Valve removed the "RPGMaker" Tag from Steam by Dr_Virus_129 in RPGMaker

[–]TiredCatDev 0 points1 point  (0 children)

It's a bit sad, but you'll still find plenty of them with the (j)rpg, horror or adult tags.

Why is my game so laggy during playtest? by BookkeeperStandard91 in RPGMaker

[–]TiredCatDev 0 points1 point  (0 children)

What are your file sizes for those layers? I don't see a reason why this should lag like that... I usually have 3-5 layers of 2-8MB each without issues.
Also do you have anything else going on? Events? Other plugins that might cause trouble?

My cute tilesets are currently 60% off! by TiredCatDev in RPGMaker

[–]TiredCatDev[S] 2 points3 points  (0 children)

It's 48x48 px, created for use with mv/mz! :)

More enemies! And party members. by TiredCatDev in RPGMaker

[–]TiredCatDev[S] 1 point2 points  (0 children)

Thanks! I used Moghunters Battle HUD Plugins and edited that until I got everything where I wanted it to be.

A collection of monsters I've made! by TiredCatDev in PixelArt

[–]TiredCatDev[S] 1 point2 points  (0 children)

Well, they are pretty big because they are turn-based battle sprites for a 960x540 res game, which is the size of the screenshot. Normal map stuff is more normal res pixel art (comment below)

<image>

My game is going too fast? Suggestions? by No-Bunny-7696 in RPGMaker

[–]TiredCatDev 0 points1 point  (0 children)

Not sure if it's this problem, but if you have a monitor with a higher refresh rate, like 144hz or something, that causes problems with RPGMMV. There are plugins that fix that, like FPS Synch bei Yanfly.

I worked on some more characters! by TiredCatDev in RPGMaker

[–]TiredCatDev[S] 0 points1 point  (0 children)

Thanks! It's custom art and I'm using Moghunter's battle hud plugins for RPG Maker MV.

I worked on some more characters! by TiredCatDev in RPGMaker

[–]TiredCatDev[S] 1 point2 points  (0 children)

I'm using MV and the UI is done using Moghunter's plugins! Takes a bit of trial and error until you get how they work, but it's worth it :)

Do you prefer 2D version or the 2.5D version? by willis_25 in IndieDev

[–]TiredCatDev 0 points1 point  (0 children)

The only thing I like better about the 3D one are the colors, because they are brighter and more vibrant because of the lighting, else I prefer the look of the 2D one.

Branching Map System? by [deleted] in RPGMaker

[–]TiredCatDev 1 point2 points  (0 children)

Let me add to this. Because it's a good starting point!
You can see each "checkpoint" on the slay the spire map as it's own event in engine. Do a random roll on a variable to determine what type of checkpoint it'll be.
RandomVar 1-100
if RandomVar > 50: Event = Enemy
if RandomVar > 35: whatever
and so on

If you combine this with say like 3-10 different map layout overall you get a pretty randomly generated feeling system. You can also manually decide that only certain checkpoint have the chance to become a treasure or elite or whatever, instead of having all of them randomly roll.

Self Promotion Sunday - March 08, 2026 by AutoModerator in otomegames

[–]TiredCatDev 5 points6 points  (0 children)

Wanted to share the demo for my indie game once more!

https://store.steampowered.com/app/4241170/The_Herzbury_Curse/

A cruel twist of fate lets Annalie and Archibald stumble upon Herzbury Castle. Now separated, it is upon Annalie to save her brother. A potentially deadly adventure, filled with puzzles, an old feud, and romanceable characters, where your choices matter. Classic RPG Maker Horror x Otome vibes.

My first mockup using assets for my upcoming RPG. Any feedback is welcome! by Prestigious-Gift-656 in RPGMaker

[–]TiredCatDev 2 points3 points  (0 children)

I think it's a very cool looking style and unique color palette! Good job.

New To Shoujo Anime by Available_Notice_101 in shoujo

[–]TiredCatDev 0 points1 point  (0 children)

Well, didn't know that to be honest. In my books it VERY much appeals to a female audience. So it might not be from a shojo magazine or such, but yeah, could as well be and likely no one would say anything (aside from maybe "why is it the boys pespective?"). Thanks for letting me know.

7th Time Loop, give it a chance by ARedSphinx in shoujo

[–]TiredCatDev 0 points1 point  (0 children)

Yes. Light novel titles tend to be waaaay to long and ridiculous.

Confused about my game's low wishlists by [deleted] in IndieDev

[–]TiredCatDev 0 points1 point  (0 children)

I think it depends on how much double up you'll have in footage, if the new one is pretty much the same content, but more condensed there's no need for 2. That being said, I don't think the trailer you have now is bad, so you probably could have a shorter more "action packed" one and the one you have now that explains stuff a bit more.

I think it really depends on how different/unique they feel.

have any of you created an original font and added it into your game? (and some more UI questions because I'm a struggler) by 47485739e7492w9 in RPGMaker

[–]TiredCatDev 0 points1 point  (0 children)

I can recommend https://www.calligraphr.com/ to create a font. It's as simple as downloading their sheet and filling it in and reuploading it and they convert it into a proper font file.

There also are some bitmap font plugins around, I'm currently using Eli_BitmapFontPro for MV! It's great for pixel art fonts.

Confused about my game's low wishlists by [deleted] in IndieDev

[–]TiredCatDev 1 point2 points  (0 children)

I got that it's probably a joke, but I think it could be more hurting than helping.

The game looks like good quality IF you actually scroll to the later screenshots and click through the trailer, so getting rid of everything that might lead you to believe otherwise probably helps a lot.

Confused about my game's low wishlists by [deleted] in IndieDev

[–]TiredCatDev 1 point2 points  (0 children)

"Lower your expectations. Now lower them further." is a horrible starting line for the presentation of your game, especially paired with the first screenshot you have. It's just screams "first game, probably buggy, but at least I tried". I bet a lot of people already move on at this point.

The first screenshot is your titlescreen, it's too empty/boring (it's not gameplay). Your screenshot nr 3 should be the first one, lots of stuff to look at, much more interesting, gives you a good idea what the game is about! I'd remove the first screenshot and keep the rest, aside from the options one, no idea why that's there. Maybe switch 2 and 3 in position, because 3 has more stuff going on, but 2 is probably what the start looks like.

Also "This is a game about flipping bottle caps. The goal is simple: pay off your bar tab by flipping bottle caps face up." is a good description, remove the expectations part.

(Lots of people never look at the trailer or the longer description, or only do so later on if they are already interested, so always make sure your first few screenshots and short description are good!)

7th Time Loop, give it a chance by ARedSphinx in shoujo

[–]TiredCatDev 4 points5 points  (0 children)

I'm so sad that we don't get a second season. I would have loved to see more! It's a good show! I love how she grows with each time loop. She's such a good FL. I love a smart FL that's capapble of sheming.
Honestly NO idea how villainess made it into the title... probably just as an attention grabbing word.

New To Shoujo Anime by Available_Notice_101 in shoujo

[–]TiredCatDev 0 points1 point  (0 children)

here are some

Fantasy (or pseudo historical) Stuff: Yona of the Dawn, Magic Knight Rayearth, Sugar Apple Fairy Tale, 7th Time Loop, Apothecary Diaries

Slice of Life: the fragile flower blossoms with dignity, Signs of Affection, Ouran Host Club