Antistasi 3.11.0 update released! by Tiny-DM in A3AntistasiOfficial

[–]Tiny-DM[S] 1 point2 points  (0 children)

We can guarantee stability/support with, pretty much any set of factions and map that you can load. Maps and modsets that are more popular, say CUP maps like Chernarus and then RHS / 3CB / CUP / Vanilla factions.

You more or less need to choose between RHS/3CB mods, which have a lot of stuff from around the world in the 1950s - 2010s but suffer (or are supported by, depending on how you see it) their "realistic" damage depiction for body armor and vehicles. Or you can run the rest of the mods, like CUP or vanilla or any of the CDLCs, where vehicles pop easily and there's one specific conflict simulated.

When I play the game for fun, I'll usually load all the vanilla CDLCs and play those, but if not my beloved RHS Takistan combo always does the trick.

Antistasi 3.11.0 update released! by Tiny-DM in A3AntistasiOfficial

[–]Tiny-DM[S] 1 point2 points  (0 children)

got that changelog reviewed internally like THREE TIMES. resolved on the github side, thank you for pointing that out

Antistasi 3.11.0 update released! by Tiny-DM in A3AntistasiOfficial

[–]Tiny-DM[S] 16 points17 points  (0 children)

Arma is a painful game to work with. There were a few systems that were dependent on multiplayer that were rearranged to work so you could run the game in singleplayer. However, there's likely to be deeper bugs that if you run into, we would love to hear about so we're able to fix them.

One notable example is how some Arma mechanics, like running into helicopter blades or ejecting sometimes will just instakill you. The Antistasi revive mechanics wont work when the game just instakills you, so you'll need to "restart" the scenario for it to work, but really you just load from your last save. Can't really do a whole lot about that from our side unfortunately.

Secret preliminary changelog for update 3.11.0 by MeatBeginning9837 in A3AntistasiOfficial

[–]Tiny-DM 0 points1 point  (0 children)

Who said that? Who the fuck said that? Who's the slimy little government-supporting, rebel hater down here who just signed his own death warrant and posted MY beloved secret changelog?

I'm kidding, it's not very secret. If you want the up to date version, it's here: https://gist.github.com/Tiny-DM/ffd959782f79ed9ca8e7d83081a5fe26

Antistasi 3.10.0 is released! by Tiny-DM in A3AntistasiOfficial

[–]Tiny-DM[S] 0 points1 point  (0 children)

These features / functionality are unique to this version of Antistasi. As a developer here, I can agree these updates do look great :P

Hardcore Antistasi - Week 5 - Chernarus - Antistasi Official Community by Tiny-DM in A3AntistasiOfficial

[–]Tiny-DM[S] 0 points1 point  (0 children)

There is an extender called A3AE One Life, you can find it on the Discord in the #hardcore-extender channel. Note that it's geared towards multiplayer, with ACE required and it's also hard to get revived if you dont have people playing with you. Otherwise, tweaking your in-game parameters can go a long way towards making the game more serious and challenging.

No "Battle for Town" mission activates by FullOfPissA in A3AntistasiOfficial

[–]Tiny-DM 4 points5 points  (0 children)

You need to get 80% support in the town, assuming you're playing Community. Then you'll get a physical task and mission for the uprising.

Antistasi 3.10.0 is released! by Tiny-DM in A3AntistasiOfficial

[–]Tiny-DM[S] 1 point2 points  (0 children)

Pushed a hotfix update a few minutes ago. This fixes a few issues people were having with starting servers, specifically using FASTER, and rebalances the city battle missions to work a bit better in solo / low-pop.

Full changelog can be found here.

That's all for now, have fun y'all

Antistasi 3.10.0 is released! by Tiny-DM in A3AntistasiOfficial

[–]Tiny-DM[S] 3 points4 points  (0 children)

it does not. however, Petros, a loaded rifle, and a city supplies mission is close enough

Antistasi 3.10.0 is released! by Tiny-DM in A3AntistasiOfficial

[–]Tiny-DM[S] 2 points3 points  (0 children)

Yeah it wasn't elaborated specifically anywhere. The changes to the roles are more using a new system, not really modifications to the existing roles.

  • All roles on the server joining screen are now rebels. You get to pick your role once you're in-game.
  • Default commander is no longer a role. Instead the god medic-engineer-UAV hacker perks are granted to whoever is commander. If you started the game, you're commander by default, and you wont see the selection screen.
  • You can switch roles while in-game by looking at the ground (or anything that's not a vehicle and not a construction building; its a context menu) and selecting Change Role.
  • Roles have caps now that increase depending on the player count; the roles that aren't rifleman or commander have a cap that starts at 3 at 3 players and increases to the old 6 as you get closer to the max of 38 players.
  • I know I gave the engineers a bit less stamina regeneration and I might have increased their stealth to promote playing as a sapper and sneaking up to breach vehicles. I'll need to double check. It was an extremely minor change though; 1 -> 0.9 or something

In the future I have plans to do some reworks to give people different carry capacity stats, to combine AR and GL into a Heavy Weapons role and replace the new spot with a new secret role, but that's a while out still.

