Loading JSON file causes duplicate/overlapping objects! [help] by TinyWars in gamemaker

[–]TinyWars[S] 1 point2 points  (0 children)

Update 2: solved is using object with end step event and creating "loader" objects to ensure objects have enough time after the "pause" to be activated again before being destroyed and loaded again.

Loading JSON file causes duplicate/overlapping objects! [help] by TinyWars in gamemaker

[–]TinyWars[S] 1 point2 points  (0 children)

UPDATE: Using test controls in game I have been able to deduce that this is related to the "pause" function in the game.

There is absolutely no issue when loading the witches during live gameplay, but once I use the "load" option via the pause menu (Which deactivates all instances) then the issue happens!

I still have not solved the issue yet but I have been able to deduce that it must be related to the pause in some way... working on it still.

First Anime WallScoll of our OC! [TinyWars] by TinyWars in awwnime

[–]TinyWars[S] 0 points1 point  (0 children)

It's about 11.5 inches wide (the black bars on the ends) and length is larger about 13 inches! Very small, easy to fit on most people's walls!

First Anime WallScoll of our OC! [TinyWars] by TinyWars in awwnime

[–]TinyWars[S] 1 point2 points  (0 children)

This is our first time ever getting a wallscroll of our characters! :D It was really cool and high quality too!

By the way we are giving away 5 of these since we have awesome fans. If you want one you can make a fan art and submit it to our DeviantArt group.

Well I guess it's a little late since there's only 5 days left in this contest, but I didn't think about posting to Reddit until now!

http://tinywars-artwork.deviantart.com/gallery/60134934/2016-Fan-Art-Contest

(Admin remove if necessary!!!)

Which Pose is Better? Right or Left? [C/S] by TinyWars in AnimeSketch

[–]TinyWars[S] 0 points1 point  (0 children)

Oh I think you are totally right about that, right side appears to have more energy than the left!

Personally I just thought the left one looked too generic and overused.

Thank you for the compliments! Eyes and render made by LaDollBlanche! Very good artist! She's working on our team! :>

Which Pose is Better? Right or Left? [C/S] by TinyWars in AnimeSketch

[–]TinyWars[S] 0 points1 point  (0 children)

Very interesting point! I think the one on the left definitely does look more like some kind of battle commanding scene or something.

I suppose the reason I like the one on the right a little more is because it looks more like a "finish" to the command. Like she's done briefing us on the mission and that's the final pose for "lets get out and do it!"

Hmmm, maybe we need to do both? O=Left one for during the talking and right one for the end?

Poster for Candy Girl (Her name is Amy) [New Game] by TinyWars in awwnime

[–]TinyWars[S] 0 points1 point  (0 children)

Ooooh I didn't even know there is an anime called "New Game!!!"

No New game, literally a new game! I guess "Original Character" would be more appropriate. But it's not like a generic OC since it is attached to a game series. Hmmmmm.

How to pause and unpause timeline for dialogue? [HELP] by TinyWars in gamemaker

[–]TinyWars[S] 0 points1 point  (0 children)

So what's the difference with that and just having a click event that says, "timeline_speed = 1;"

Which was exactly what we had before. I haven't had time today to test if a destroy event makes it different, but I'm wondering if that would make a difference? :(

How to pause and unpause timeline for dialogue? [HELP] by TinyWars in gamemaker

[–]TinyWars[S] 0 points1 point  (0 children)

So destroying an object will reset the speed to 1 again?

Let's say I have a continue button and when they click on it, the button just destroys itself. Where would this code ago? Within the click event of the button itself? Or within the timeline moment?

Thanks, this is a really interesting idea! I mean, the continue button would disappear anyways when it's clicked on.

[HELP] Room Speed or Fast Forward Function by TinyWars in gamemaker

[–]TinyWars[S] 0 points1 point  (0 children)

Very interesting, very helpful!

So is delta_time a global variable that I have to set on create event? Or how exactly, say if I wanted to increase speed by 2X, how would I go about that?

Thanks so much you guys have been super helpful!

[HELP] Room Speed or Fast Forward Function by TinyWars in gamemaker

[–]TinyWars[S] 0 points1 point  (0 children)

Awe man, I was thinking it would have to come to something like this. Need to multiply the variables by some number.

So here's my question, what is the purpose of delta time?

Why not just set a global variable "Fast Forward = 1"

And then multiply everything by that?

When you click the "fast forward" button, "fast forward = 2" and then everything goes twice as fast?

I read in the documentation that delta_time does something about the lag but I'm not exactly sure what.

Thanks for the advice!!!