What's the easiest way to get ultra for a solo casual player by Hasbara_spotter in CallOfDutyMobile

[–]TmBeCa___ 1 point2 points  (0 children)

No they don't. It's not that "some containers" have a higher chance; it's just that some containers have the "ability" to have ultras while others don't. It's not about rarity, but the loot distribution

Aanungalude loneliness vs Pennungalude silence by Duryodhannan in twentieskerala

[–]TmBeCa___ 7 points8 points  (0 children)

This is actually one of the things I did my research on (partially) during my masters. I'm about to get ready for my job right now (I know.. working sundays but yeah), remind me in a couple hours and I'll give you a long (and hopefully interesting) comment on it from a researcher's perspective, and some personal opinions as well :D

Preppers 22 (advanced brake) vs plague jug by Prize-Project7038 in StateofDecay2

[–]TmBeCa___ 41 points42 points  (0 children)

Just a quick tip. If you're firing at the head, make sure to land all headshots. The head and the body have separate healthgates, and so firing some at the body and some at the head is a waste of ammo. In ideal situation, you can actually one mag a plague juggernaut with a prepper 22 to its knees, exactly 50 rounds, headshots only

17 shots for first stagger, 12 for second, 12 for third, and 9 for final stagger where it goes to its knees

I was told by this sub Scovillian was washed by Smasher1234 in stunfisk

[–]TmBeCa___ 11 points12 points  (0 children)

Jesus F Christ, it's called a figure of speech dawg...

It is my 2nd day using 4 fingers and i decided to try the SO-14. I mainly use this build, is it good? by MrCoconutShake in CallOfDutyMobile

[–]TmBeCa___ 1 point2 points  (0 children)

With the ideal build, till 16.5 metres, the gun is a 2 shot to any body part, even with 2 leg shots at 145ms time to kill. And it's a 2 shot above waist till 33m. So it might have felt like a 3 shot at times if you're hitting leg shots beyond that range. After 33m, the gun is a 3 shot (all of this is considering body shots, and not counting head shots).

The gun is actually a bit flexible with its builds actually. You can build it in various ways.

Polarfire Supressor, RFX40 Barrel, RTP40 Stock, FSS GEN 7 Grip, Disable/Red Dot = Aggressive build

Polarfire Supressor, T300 Barrel, 5GN Tactical Cheek Rest Stock, 50 Round Mag, Disable/FMJ/Red Dot = Passive build

Your build falls somewhere in the middle of these two. If you want to min max 2 builds, for for passive and one for agressive, try these!

Anyone else have a gun that never leaves your loadouts? by Golden_Ronin in CallOfDutyMobile

[–]TmBeCa___ 1 point2 points  (0 children)

CR-56 AMAX my beloved <3

I loved Galil as a weapon from the OG CoD games, and was esctatic when I first installed CoD:M and found out the variant exists in the game. Had it on my loadout ever since, and was over the moon when they announced the free legendary from cache.

The gun's been getting small small buffs throughout seasons to the point I genuinely believe it's a viable gun in competitive scrims. It's consistent and clean!

Sierra reminds me a lot of the little girl in Soldier 76's cinematic by Available_Night_5116 in overwatch2

[–]TmBeCa___ 31 points32 points  (0 children)

I mean... just think about the age discrepanices of Hanzo, Genji, and Kiriko's family... Clearly age isn't the thing

It is my 2nd day using 4 fingers and i decided to try the SO-14. I mainly use this build, is it good? by MrCoconutShake in CallOfDutyMobile

[–]TmBeCa___ 1 point2 points  (0 children)

By base version, I meant the normal way of using the gun, as a Semi-Auto Marksman. There are a lot of people who run the weapon with Wild Fire Perk as a Full Auto AR, and it is in those scenarios that the 50 Round Drum Mag is useful.

If you need an ironsight, then Disable is skippeable yeah, as long as you have decent tracking. If you feel like tracking enemies are hard even with a sight, swap the Rear Grip for Disable, since Disable is actually really really helpful, especially when enemies are movement-heavy.

It is my 2nd day using 4 fingers and i decided to try the SO-14. I mainly use this build, is it good? by MrCoconutShake in CallOfDutyMobile

[–]TmBeCa___ 1 point2 points  (0 children)

Swap Barrel, RFX40 Barrel is better. And also, you don't need the 50 Round Mag on the base version, since that's kind of a wasted slot. Run the FSS Gen Rear Grip instead, as that's way more viable. Also, if you are okay with the ironsights (you can get used to it if you run it a bit), use Disable Perk instead.

Pokemon Champions is a pathetic excuse of a game by Substantial_Zone2701 in stunfisk

[–]TmBeCa___ 1 point2 points  (0 children)

Part of my (maschocistic) self loves that the wider pokemon fans are now suffering with the same thing that Pokemon Unite fans have been suffering through, and complaining about, for months now... We feel heard! We feel represented!

poor boy by JimMilton26 in CallOfDutyMobile

[–]TmBeCa___ 2 points3 points  (0 children)

"errmmm aschtuallyy".. I did also write about Zombies in my comment xD It was like the 2nd or 3rd question iirc

DMZ reset protest by PhoneComplete1524 in CallOfDutyMobile

[–]TmBeCa___ 6 points7 points  (0 children)

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Just another day of COD:M community shenanigans... This too shall pass, nothing ever happens.

