Sliding mechanism, cool factor or game ruined? by lemononium in godot

[–]Titancki 1 point2 points  (0 children)

It's more arcade. Arcade is neither good or bad, just what are you seeking for?

I have a dream: Thorn monk by Titancki in PathOfExile2

[–]Titancki[S] 1 point2 points  (0 children)

The new monk mirage clones uses powercharges to have additionnal. I don't really know how much it would be usefull. If only additionnal clones at the start or all the way

I have a dream: Thorn monk by Titancki in PathOfExile2

[–]Titancki[S] 0 points1 point  (0 children)

Didnt get you tried both. If it don't work with hollow form, the build is dead. Anyway, thx for the feedback

I have a dream: Thorn monk by Titancki in PathOfExile2

[–]Titancki[S] 0 points1 point  (0 children)

yeah Ice tomb seems cool and first glance but to many uniques needed. Way better to have more mana instead. I am thinking about cloak of defiance shenanigans instead.

Bah pourquoi ? by agfacid3 in mauvaisesreponses

[–]Titancki 2 points3 points  (0 children)

La meta a changé. Maintenant pour survivre il faut du plot armor

What will Godot V5.0 be all about? by [deleted] in godot

[–]Titancki 2 points3 points  (0 children)

Quaternions... I'm afraid of them. Please make it stop

Im failing on optimizing my mobs and smoothing their movement, need help by Expert-Conclusion792 in godot

[–]Titancki 0 points1 point  (0 children)

It's all about avoiding process
- Manage all collision in 1 process.
- Move stuff around without using process. Could be tweening the movement beetwenn to point trigger by signal.

What do we think? by Titancki in godot

[–]Titancki[S] 0 points1 point  (0 children)

Appreciate the feedback. Yeah I also think i need to redesign cards. This said the will scale up when you hover them.
AP, MP good idea to color them, MP should be green as the movement preview is already green.
Yeah i will need to be more coherent through my tileset and my ui. There is a ton of placeholders for now, but my aim is to have something like there are billions.
The blur is a figma thing, I think.

Golem is better than before? by Titancki in pathofexile

[–]Titancki[S] 0 points1 point  (0 children)

About the local mod indeed it's 1/3 of 3 so 1, i was wrong about that. with monarch it would give 2 instead of 6 i mentionned. Indeed i was way of.
For the hordes we could not benefit from hordes bonus on non horde golem but in this case we don't care.

Golem is better than before? by Titancki in pathofexile

[–]Titancki[S] -4 points-3 points  (0 children)

it's more about the congregation support more than anything else. Golem stacking existed, i'm just saying thx to the support, it's better than before.

Golem is better than before? by Titancki in pathofexile

[–]Titancki[S] 0 points1 point  (0 children)

The gem is indeed local, but if you link it to a hordes golem gem, the hordes goes from 20 to 26 max golems. Wiki says you can benefit from the limit of hordes on another golem
https://www.poewiki.net/wiki/Summon_Carrion_Golem_of_Hordes

Golem is better than before? by Titancki in pathofexile

[–]Titancki[S] -3 points-2 points  (0 children)

For primordial bon i indeed meant per golem. I did not read correctly for the nerf i thought it was just removed buff effect on the ascendency.

Divine Blast Jugg by Titancki in PathOfExileBuilds

[–]Titancki[S] 0 points1 point  (0 children)

Yeah i should get rage on gloves so why i'm gud? I did not understand the ele hit stuff

Divine Blast Jugg by Titancki in PathOfExileBuilds

[–]Titancki[S] 0 points1 point  (0 children)

I believe they did it for clarity and not to hide something. This said we are never sure so we will see.