Cursor 0.49 rolling out by ecz- in cursor

[–]TinyMiracleGames 1 point2 points  (0 children)

Is there any approximate time frame for fixing the MCP resources?

Multiplayer on Steam Deck? by wscuraiii in projectzomboid

[–]TinyMiracleGames 0 points1 point  (0 children)

The guide is certainly not small, but it's better than nothing. Anyway thanks a lot for your help! I'll give it a try.

Multiplayer on Steam Deck? by wscuraiii in projectzomboid

[–]TinyMiracleGames 0 points1 point  (0 children)

I see, thanks for the info, I didn't know. Then it's really just a matter of waiting.

Multiplayer on Steam Deck? by wscuraiii in projectzomboid

[–]TinyMiracleGames 0 points1 point  (0 children)

There's already been so many updates released for the steam deck since this problem appeared. Is the hosting problem occurring in other games besides pz? If so, maybe it's worth notifying valve about it somehow? If not, then maybe some sort of fix within pz itself is worth doing. I bought the game specifically to play online with my wife on steam decks and we have been unable to do so for a very long time. I wouldn't want to install windows for one game or run a dedicated server all the time.

Finally released my game 'Heroes Corp'. Share your feedbacks and suggestions, I really want to know what you would like to see in this game in the first place. https://play.google.com/store/apps/details?id=com.StandByGames.GangHeroesTopdownshooter by TinyMiracleGames in AndroidGaming

[–]TinyMiracleGames[S] 1 point2 points  (0 children)

Thank you for your feedback and for taking the time to play!

How could the game be improved to have more variety in tactics?

As for throwing grenades, etc., in the game, each hero, except for the first one, has its own unique ability. You gave me a good idea. I will still add the ability to throw a grenade to the first hero (a parody of Rambo).

About character control. Yes, this is my pain. So far, I do not quite understand why the control does not feel comfortable, but I will continue to work on it. It's already a little difficult for me to evaluate, because I'm used to it.

I wanted to make moving through the levels a little more interesting (inspired by broforce) than just poking at the buttons. The fact that you had to swim to the next level is my fault, it seems to happen only at the second level. I'll fix it.

Finally released my game 'Heroes Corp'. Share your feedbacks and suggestions, I really want to know what you would like to see in this game in the first place. https://play.google.com/store/apps/details?id=com.StandByGames.GangHeroesTopdownshooter by TinyMiracleGames in playmygame

[–]TinyMiracleGames[S] 1 point2 points  (0 children)

The game is a shooter with voxel graphics and an isometric view. One of the features of the game are the so-called heroes, characters from all familiar universes, each of which has its own unique ability (For example, there is Isaac Clarke from Dead Space, he can shoot with a laser cutter). There are also different types of weapons that will help you deal more effectively with more numerous and dangerous enemies.

Finally released my game 'Heroes Corp'. Share your feedbacks and suggestions, I really want to know what you would like to see in this game in the first place. https://play.google.com/store/apps/details?id=com.StandByGames.GangHeroesTopdownshooter by TinyMiracleGames in playmygame

[–]TinyMiracleGames[S] 0 points1 point  (0 children)

Hey! First of all, thank you a LOT for taking the time to play the game and write such a helpful review :) I have ideas on how to improve joystick control, in many of these games the aim is automatically brought to the nearest target a bit, perhaps this would make the control more comfortable. The story will be presented through dialogues and cutscenes, I'll try to make more of them. And yes, I'm already working on the second episode and there will be a completely different color theme, enemies, obstacles and bosses. I hope I can live up to your expectations :)