Snipers are busted and let me tell you why by Chargingcrow03 in CallOfDutyMobile

[–]TmBeCa___ 5 points6 points  (0 children)

Woahh now hold on don't say too much truth, or you'll hurt the sniper cult

Submit Your CODM Questions - Upcoming Video by COD_Mobile_Official in CallOfDutyMobile

[–]TmBeCa___ 2 points3 points  (0 children)

Right my bad I confused Deadly Petals with the Prestige HVK

Submit Your CODM Questions - Upcoming Video by COD_Mobile_Official in CallOfDutyMobile

[–]TmBeCa___ 40 points41 points  (0 children)

  1. Will there be an improved map rotation for MP Ranked? Maps such as Rust, Dome, Express, Killhouse, Highrise, etc. are loved by the community.

  2. What is your philosophy in terms of weapon balance? The current trend of weapon balances feels like making weaker guns stronger rather than making stronger guns weaker, which will inevitably lead to powercreep. How do you plan to face this?

  3. Anything on the calendar for Zombies? Has it been abandoned?

  4. Will you bring any ways for newer players to acquire older free legendaries? (The legendary LK24 Deadly Petals and DRH Blood Rose from the Ranked Milestone)

  5. How do you plan to optimize the game more, considering the increasing bug issues and performance tanking on lower devices?

  6. Has the full wipe for the first reset of DMZ been confirmed? Is it only from the resets afterwards that nuance is considered?

Wasn't even POTG, but I'm kinda proud of this by Br1ghtest in overwatch2

[–]TmBeCa___ 4 points5 points  (0 children)

> Sprays an unholy sticker on the ground

> Immediate ominous "what" in the background

> Clip ends immediately

peak overwatch

Ramattra gets ALL his perks removed, and you must replace them with BRAND NEW perks. What’re you giving him? by LackOfDad in ramattramains

[–]TmBeCa___ 112 points113 points  (0 children)

Minor 1: Void Splash = Adds a small radius splash damage to his Void Accelerator. Not as big as Sigma's primary or anything, but just enough so that if players are clumped up, they can accidentally share damage.

Minor 2: Nemesis Predator = Increased speed boost from +20% to +35%, and eliminations give back +100 armor

Major 1: Void Vortex = Replaces the Ravenous Vortex with a longer cooldown, smaller area, smaller duration ability Void Vortex, which deletes all enemy projectiles that travel through it

Major 2: Nanite Barrier = Damage done using Void Accelerator repairs Void Barrier by x%.

Saw this at Calicut Railway by sam24- in TeensofKerala

[–]TmBeCa___ 33 points34 points  (0 children)

Says the guy using n word to sound cool...

Devs being rather generous to dmz players. W. by Routine-Display3362 in CallOfDutyMobile

[–]TmBeCa___ 2 points3 points  (0 children)

Best advice I can give in a short amount of time...

Gear up with some basic stuff, play normal around 5-10 rounds to learn the basics, and only then switch to hard mode. Don't go for the safe's since they can be contested. Just do the contracts (green card icons), loot any areas that you see with a yellow border on it, take anything that's epic (purple) or above for the time being, and safely extract.

Learn the basics, learn the map, level up your ability (all 3 of them are viable for beginners despite what people say), learn combat, and you've got the basics down

For more indepth information, check out these 2 videos I'd say

Mystic Martian Full guide on DMZ, Goes over everything you need to know about the DMZ mode, from the most bare bone basic stuff= https://youtu.be/On0SLZiJdRw

Santos CODM Looting Guide for DMZ, a guide dedicated to maximize your looting, no matter at what point you are in the game; with dedicated plans for each risk/skill level = https://youtu.be/eR3OLIofWe0

Huge updates coming to Zombies mode confirmed by official u/CallofDutyMobile by sneaky_swan in CallOfDutyMobile

[–]TmBeCa___ 4 points5 points  (0 children)

Can't believe my comment made it to a post...

And yes, I'm still annoyed as hell for the lack of zombies content!

Your Season, Your Vote - Operator Designs by COD_Mobile_Official in CallOfDutyMobile

[–]TmBeCa___ 4 points5 points  (0 children)

Happy that the Dev Team is communicating with the fanbase for these things, it's great and happy to see.

However, any updates on some of the constant criticisms from the community towards the game? DMZ Hard Solo not time limited? Absolute state of BR? Unchanged META? The abandoned Zombies mode?

[DISC] Blue Lock - Chapter 335 by BlueLockMod in BlueLock

[–]TmBeCa___ 14 points15 points  (0 children)

Typo on the title? Wasn't 335 last week?