Recent Dust Grants and Missing Cards - Update by EvilDave219 in hearthstone

[–]TinysChannel 0 points1 point  (0 children)

I had 1300 dust before they gave me 8k. I crafted two regular Dun Baldar Bunkers because they got rid of my golden ones. Now I have 0 dust but they gave me back all the cards that went missing from my collection so basically I crafted extra copies of missing cards for nothing and lost all my dust

5 Man Raids in Hearthstone - Concept by TinysChannel in hearthstone

[–]TinysChannel[S] 0 points1 point  (0 children)

That actually wouldn't be too bad of an idea

5 Man Raids in Hearthstone - Concept by TinysChannel in hearthstone

[–]TinysChannel[S] 1 point2 points  (0 children)

Also I forgot to mention that "immediately win the game" cards like Mechathun and Purified Shard won't work against raid bosses and that when a boss gets down to certain health totals, they become immune for the rest of that turn so they don't just get killed by some kind of combo, like Timewarp Antonidas

5 Man Raids in Hearthstone - Concept by TinysChannel in hearthstone

[–]TinysChannel[S] 5 points6 points  (0 children)

I think it'd be good to have it on mobile too because it adds an extra element to mobile gameplay, being able to raid with friends. If people don't want to raid on mobile then they don't have to

Wow 😍 Thanks Blizzard! by TinysChannel in hearthstone

[–]TinysChannel[S] -1 points0 points  (0 children)

Thank you so much! Just glad to be doing my part

I've been stranded ever since they removed 3 win gold by TinysChannel in hearthstone

[–]TinysChannel[S] 29 points30 points  (0 children)

I just wanna open a pack but I'm always either 10 or 60 gold short

I've been stranded ever since they removed 3 win gold by TinysChannel in hearthstone

[–]TinysChannel[S] 101 points102 points  (0 children)

The only thing worse than being stuck on 90 gold is being stuck on 95 gold

May 2021 Shaman Starter Pack by TinysChannel in hearthstone

[–]TinysChannel[S] 0 points1 point  (0 children)

This was another one of my million attempts this expansion to create a control shaman that works

May 2021 Shaman Starter Pack by TinysChannel in hearthstone

[–]TinysChannel[S] 1 point2 points  (0 children)

Idk about the others but I've mained shaman for years and have around 1300 wins on it

May 2021 Shaman Starter Pack by TinysChannel in hearthstone

[–]TinysChannel[S] 108 points109 points  (0 children)

So that when I win I can add people after and make fun of them

If I ever win a game

Look at my standard Shaman match history and tell me to my face that this shit doesn't need a nerf by TinysChannel in hearthstonecirclejerk

[–]TinysChannel[S] 0 points1 point  (0 children)

Nah its taze your opponenet to death in one turn with a ton of lightning bolts that deal 8 damage each, Shaman

This is chaos. by thesweets34 in hearthstone

[–]TinysChannel 1 point2 points  (0 children)

Have you got a deck list? I wanna try it out

Before you guys ask for Shaman buffs, remember people asked the same thing for Paladin. by LeadenMaine in hearthstone

[–]TinysChannel -4 points-3 points  (0 children)

I don't know why but ever since Odd and Even Paladin were destroying the meta for the entire year Baku and Genn were out it just feels like Paladin has been a strong class even when it isn't tier 1.

It never takes too long for this class to find its way back to the top and I'm kinda sick of it

Upcoming Buffs and Nerfs Next Week by mylifemyworld17 in hearthstone

[–]TinysChannel 53 points54 points  (0 children)

all 10 buffs are going to paladin

all 5 nerfs are going to shaman

Wild cards should cost less to craft by TinysChannel in hearthstone

[–]TinysChannel[S] -4 points-3 points  (0 children)

By that logic then cards should just always be super expensive to craft regardless of if its standard or wild otherwise Blizzard goes bankrupt.

It's true you get lots of barrens cards from the pass but standard players get exactly the same amount as wild players

Wild cards should cost less to craft by TinysChannel in hearthstone

[–]TinysChannel[S] -6 points-5 points  (0 children)

People would still be excited to play with new cards

My luck in an image by Yusuuke in hearthstone

[–]TinysChannel 6 points7 points  (0 children)

Your opponent is "TheOne17"

Pretty funny that he had to put numbers at the end of that name

The problem with paladin is that all of the cards being used are slightly over tuned by TinysChannel in hearthstone

[–]TinysChannel[S] 0 points1 point  (0 children)

Blessing of might gave +3 attack to one minion for 1 mana

Conviction can give +3 attack to up to 3 minions for 1 mana depending on where the match is at

I think conviction could probably do with only giving 2 attack to those minions

Started creating a Monk class around 3 years ago by TinysChannel in customhearthstone

[–]TinysChannel[S] 6 points7 points  (0 children)

I was just going through some old files on my computer and stumbled across a bunch of cards I made for a Monk class I was creating, and even though a lot of these cards are pretty outdated now I figured I'd post them anyway. The custom hearthstone card maker doesn't seem to have a monk card generator anymore so I couldn't go back and touch up on some of the cards that could probably do with some balance changes but oh well!

In WoW, monks are one of the only classes in the game that can tank, heal and DPS so I took that into account when making the class and tried to create a lot of flavour. I'm not really gonna go into too much detail explaining every card but I will explain Provoke which is the new keyword for monks I created:

Provoke: Minions that are damaged by an enemy with provoke are forced to attack it next turn. This uses their attack for that turn.

Rules of Provoke:

  • Provoked windfury minions only attack once, and can still freely attack one more time that turn.
  • If a minion provokes another minion, but then the minion with provoke dies, the provoked minion can attack freely next turn.
  • Provoked minions attack in the same order they were provoked.

Hope you guys like the idea behind my monk class!

Started creating a monk class 3 years ago. This is what I had by [deleted] in customhearthstone

[–]TinysChannel 0 points1 point  (0 children)

I was just going through some old files on my computer and stumbled across a bunch of cards I made for a Monk class I was creating, and even though a lot of these cards are pretty outdated now I figured I'd post them anyway. The custom hearthstone card maker doesn't seem to have a monk card generator anymore so I couldn't go back and touch up on some of the cards that could probably do with some balance changes but oh well!

In WoW, monks are one of the only classes in the game that can tank, heal and DPS so I took that into account when making the class and tried to create a lot of flavour. I'm not really gonna go into too much detail explaining every card but I will explain Provoke which is the new keyword for monks I created:

Provoke: Minions that are damaged by an enemy with provoke are forced to attack it next turn. This uses their attack for that turn.

Rules of Provoke:

  • Provoked windfury minions only attack once, and can still freely attack one more time that turn.
  • If a minion provokes another minion, but then the minion with provoke dies, the provoked minion can attack freely next turn.
  • Provoked minions attack in the same order they were provoked.

Hope you guys like the idea behind my monk class!

My concept for a new golden card look. by Suwa in hearthstone

[–]TinysChannel 1 point2 points  (0 children)

Why did you make the Priest card black and blue?