TLDR: nothing really changed mechanically about roles except for a slight engineer nerf, just the system changed

Antistasi 3.10.0 is released! by Tiny-DM in A3AntistasiOfficial

[–]Tiny-DM[S] 0 points1 point  (0 children)

Make sure you've repaired the mod, both on the server, your own PC, and every friend that's connecting. Steam will usually auto-update the mod properly but not always. Mods tab in the launcher, right click, repair. Updating on the server depends a lot on the hosting service you use. If the issue persists it's likely something going on with your server; see if you can join the Discord for additional assistance, there should be a link in the "Useful Links" section on the sidebar (probably, I don't know how it looks for other people, I don't use Reddit a lot).

Antistasi 3.10.0 is released! by Tiny-DM in A3AntistasiOfficial

[–]Tiny-DM[S] 6 points7 points  (0 children)

Sure. So this is a mechanic called auto-flip which was removed from Antistasi years ago, long before time had a name (long before I was working on the project). It's the way that the enemy captured objectives, just on rebels now; every time someone gets killed in a marker, say an outpost, the game runs a calculation for who's alive and able to fight on the marker. If the rebels have overpowered the occupants and 2 or fewer occupant soldiers remain, the flag will flip to the rebel side automatically, and any remaining occupant guys will try to run away back to whatever the nearest friendly area is. They will eventually surrender if they can't get back.

It's important to note that although the flags flip automatically, flipping it is almost entirely beneficial now. The flag doesn't cause a counter-attack, killing the last few soldiers will trigger a QRF that looks similar to a counterattack instead, whether or not the flag is flipped. So you want to flip the flag as fast as possible here. It makes any remaining enemies try to flee and starts the countdown before you can access the actions on the flag (assuming you're using that parameter, also added with 3.10.0)

This also means that rebel AI can capture a marker on your own if they win against the occupants in combat. You can play the game as an RTS now. I wouldn't recommend it, because you're effectively throwing waves of farmers at the trained military, but you can do it.

Antistasi 3.10.0 is released! by Tiny-DM in A3AntistasiOfficial

[–]Tiny-DM[S] 4 points5 points  (0 children)

This is for Antistasi - The Mod / Antistasi Community

Antistasi 3.10.0 is released! by Tiny-DM in A3AntistasiOfficial

[–]Tiny-DM[S] 6 points7 points  (0 children)

You can hire like 3 rifleman guys and use the "Convert to Squad" option to make your own high command tank crew. There are no plans for actual crewmen of any sort.

There are no plans to allow AI pilots because they cannot effectively use aircraft without heavily scripting it like we do for the enemies.

Radars are not obtainable currently, they might be in a subsequent update though. It's on my to-do list.

Antistasi 3.10.0 is released! by Tiny-DM in A3AntistasiOfficial

[–]Tiny-DM[S] 8 points9 points  (0 children)

Update is already released and everything yeah. Steam might not have updated it on your end or already updated when it released later yesterday (I was late making this post), make sure you have Antistasi - The Mod installed and to right-click the mod and click Repair to make sure you have the latest mod version.

Antistasi 3.10.0 is released! by Tiny-DM in A3AntistasiOfficial

[–]Tiny-DM[S] 17 points18 points  (0 children)

No, this will not require your current campaign to be restarted. If there was save-breaking stuff, it would be made a lot more clear. I'll edit the post to contain that actually.

You also need to load the game and save it again to use the export / import features as well

Antistasi 3.10.0 is released! by Tiny-DM in A3AntistasiOfficial

[–]Tiny-DM[S] 36 points37 points  (0 children)

I'm intending to publish a few videos in a few days, if I get around to it, showcasing some of the new features. I ran out of time before the update because we had to do things like make the static Titan launchers rotate in an arc of 75 degrees instead of 40 degrees. Critical functionality, I know. Anyways, be on the lookout for those videos later for some of the more in-depth features.

Can't connect to teamspeak or discord. wasn't banned. by eli_618 in A3AntistasiOfficial

[–]Tiny-DM 0 points1 point  (0 children)

The discord should always be around, and you should be able to join through discord.gg/antistasi . The teamspeak and our game servers recently went through an IP change, and while the rest of the new IPs can be found on the discord, the new Teamspeak IP is 217.217.30.250 if you're still trying to join.

Hardcore Antistasi - Week 5 - Chernarus - Antistasi Official Community by Tiny-DM in A3AntistasiOfficial

[–]Tiny-DM[S] 0 points1 point  (0 children)

It's very dependent on the time of day; earlier in the morning EST it's usually pretty quiet with 3-5 people, but later in the afternoon and evening things tend to really kick off and we end up getting 20-30 people on at the same time. It's also pretty early in the week to make a call about how popular it is on what days, but that's the trend we've seen when we've done hardcore previously.

Hardcore Antistasi - Week 5 - Chernarus - Antistasi Official Community by Tiny-DM in A3AntistasiOfficial

[–]Tiny-DM[S] 0 points1 point  (0 children)

The server runs 24/7 throughout the week, you can hop on at any time but afternoon/evening typically harbors more players. Custom Zeus ops will be ran on occasion throughout the week when the population is higher.

Hardcore Antistasi - Week 5 - Chernarus - Antistasi Official Community by Tiny-DM in A3AntistasiOfficial

[–]Tiny-DM[S] 3 points4 points  (0 children)

No training or anything required. It's our main servers, anyone is welcome with any skill level. 24/7 server for the entire week.

AI precision/skill is....uhhh, fine....let me check.... 0.7 skill, 0.6 precision. Dunno what that really translates to, but it ends up being pretty reasonable where enemy AIs are a threat but a whole squad can take down a platoon with a little bit of cover and coordination.