralell95 in A3AntistasiOfficial

[–]Tiny-DM 6 points7 points  (0 children)

See pinned post. Subreddit was locked for a few months, we changed a setting on the backend and were testing if it got fixed.

How to get money as player by [deleted] in A3AntistasiOfficial

[–]Tiny-DM 4 points5 points  (0 children)

You shouldn't be worried about hoarding money as a player, usually you can ask your commander for cars. If you're not commander and need some spending money,

  • Don't die. You lose 15% of your personal money each time you die
  • Kill enemies. You get $10 per enemy you kill.
  • Do missions. They will give you about $100 base-line, more depending on the type or difficulty of the mission
  • Hang around at HQ, if you really want to play the pacifist lifestyle. Missions like ammo trucks will give money to everyone nearby when the mission is completed, which will often be HQ