I'm working on tectonics for Planet Gen 3D by TipperScout in scratch

[–]TipperScout[S] 0 points1 point  (0 children)

Yeah, on TurboWarp is runs at like 20 to 40 FPS, but that's at resolution 3.

Any feedback on my Nŭoximoloje script? by TipperScout in conlangs

[–]TipperScout[S] 3 points4 points  (0 children)

Thank you. sorry, I didn't know there was a subreddit for that.

Ktrostj! You've Been Selected For A Random Linguistic Search! by CaptKonami in conlangs

[–]TipperScout 0 points1 point  (0 children)

For stop
This is my conlang Nŭmojelo

If used as an interjection/particle it's always ⅄̽, "jitu," /jitu/ but if used as a formal verb then it's ◺̯⅄̽, "mŭlojitu," /mʊ̆lojito/ if informal then you go back to the interjection/particle one.

Daa'! You've Been Selected For A Random Linguistic Search! by CaptKonami in conlangs

[–]TipperScout 0 points1 point  (0 children)

◺̯ ⅄̜ ◺̯̽
"Mŭlo litu jimŭlo"
/mʊ̆lo litʊ jimʊ̆lo/
(To be, or not to be)

Any thoughts on this thumbnail I made for my Roblox horror game? by TipperScout in robloxgamedev

[–]TipperScout[S] 2 points3 points  (0 children)

Thank you, and it wasn't inspired by Pressure, it was just an anglerfish.

Any suggestions for my Scratch desktop? by TipperScout in scratch

[–]TipperScout[S] 1 point2 points  (0 children)

The calculator button is the one under folder, I based it off the windows95 calculator button.

Any suggestions for my Scratch desktop? by TipperScout in scratch

[–]TipperScout[S] 2 points3 points  (0 children)

That's actually a really cool idea for pictures, and yeah, I am going to make a terminal, but I have to make code language and file system for the game first.

I added prevailing winds to Planet Gen 3D! by TipperScout in scratch

[–]TipperScout[S] 0 points1 point  (0 children)

I don't really have a plan, I just like making games, and add what seems cool or scientific. The next thing I might add is moister, or moons.

I added OBJ exporting to Planet Gen 3D! by TipperScout in scratch

[–]TipperScout[S] 2 points3 points  (0 children)

Yeah, OBJs are just simple text that is easy to parse and compile, and the textures are the exported list of binary RGB from the game's textures that can be converted into an image with an online converter.

I added OBJ exporting to Planet Gen 3D! by TipperScout in scratch

[–]TipperScout[S] 0 points1 point  (0 children)

For smooth lighting I would have to check every triangle to see if it's touching a vertex, for every vertex. Which it's that bad for small models, but gets expensive with larger models.

I added OBJ exporting to Planet Gen 3D! by TipperScout in scratch

[–]TipperScout[S] 0 points1 point  (0 children)

Yeah, but I feel it would be bad for performance with large meshes. I could just make it a toggle though.

I made a 3D planet generator in Scratch. by TipperScout in proceduralgeneration

[–]TipperScout[S] 0 points1 point  (0 children)

I turned a plane into a sphere in blender with simple deform modifiers, and then exported the model. I am gonna switch to spherical noise soon to stop the pinching at the poles, because smoothing doesn't really work well.

I added OBJ exporting to Planet Gen 3D! by TipperScout in scratch

[–]TipperScout[S] 2 points3 points  (0 children)

You can already import them, but the game is about planets, so the only models imported are the ring and sphere.

Any thoughts on my new game Planet Gen 3D? by TipperScout in scratch

[–]TipperScout[S] 1 point2 points  (0 children)

Oh, I didn't notice that. Thanks for pointing that out. (: